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Diamond, Kelly – Journal of Electronic Resources Librarianship, 2019
Librarians are often asked to create instructional experiences and/or learning objects to teach students to avoid plagiarizing. Creating an effective tutorial not only requires following good instruction design principles but also understanding why and when students plagiarize and how to address students effectively about plagiarism. This article…
Descriptors: Instructional Design, Plagiarism, Prevention, College Students
Investigating Interactivity in Instructional Video Tutorials for an Undergraduate Informatics Course
Preradovic, Nives Mikelic; Lauc, Tomislava; Panev, Ida – Issues in Educational Research, 2020
The aim of this study is to investigate the impact of interactive and demonstration (non-interactive) video tutorials for software training on the effectiveness of procedural learning and student satisfaction. An analysis of signalling made by instructional designers was carried out to develop high-quality instructional video materials. These…
Descriptors: Interactive Video, Demonstrations (Educational), Instructional Films, Student Satisfaction
Hamouda, Sally; Edwards, Stephen H.; Elmongui, Hicham G.; Ernst, Jeremy V.; Shaffer, Clifford A. – Computer Science Education, 2020
Background and Context: Recursion in binary trees has proven to be a hard topic. There was not much research on enhancing student understanding of this topic. Objective: We present a tutorial to enhance learning through practice of recursive operations in binary trees, as it is typically taught post-CS2. Method: We identified the misconceptions…
Descriptors: Computer Science Education, Programming, Coding, Student Attitudes
Kier, Cheryl A. – Journal of Academic Ethics, 2019
This project assesses the ability of a game tutorial, "Goblin Threat" to increase university students' ability to recognize plagiarized passages. The game tutorial covers information about how to cite properly, types and consequences of plagiarism, and the differences between paraphrasing and plagiarism. The game involves finding and…
Descriptors: Plagiarism, Intervention, Game Based Learning, Online Courses
Hamouda, Sally; Edwards, Stephen H.; Elmongui, Hicham G.; Ernst, Jeremy V.; Shaffer, Clifford A. – ACM Transactions on Computing Education, 2019
Recursion is one of the most important and hardest topics in lower division computer science courses. As it is an advanced programming skill, the best way to learn it is through targeted practice exercises. But the best practice problems are time consuming to manually grade by an instructor. As a consequence, students historically have completed…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Difficulty Level
Field, John – Journal of Vocational Education and Training, 2007
The paper examines the influence of behaviourism on vocational education and training in Britain in the period between the Second World War and the mid-1970s. By the 1970s, behaviourism provided deeply-rooted underlying curricular and pedagogic principles that were widely accepted by VET professionals in the UK. Insofar as behaviourist ideas were…
Descriptors: Teaching Methods, Vocational Education, Behaviorism, Foreign Countries
Schramm, Wilbur – Office of Education, US Department of Health, Education, and Welfare, 1964
This annotated bibliography is a compilation of the research on programed instruction conducted in the United States since 1954. The introduction describes the field; looks back over the research and reviews some of its conclusions; answers the question whether students learn from programmed instruction; explains the characteristic variables; and…
Descriptors: Educational History, Educational Research, Research Reports, Annotated Bibliographies