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Kuo-En Chang; Yu-Wei Tai; Tzu-Chien Liu; Yao-Ting Sung – Interactive Learning Environments, 2024
Parent-child reading critically affects children's learning and development, and dialog reading (DR) is a highly effective strategy for parent-child reading. This study employed the prompt, expand, evaluate, and repeat (PEER) DR strategy to develop a picture book incorporating augmented reality (AR) technology. AR information is extracted from the…
Descriptors: Kindergarten, Reading Aloud to Others, Reading Materials, Reading Skills
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Lanqin Zheng; Yunchao Fan; Lei Gao; Zichen Huang – Interactive Learning Environments, 2024
Learning analytics has received increasing attention in the field of education. However, few studies have investigated the overall impact of learning analytics interventions on learning achievements. This study aims to close this research gap and examine the sizes of the overall effects of learning analytics interventions on learning achievements…
Descriptors: Learning Analytics, Meta Analysis, Intervention, Academic Achievement
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Burnell, Kaitlyn; Andrade, Fernanda C.; Hoyle, Rick H. – Developmental Psychology, 2023
There is fear that adolescents have limited control over their digital technology use. The current research examines longitudinal (Study 1) and daily (Study 2) associations between U.S. adolescents' self-control and digital technological impairment and use. Using a large sample (N = 2,104; Wave 1: M[subscript age] = 12.36, 52% female, 57%…
Descriptors: Correlation, Adolescents, Self Control, Information Technology
Smith, Sheridan Christine – ProQuest LLC, 2018
Building a strong foundation in the early numeracy gateway skills in pre-k and kindergarten has strong implications for future success in mathematics. Currently, very few research-based early numeracy interventions are available for students prior to first grade. Furthermore, the majority of current early numeracy interventions are administered…
Descriptors: Educational Technology, Technology Uses in Education, Numeracy, Preschool Children
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Frantzeskaki, Konstantina; Kafoussi, Sonia; Fessakis, Georgios – International Journal for Technology in Mathematics Education, 2020
In recent years, the learning and teaching of combinatorics presents particular educational research interest from the primary up to higher education levels. The combinatorial problems constitute a valuable opportunity for mathematical exploration, as combinatorics is a branch of mathematics with many applications, providing a complex network of…
Descriptors: Mathematics Instruction, Preschool Children, Educational Technology, Technology Uses in Education
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Miller, Jocelyn; Roberson, Katy – Science and Children, 2020
This article describes an unit that was created for first-grade students using both the "Next Generation Science Standards" ("NGSS") and Science, Technology, Engineering, and Mathematics (STEM) in a student-centered, problem-based approach. The multifaceted classroom unit combined with a take-home field study provides students…
Descriptors: Science Instruction, STEM Education, Grade 1, Elementary School Students
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Iskrenovic-Momcilovic, Olivera – International Electronic Journal of Mathematics Education, 2020
Scratch is a tool for initial learning of programming, but also for creating educational and entertainment content, making mathematical and scientific projects, simulating and visualizing experiments. This paper examines the effectiveness of Scratch's application in mathematics, in the study of basic geometric shapes. The analysis has shown that…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Educational Technology
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Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
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Aslan, Sinem; Agrawal, Ankur; Alyuz, Nese; Chierichetti, Rebecca; Durham, Lenitra M.; Manuvinakurike, Ramesh; Okur, Eda; Sahay, Saurav; Sharma, Sangita; Sherry, John; Raffa, Giuseppe; Nachman, Lama – Educational Technology Research and Development, 2022
Parents recognize the potential benefits of technology for their young children but are wary of too much screen time and its potential deficits in terms of social engagement and physical activity. To address these concerns, related literature suggests technology usages with a blend of digital and physical learning experiences. Towards this end, we…
Descriptors: Multimedia Instruction, Cooperative Learning, Play, Learning Experience
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Kumpulainen, Kristiina; Renlund, Jenny; Byman, Jenny; Wong, Chin-Chin – International Studies in Sociology of Education, 2022
This study brings empathy to the centre of literacy practice by investigating children's augmented storying as it was related to empathetic encounters across the human and more-than-human worlds. The study applies sociomaterial theorising that defines empathy as relational and emergent across human-material-spatial-temporal assemblages. The…
Descriptors: Empathy, Elementary School Students, Story Telling, Computer Simulation
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Hatch, Beth – Childhood Education, 2021
While the COVID-19 vaccines bring hope about the end of pandemic-related closures, leaders worldwide recognize that a fundamental shift has occurred in the way we work, live, and learn. Though we will always need brick-and-mortar schools, our "new normal" must include hybrid and virtual education options for students who do not have…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
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Mary Jo Dondlinger – International Journal of Designs for Learning, 2021
Although online course design is no longer new, few design cases describe the development of entire courses based on principles of student-centered learning design. This design case chronicles the context, design challenges, and successes and failures of a graduate course on Technology & Inquiry-based Instructional Methods for an online…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Graduate Students
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Minicozzi, Lisa L. – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to empower teacher candidates to integrate technology into classroom learning. The participating teacher candidates were provided with tools -- iPads and software applications to enhance their ability to better meet the needs of all K-2 students. Teacher candidates had the opportunity to explore the range of…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Jessica N. Jones – ProQuest LLC, 2018
Research has shown that early intervention can help change a student's trajectory, helping them become more successful in school and decreasing the likelihood that they will leave school before receiving their high school diploma. Because African-American students fare worse than their peers on early reading assessments, they are the focus of this…
Descriptors: African American Students, Grade 2, Intervention, Cultural Awareness
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Tu, Xintian; Danish, Joshua; Humburg, Megan; Zhou, Mengxi; Mathayas, Nitasha; Enyedy, Noel; Jen, Tessaly – International Journal of Computer-Supported Collaborative Learning, 2023
While there is increased interest in using movement and embodiment to support learning due to the rise in theories of embodied cognition and learning, additional work needs to be done to explore how we can make sense of students collectively developing their understanding within a mixed-reality environment. In this paper, we explore embodied…
Descriptors: Science Education, Computer Simulation, Nonverbal Communication, Concept Formation
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