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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Amorim, Joni de Almeida; Rego, Izabel de Moraes Sarmento; de Siqueira, Jose Macario; Martinez-Saez, Antonio – Online Submission, 2011
Bearing in mind the widespread use of multimedia resources in education, mainly due to the wide range of possibilities available on the Internet, teacher training must propel quality use of technology and foster updated knowledge and skills related to the Web 2.0, video production and publication, blog construction, wiki-based collaboration,…
Descriptors: Foreign Countries, Instructional Design, Educational Technology, Technology Integration
Skov, Mikael Brasholt; Stage, Jan – Behaviour & Information Technology, 2012
Many efforts to improve the interplay between usability evaluation and software development rely either on better methods for conducting usability evaluations or on better formats for presenting evaluation results in ways that are useful for software designers and developers. Both of these approaches depend on a complete division of work between…
Descriptors: Foreign Countries, Introductory Courses, Evaluators, Computer Software
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Boggan, Matthew K.; Harper, Sallie – Journal of Case Studies in Education, 2011
According to a study conducted by the American Association of Colleges of Teacher Education (2002), approximately 90% of universities and colleges of education use portfolios regarding student assessment. Forty percent of universities use electronic portfolios in teacher certification programs for licensing. Because of the popular use of…
Descriptors: Cohort Analysis, Leadership Training, Portfolios (Background Materials), Electronic Publishing
Seery, Niall; Canty, Donal; Phelan, Pat – International Journal of Technology and Design Education, 2012
This paper presents the response of the technology teacher education programmes at the University of Limerick to the assessment challenge created by the shift in philosophy of the Irish national curriculum from a craft-based focus to design-driven education. This study observes two first year modules of the undergraduate programmes that focused on…
Descriptors: Foreign Countries, Evidence, National Curriculum, Handicrafts
Vasser, Nichole – Online Journal of Distance Learning Administration, 2010
Traditional colleges who have implemented distance education programs would benefit from using instructional design processes to develop their courses. Instructional design processes provide the framework for designing and delivering quality online learning programs in a highly-competitive educational market. Traditional college leaders play a…
Descriptors: Educational Change, Leadership, Instructional Design, Online Courses
Pukelis, Kestutis – Quality of Higher Education, 2011
This article presents generalisations drawn from experience gained designing and renewing study programmes so that the use of learning outcomes became the underlying principle of curriculum organisation. Conceptions of a purpose (profile), aim and outcomes of a study programme are presented, their formulation requirements are discussed and…
Descriptors: Foreign Countries, Curriculum Development, Credits, Instructional Effectiveness
Grush, Mary – Campus Technology, 2009
At Santa Clara University (SCU), Vice Provost for Information Services and CIO Ron Danielson led the design and construction of the campus's 194,251-square-foot Harrington Learning Commons, Sobrato Technology Center, and Orradre Library, a single building opened in March 2008. Danielson and his team were responsible for describing design goals,…
Descriptors: Educational Facilities Design, Cooperative Learning, Higher Education, Information Technology
Hsieh, Pei-Hsuan; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine the effects of reflective thinking effects in the process of designing software on students' learning performances. The study contends that reflective thinking is a useful teaching strategy to improve learning performance among lower achieving students. Participants were students from two groups: Higher…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Programming
Sahrir, Muhammad Sabri; Alias, Nor Aziah; Ismail, Zawawi; Osman, Nurulhuda – Turkish Online Journal of Educational Technology - TOJET, 2012
The design and development research, first proposed by Brown and Collins in the 1990s, is currently among the well-known methods in educational research to test theory and validate its practicality. The method is also known as developmental research, design research, design-based research, formative research and design-cased and possesses…
Descriptors: Foreign Countries, Educational Research, Semitic Languages, Usability
Kharade, Kalpana; Peese, Hema – E-Learning and Digital Media, 2012
In recent years, e-learning has become a valuable tool for an increasing number of visually impaired (VI) learners. The benefits of this technology include: (1) remote learning for VI students; (2) the possibility for teachers living far from schools or universities to provide remote instructional assistance to VI students; and (3) continuing…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Distance Education
Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
Sharma, Archana – Asia Pacific Journal of Education, 2009
Industrial ecology education is being developed and delivered predominantly within the domains of engineering and management. Such an approach could prove somewhat limiting to the broader goal of developing industrial ecology as an integrated knowledge base inclusive of diverse disciplines, contributing to sustainable development. This paper…
Descriptors: Environmental Education, Ecology, Sustainable Development, Industry