Publication Date
In 2025 | 3 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 8 |
Descriptor
Computer Games | 8 |
Video Games | 8 |
Preschool Education | 7 |
Foreign Countries | 5 |
Preschool Children | 5 |
Computer Use | 3 |
Kindergarten | 3 |
Play | 3 |
Young Children | 3 |
Addictive Behavior | 2 |
Child Development | 2 |
More ▼ |
Source
Early Child Development and… | 2 |
Childhood Education | 1 |
Early Childhood Education… | 1 |
Education and Information… | 1 |
International Journal of… | 1 |
Journal of Computer Assisted… | 1 |
Journal of Numerical Cognition | 1 |
Author
Bowen Xiao | 1 |
Callaghan, Melissa N. | 1 |
David M. Gómez | 1 |
Felipe Munoz-Rubke | 1 |
Huh, Youn Jung | 1 |
Jairo A. Navarrete-Ulloa | 1 |
Kadriye Selin Budak | 1 |
Llery Ponce | 1 |
McPake, Joanna | 1 |
Müzeyyen Guzen | 1 |
Nesrin Isikoglu | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 7 |
Information Analyses | 2 |
Reports - Descriptive | 1 |
Education Level
Early Childhood Education | 8 |
Preschool Education | 8 |
Elementary Education | 3 |
Kindergarten | 3 |
Primary Education | 3 |
Elementary Secondary Education | 1 |
Grade 1 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nesrin Isikoglu; Kadriye Selin Budak; Müzeyyen Guzen – Early Childhood Education Journal, 2025
The current study aims to identify changing trends in digital play addiction tendencies among young children and parental guidance strategies before, during, and after the COVID-19 pandemic. In light of the bioecological model of development, it was hypothesized that the pandemic would have a significant impact on the addiction to digital play…
Descriptors: Young Children, Play, Addictive Behavior, Parent Role
Jairo A. Navarrete-Ulloa; David M. Gómez; Llery Ponce; Felipe Munoz-Rubke; Pablo R. Dartnell – Journal of Numerical Cognition, 2025
Improving early mathematical competence is a major priority worldwide; thus, assessing early math abilities is critical. Although various international standardized instruments serve this purpose, their usage in underdeveloped countries is prohibitive due to their resource-intensive requirements. In this report, we explore the development of the…
Descriptors: Mathematics Skills, Mathematics Instruction, Preschool Children, Preschool Education
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Shujin Zhou; Wei Ding; Bowen Xiao; Yan Li – Early Child Development and Care, 2024
Screen time is now pervasive in the lives of preschool children, posing potential risks for sleep disturbances and behavioural problems. Therefore, the present study used a questionnaire to survey mothers (M[subscript age] = 35.56 years, SD = 3.62 years) of a total of 571 preschool children (M[subscript age] = 4.70 years, SD = 0.88 years; 44.70%…
Descriptors: Mothers, Preschool Children, Mother Attitudes, Kindergarten
Callaghan, Melissa N.; Reich, Stephanie M. – International Journal of Mobile and Blended Learning, 2020
Preschool-aged learners process information differently from older individuals, making it critical to design digital educational games that are tailored to capitalize on young children's learning capabilities. This in-depth literature synthesis connects features of digital educational game design--including visuals, feedback, scaffolding…
Descriptors: Preschool Children, Developmentally Appropriate Practices, Educational Games, Design
Tokac, Umit; Novak, Elena; Thompson, Christopher G. – Journal of Computer Assisted Learning, 2019
This meta-analysis investigated the effects of learning video games on mathematics achievement of PreK-12th-grade students compared with traditional classroom instructional methods. Results from the 24 collected studies showed heterogeneity among effect sizes, both in magnitude and direction. Using a random effects model, a small but marginally…
Descriptors: Meta Analysis, Mathematics Instruction, Mathematics Achievement, Teaching Methods
Huh, Youn Jung – Early Child Development and Care, 2017
This study explores young children's digital game play outside of the home as a means of surviving and thriving in modern spaces that limit young children's participation by looking at four digital game-playing three-year-old children. In this ethnographic study, critical theory is used to examine how modern public spaces (e.g., a grocery market,…
Descriptors: Young Children, Computer Games, Video Games, Play
Plowman, Lydia; McPake, Joanna – Childhood Education, 2013
Parents and educators tend to have many questions about young children's play with computers and other technologies at home. They can find it difficult to know what is best for children because these toys and products were not around when they were young. Some will say that children have an affinity for technology that will be valuable in their…
Descriptors: Young Children, Information Technology, Misconceptions, Computers