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Dhvani Toprani; Marcela Borge – Journal of Computer Assisted Learning, 2025
Background: In this paper, we extend findings from previous iterations of a design-based project called ThinkerSpaces design studios that promotes human-centred design among children. ThinkerSpaces design studios is a play-based afterschool club that follows principles of embedded design by prioritising learner agency, exploration and ongoing…
Descriptors: Children, After School Programs, Play, Technology Uses in Education
Suzannie K. Y. Leung; Kimburley W. Y. Choi – European Early Childhood Education Research Journal, 2024
This study aimed at exploring kindergarten teachers' perceptions and usage of digital devices in their classrooms. A multiple case study (n = 4) was conducted to investigate how in-service experienced (n = 22) and novice (n = 24) kindergarten teachers interpreted the functional significance of digital devices, including the needs and challenges…
Descriptors: Visual Arts, Art Education, Films, Teacher Attitudes
Jasmine Kim; Joseph Burey; HyeJin Hwang; Kristen McMaster; Panayiota Kendeou – Grantee Submission, 2023
The purpose of this study is to evaluate the role of the Early Language Comprehension Individualized Instruction (ELCII) program in supporting kindergarteners' learning of inference-making during the COVID-19 pandemic. Two different cohorts of pre- and in-pandemic students completed the ELCII program, which was designed to teach them how to make…
Descriptors: Inferences, COVID-19, Pandemics, Individualized Instruction
Jasmine Kim; Joseph Burey; HyeJin Hwang; Kristen McMaster; Panayiota Kendeou – Reading and Writing: An Interdisciplinary Journal, 2023
The purpose of this study is to evaluate the role of the Early Language Comprehension Individualized Instruction (ELCII) program in supporting kindergarteners' learning of inference-making during the COVID-19 pandemic. Two different cohorts of pre- and in-pandemic students completed the ELCII program, which was designed to teach them how to make…
Descriptors: Inferences, COVID-19, Pandemics, Individualized Instruction
Lucas Vasconcelos; Cory Gleasman; Duygu Umutlu; ChanMin Kim – Journal of Science Education and Technology, 2024
Science teachers have been urged to use emerging technologies, such as robots, in ways that empower K-12 students as active participants responsible for their learning and knowledge development within the scientific domain. And yet, little is known about whether the use of robots effectively supports students' epistemic agency in science learning.…
Descriptors: Robotics, Science Instruction, Teaching Methods, Video Technology
Gulnoza Yakubova; Briella Baer Chen; Monerah N. Al-Dubayan; Stuti Gupta – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of an online multi-component intervention (video modeling, virtual manipulatives, digital games, self-monitoring and least to most prompting techniques) on the acquisition of several mathematical skills of two autistic elementary school students. We used a multiple probe design of a single-case…
Descriptors: Mathematics Instruction, Educational Technology, Autism Spectrum Disorders, Manipulative Materials
Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
Joy Lorenzo Kennedy; Claire G. Christensen; Tiffany Salone Maxon; Sarah Nixon Gerard; Elisa B. Garcia; Janna F. Kook; Naomi Hupert; Phil Vahey; Shelley Pasnik – Grantee Submission, 2022
Informational text--resources whose purpose is to inform--is essential to daily life and fundamental to literacy. Unfortunately, young children typically have limited exposure to informational text. Two 9-week randomized controlled trials with 263 first-grade children from low-income communities examined whether free educational videos and digital…
Descriptors: Elementary School Students, Grade 1, Low Income Students, Literacy
Joy Lorenzo Kennedy; Claire G. Christensen; Tiffany Salone Maxon; Sarah Nixon Gerard; Elisa B. Garcia; Janna F. Kook; Naomi Hupert; Phil Vahey; Shelley Pasnik – American Educational Research Journal, 2022
Informational text--resources whose purpose is to inform--is essential to daily life and fundamental to literacy. Unfortunately, young children typically have limited exposure to informational text. Two 9-week randomized controlled trials with 263 first-grade children from low-income communities examined whether free educational videos and digital…
Descriptors: Elementary School Students, Grade 1, Low Income Students, Literacy
Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Ariel Kalil; Susan Mayer; Philip Oreopoulos; Rohen Shah – National Bureau of Economic Research, 2024
Programs that engage young children in movement and song to help them learn are popular but experimental evidence on their impact is sparse. We use an RCT to evaluate the effectiveness of Big Word Club (BWC), a classroom program that uses music and dance videos for 3-5 minutes per day to increase vocabulary. We conducted a field experiment with…
Descriptors: Vocabulary Development, Animation, Video Technology, Music
Gaston, Joe P.; Guffey-McCorrison, Sarah K.; Rand, Angela D. – International Journal of Education in Mathematics, Science and Technology, 2023
The purpose of this mixed methods triangulation convergence study (Creswell & Clark, 2017) was to identify the differences between expressions of understanding through writing versus video reflection in a second-grade science classroom. Specifically, we analyzed the reflective piece of the design thinking of the engineering and design process…
Descriptors: Video Technology, Written Language, Reflection, Student Evaluation
Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
Aljaberi, Nahil – International Journal of Progressive Education, 2021
This study aims to explore the reality of employing digital technologies in the education of kindergarten children and the primary stage. It also aims to determine the views and perceptions of children towards these technologies and how to deal with them. The study also aims to determine the perceptions of kindergarten teachers and the primary…
Descriptors: Preschool Teachers, Kindergarten, Primary Education, Young Children
Brownell, Cassie J. – Theory Into Practice, 2021
Drawing from data generated in a third-grade classroom in the months following the 2016 US presidential election, this article zooms in on self-produced videos a child made of her writing process. Organized around 3 "takes" of the child's writing, the author provides readers a glimpse into (1) the child's composing in the videos, (2) a…
Descriptors: Elementary School Students, Grade 3, Writing Processes, Video Technology