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Karimi, Sedighe; Nasr, Ahmad-Reza; Sharif, Mostafa – Journal of Education and Learning, 2012
Entering the twenty-first century with the development of communities, they are faced with the necessity of moving towards a learning society. University must extend the learning opportunities and improve the quality of them with curriculum design by learning society approach to respond to the necessity. Researchers believe that some conditions…
Descriptors: Curriculum Design, Design Requirements, College Curriculum, Mixed Methods Research
Adair, Deborah; Shattuck, Kay – American Journal of Distance Education, 2015
Quality Matters (QM) has been transforming established best practices and online education-based research into an applicable, scalable course level improvement process for the last decade. In this article, the authors describe QM as an ongoing design-based research project and an educational input for improving online education.
Descriptors: Research Projects, Instructional Design, Design Requirements, Best Practices
Fernandez, Kim – CURRENTS, 2013
When a website has become a virtual storage closet rather than a place where useful, usable content is created, published, and organized, there is a problem. If audiences cannot quickly and easily find what they are looking for when they visit a website--and are not interested in what they find when they get there--they will get frustrated and…
Descriptors: Web Sites, Usability, Content Analysis, Communication Strategies
Welch, Marshall; Saltmarsh, John – Journal of Higher Education Outreach and Engagement, 2013
This article provides an overview of current practice and essential infrastructure of campus community engagement centers in their efforts to establish and advance community engagement as part of the college experience. The authors identified key characteristics and the prevalence of activities of community engagement centers at engaged campuses…
Descriptors: Strategic Planning, Campuses, Community Centers, Structural Elements (Construction)
Conlon, Michael P.; Mullins, Paul – Information Systems Education Journal, 2011
The Computer Science Department at Slippery Rock University created a laboratory for its Computer Networks and System Administration and Security courses under relaxed financial constraints. This paper describes the department's experience designing and using this laboratory, including lessons learned and descriptions of some student projects…
Descriptors: Laboratories, Computer Networks, Computer Science Education, Computer Security
Schrader, Claudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2012
This article presents a review of existent literature that provides insight in the effectiveness of computer learning games. Based on this research, the effectiveness of games is illustrated in detail with regard to three current perspectives on games: design characteristics of games, the process of gameplay and the reflection of specific…
Descriptors: Computer Games, Educational Games, Design Requirements, Literature Reviews
Kilicay-Ergin, N.; Laplante, P. A. – IEEE Transactions on Education, 2013
Requirements engineering is one of the fundamental knowledge areas in software and systems engineering graduate curricula. Recent changes in educational delivery and student demographics have created new challenges for requirements engineering education. In particular, there is an increasing demand for online education for working professionals.…
Descriptors: Online Courses, Engineering Education, Design Requirements, Curriculum Design
Simoneau, Mike – American School & University, 2012
Many school and college campuses are like small cities--they offer a little bit of everything. Although academic buildings and residence halls account for a sizable percentage of the facilities on a campus, the academic community on a school campus can include other buildings with specialized design and performance needs: laboratories,…
Descriptors: Educational Facilities Design, Sustainable Development, Building Design, School Buildings
Nair, Uday – E-Learning and Digital Media, 2015
There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…
Descriptors: Educational Environment, Individualized Programs, Technology Uses in Education, Technology Integration
Data Quality Campaign, 2011
In 2005, the Data Quality Campaign (DQC) identified the "10 Essential Elements of a Statewide Longitudinal Data System" to provide a roadmap for state policymakers as they built statewide longitudinal data systems designed to collect, store, & use longitudinal data to improve student achievement & outcomes. In 2007, the federal America COMPETES…
Descriptors: Educational Policy, Alignment (Education), Standard Setting, Management Information Systems
Sánchez Vera, Ma. del Mar; Tomás Fernández Breis, Jesualdo; Serrano Sánchez, José Luis; Prendes Espinosa, Ma. Paz – Journal of New Approaches in Educational Research, 2013
Semantic Web technologies have been applied in educational settings for different purposes in recent years, with the type of application being mainly defined by the way in which knowledge is represented and exploited. The basic technology for knowledge representation in Semantic Web settings is the ontology, which represents a common, shareable…
Descriptors: Educational Technology, Online Systems, Instructional Development, Instructional Design
Snyder, Dawn; Gardner, Joel – Journal of Educational Technology Systems, 2012
At Franklin University, we are in the process of creating a master's degree in Instructional Design and Performance Technology. In one of the program courses, Enhancing Learning with Technology, we wanted students to experience applying principles of e-learning while using an industry standard e-learning application. However, we have learned by…
Descriptors: Electronic Learning, Instructional Design, Computer Software, Program Development
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Lee, Cheng-Yuan; Dickerson, Jeremy; Winslow, Joe – Online Journal of Distance Learning Administration, 2012
The structure of an online course, including the navigational interface, visual design of materials and information, as well as the communication tools to facilitate learning, can affect students, instructors, programs and educational organizations in various ways. This paper examines online course structural issues derived from previous research…
Descriptors: Organizational Culture, Online Courses, Design Requirements, Postsecondary Education
Bresciani, Marilee J. – Community College Journal of Research and Practice, 2012
To propose recommendations to implement outcomes-based assessment program review in a California Community College District, a grounded theory analysis was performed within the district. The findings generated were cross-referenced with findings from a multi-institutional case study analysis. A key finding from the cross-reference was the need for…
Descriptors: Grounded Theory, Outcome Based Education, Audiences, Program Effectiveness