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Vazou, Spyridoula; Long, Katharine; Lakes, Kimberley D.; Whalen, Nicolle L. – Child & Youth Care Forum, 2021
Background: An evolving literature demonstrates that physical activity in the classroom represents a promising avenue not only for increasing the physical activity of youth but also for facilitating academic achievement and classroom engagement. However, structured physical activity programs that make clear connections with the academic standards…
Descriptors: Physical Activities, Integrated Activities, Primary Education, Feasibility Studies
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Dore, Rebecca; Justice, Laura; Mills, Abigail K.; Narui, Mitsu; Welch, Kari – Early Education and Development, 2021
Research Findings: The global COVID-19 pandemic prevented the implementation of in-person summer learning programs designed to improve school readiness for entering kindergartners. Thus, we conducted the current study examining the feasibility, social validity, and preliminary impacts of a virtual summer learning program. Ninety-one preschoolers…
Descriptors: School Readiness, Kindergarten, Preschool Children, Summer Programs
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Garnett, Bernice R.; Becker, Kelly; Vierling, Danielle; Gleason, Cara; DiCenzo, Danielle; Mongeon, Louise – Health Education Journal, 2017
Objective: Less than half of young people in the USA are meeting the daily physical activity requirements of at least 60 minutes of moderate or vigorous physical activity. A mixed-methods pilot feasibility assessment of "Move it Move it!" was conducted in the Spring of 2014 to assess the impact of a before-school physical activity…
Descriptors: Mixed Methods Research, Program Evaluation, Incentives, Physical Activity Level
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Nelson-Walker, Nancy J.; Doabler, Christian T.; Fien, Hank; Gause, Marshall; Baker, Scott K.; Clarke, Ben – Society for Research on Educational Effectiveness, 2013
Widespread concern has been expressed about the persistent low mathematics achievement of students in the US, particularly for students from low-income and minority backgrounds and students with disabilities. Instructional gaming technology, when designed and fictionalized well, has the potential to improve the motivation and mathematics…
Descriptors: Mathematics Achievement, Low Achievement, At Risk Students, Educational Games