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Larsen, Shannon M.; McCormick, Kelly; Coburn, Lisa; Henry, Colleen – Childhood Education, 2023
In 2014, over 30 classroom teachers and administrators from one district joined higher education faculty and researchers from an educational non-profit organization to begin a three-year collaborative project. They wanted to find ways to leverage the use of one-to-one mobile technology (tablets) in kindergarten-2nd-grade mathematics classrooms to…
Descriptors: Educational Technology, Technology Integration, Technology Uses in Education, Mathematics Education
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Rong Wu; Zhonggen Yu – British Journal of Educational Technology, 2024
Artificial intelligence (AI) chatbots are gaining increasing popularity in education. Due to their increasing popularity, many empirical studies have been devoted to exploring the effects of AI chatbots on students' learning outcomes. The proliferation of experimental studies has highlighted the need to summarize and synthesize the inconsistent…
Descriptors: Artificial Intelligence, Synchronous Communication, Outcomes of Education, Educational Improvement
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Aljaberi, Nahil – International Journal of Progressive Education, 2021
This study aims to explore the reality of employing digital technologies in the education of kindergarten children and the primary stage. It also aims to determine the views and perceptions of children towards these technologies and how to deal with them. The study also aims to determine the perceptions of kindergarten teachers and the primary…
Descriptors: Preschool Teachers, Kindergarten, Primary Education, Young Children
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Marín, Verónica; Sampedro, Begoña Esther; Muñoz González, Juan Manuel; Vega, Esther María – Cogent Education, 2022
Augmented reality is a great value resource in the area of education, as it allows the students to become immersed in a hybrid context between the real world and the digital one, bringing realities closer to the classroom which would otherwise be impossible to reach, improving the student's motivation and also facilitating the construction of…
Descriptors: Primary Education, Computer Simulation, Preservice Teachers, Foreign Countries
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Legvart, Polona; Kordigel Aberšek, Metka; Kerneža, Maja – International Baltic Symposium on Science and Technology Education, 2021
This study describes a research focused on primary teachers' evaluation of their students' digital literacy as a basic competence in the structure of natural science literacy of research and comprehension competence. With the term, primary teachers we mean teachers of first three grades of compulsory school. The comparison of basic computer skills…
Descriptors: Elementary School Students, Elementary School Teachers, Technological Literacy, Natural Sciences
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Bernard, Cara Faith; Cayari, Christopher – General Music Today, 2020
Students come to the music classroom with varying degrees of skill, interest, and comfort toward making music, yet educators must consider how to meet the needs of all students regardless of ability. Using differentiation as a framework, we examine how participatory music making (PMM) might meet these needs. We offer strategies for implementing…
Descriptors: Music Education, Musical Instruments, Individualized Instruction, Teaching Methods
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Larsen, Shannon; McCormick, Kelly – Teacher Development, 2022
This study builds on another project focused on primary grade teachers' integration of technology (screencasting). Original findings showed that participating teachers changed their practices to better align with research-based practices in early mathematics teaching. Two years later, the authors returned to the district to work with teachers from…
Descriptors: Educational Technology, Technology Integration, Mathematics Instruction, Professional Development
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Perera, Víctor H.; Hervás-Gómez, Carlos – European Journal of Educational Research, 2021
The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with…
Descriptors: Student Satisfaction, Student Motivation, Undergraduate Students, Preservice Teachers
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Gokbulut, Bayram – World Journal on Educational Technology: Current Issues, 2020
In the digital age, where technology is developing rapidly, there is a need for technology and game-based e-learning environments that students appreciate instead of traditional instruction. Interactive Web 2.0 tools can be utilised to develop e-learning environments. In this study, Kahoot and Mentimeter applications, interactive and game-based…
Descriptors: Instructional Effectiveness, Game Based Learning, Electronic Learning, Web 2.0 Technologies
Murphy, Kristin M.; Cook, Amy L.; Fallon, Lindsay M. – Phi Delta Kappan, 2021
Although social-emotional learning is associated with long-term success in school and careers, it is often a missing link in U.S. public education. The COVID-19 pandemic has intensified the need for social-emotional supports for children. In this time of crisis, educators have also sought new ways to make connections and reimagined how students…
Descriptors: Social Emotional Learning, Computer Simulation, COVID-19, Pandemics
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Minicozzi, Lisa L. – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to empower teacher candidates to integrate technology into classroom learning. The participating teacher candidates were provided with tools -- iPads and software applications to enhance their ability to better meet the needs of all K-2 students. Teacher candidates had the opportunity to explore the range of…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Liu, Ruohan; Luo, Feiya; Israel, Maya – Journal of Educational Computing Research, 2023
Technology has become an integral part of teaching and learning, but there is still limited understanding of how it is utilized to support computing education in early childhood. To address this knowledge gap, this review investigated the current implementation of computing technologies in early childhood settings, the implementation of computing…
Descriptors: Technology Integration, Computer Science Education, Literature Reviews, Learning Activities
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Xin Cao; Yen Hsu – Interactive Learning Environments, 2023
Virtual experiments are widely used in the field of education for their low cost, strong interaction, hyperspace and safety advantages. While some researchers have analysed the impact of virtual technologies such as AR or VR on teaching effectiveness, few researchers have comprehensively explored the impact of virtual experiments on students'…
Descriptors: Influence of Technology, Electronic Learning, School Effectiveness, Laboratory Experiments
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Wargo, Jon M. – Journal of Literacy Research, 2018
Drawing upon conceptual approaches in sound studies, posthuman literacies, and new materialisms, this article highlights how writing for young learners is always already an emplaced invention of "withness." Zeroing in on a diffractive experiment of young children reauthoring Showers's picture book, "The Listening Walk," this…
Descriptors: Writing (Composition), Literacy, Young Children, Educational Technology
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Timmons, Kristy; Cooper, Amanda; Bozek, Emma; Braund, Heather – Early Childhood Education Journal, 2021
Due to the COVID-19 pandemic, schools across North America closed to in person learning in March 2020. Since then, it has becoming increasingly clear that physical distancing will need to be prolonged in the 2020/2021 school year and possibly resumed in the future. In response, education ministries shifted teaching and learning online. Research is…
Descriptors: Primary Education, Kindergarten, Grade 1, Grade 2
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