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Rong Wu; Zhonggen Yu – British Journal of Educational Technology, 2024
Artificial intelligence (AI) chatbots are gaining increasing popularity in education. Due to their increasing popularity, many empirical studies have been devoted to exploring the effects of AI chatbots on students' learning outcomes. The proliferation of experimental studies has highlighted the need to summarize and synthesize the inconsistent…
Descriptors: Artificial Intelligence, Synchronous Communication, Outcomes of Education, Educational Improvement
Xin Cao; Yen Hsu – Interactive Learning Environments, 2023
Virtual experiments are widely used in the field of education for their low cost, strong interaction, hyperspace and safety advantages. While some researchers have analysed the impact of virtual technologies such as AR or VR on teaching effectiveness, few researchers have comprehensively explored the impact of virtual experiments on students'…
Descriptors: Influence of Technology, Electronic Learning, School Effectiveness, Laboratory Experiments
Urrea-Solano, Mayra; Hernández-Amorós, María J.; Merma-Molina, Gladys; Baena-Morales, Salvador – Education Sciences, 2021
Digital technologies play a key role in the fulfilment of the 2030 Agenda. However, their contribution to this goal depends on the digital culture of society. In this context, future teachers' knowledge of e-sustainability is of paramount importance, as the responsible and sustainable behaviour of future generations largely depends on their skills…
Descriptors: Preservice Teachers, Preservice Teacher Education, Technological Literacy, Influence of Technology
Marín, Veronica; López, Magdalena; Maldonado, Guadalupe – Digital Education Review, 2015
Training through gamification is everyday a more evident reality in Primary Education classes. The teachers' view about this has been modified as it is shown in the study published by aDeSe in 2012. However, does it really have place in the students' curricular development in the primary education stage? For the sake of responding to this…
Descriptors: Educational Games, Video Games, Primary Education, Curriculum Development