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Maurer, Matthew M.; Curtner-Smith, Matthew D. – Journal of Adventure Education and Outdoor Learning, 2019
Little research on the socialisation of adventure educators into their craft has been conducted. The purposes of this study were to describe (a) the perspectives and beliefs of preservice adventure educators as they began adventure education training (AET) and (b) the elements within their acculturation that led to these perspectives and beliefs.…
Descriptors: Acculturation, Preservice Teachers, Preservice Teacher Education, Adventure Education
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Robertson, Phyllis; Graves, Elizabeth; Bobilya, Andrew J.; Murdock, Todd; Brotherton, Dale; Hunter, Sara – Journal of Outdoor Recreation, Education, and Leadership, 2020
This exploratory study examined the benefits of participating in a three-week, multi-state bicycling trip for eight adolescents who participated in a first-generation, college-bound program. The primary purpose of this study was to explore participants' perceptions of their own resilience, independence, responsibility, and problem-solving and to…
Descriptors: Educational Benefits, First Generation College Students, Resilience (Psychology), Student Attitudes
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Friddle, Clay; Tochkov, Karin – College Student Journal, 2018
The outdoor community has long been used to study motivation and sensation seeking. While sensation seeking is related to the personality traits extraversion and openness there has been little research conducted on the whole personality profile of this community. This study used the Five Factor Model and the Big Five Inventory to measure the…
Descriptors: Personality, Personality Traits, Profiles, Recreational Activities
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Leather, Mark; Nicholls, Fiona – Sport, Education and Society, 2016
There has been increasing interest in recent years in the significance of a sense of place in the literature of outdoor adventure education. In the UK relationships between outdoor education and the environment still appear largely focused on the science of the natural environment and the activity in question. In this paper, we present empirical…
Descriptors: Adventure Education, Outdoor Education, Foreign Countries, Focus Groups
Laraway, Melissa J. – ProQuest LLC, 2018
Orientation programs on college campuses across the United States exist to serve the needs of new students to transition and thrive in their new setting. Some students may arrive on campus for even more specialized programs beyond traditional orientation programs, such as athletic practice, that focus on academic courses or involve a wilderness…
Descriptors: Outdoor Education, Student Attitudes, Student Participation, Self Efficacy
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Ilagan, Guy; Ilagan, Jill; Jocius, Robin; Jefferson, Renee; Bennett-Mintz, Jenn; McCormick, Kally; Farrell, Marguerite – Journal of Adventure Education and Outdoor Learning, 2020
Distress and discomfort are a part of the US military college experience. Women cadets experience additional challenges including unwelcoming environments, relative isolation, and minority status. A review of the literature shows that wilderness-based experiences offer benefits in the areas of stress-coping, self-efficacy, cognitive function,…
Descriptors: Psychological Patterns, Physical Activities, Self Efficacy, Coping
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Melhuish, Lynsey – Industry and Higher Education, 2017
This article explores the aspects of employer engagement in higher education (HE). The vocational field of the adventure and outdoor industry provides the context, with associated undergraduate degrees offering contemporary "real-world" provision, underpinned by values of inclusivity and widening participation--an approach that addresses…
Descriptors: Employers, Adventure Education, Outdoor Education, Undergraduate Students
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Shih, Ju-Ling; Hsu, Yu-Jen – Educational Technology & Society, 2016
This study used the Xbox Kinect and Unity 3D game engine to develop two motion-sensing games in which the participants, in simulated scenarios, could experience activities that are unattainable in real life, become immersed in collaborative activities, and explore the value of adventure education. Adventure Education involves courses that…
Descriptors: Adventure Education, Computer Games, Computer Simulation, Questionnaires
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Harper, Nevin J.; Webster, Anthony L. – Journal of Adventure Education and Outdoor Learning, 2017
Student learning can be enhanced through applied experience of theoretical knowledge. The purpose of this study was to identify and articulate personal and educational impacts experienced by students during a mentally and physically challenging international adventure-based field school. Nineteen students and two faculty members participated in a…
Descriptors: Adventure Education, College Students, Student Development, Student Experience
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Lee, Joonyoung; Zhang, Tao – JTRM in Kinesiology, 2019
The major purpose of this study was to conduct a systematic review on adventure education or adventure-based learning in physical education (PE) between 1976 and 2018 in order to examine the effects of adventure education on students' learning outcomes in PE such as physical and psychological outcomes. The secondary purpose was to explore PE…
Descriptors: Adventure Education, Outcomes of Education, Physical Education, Teacher Attitudes
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Chen, Youcheng; Kong, Deyi – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The popularity of the Internet has toppled people's thinking models and teaching styles as well as influenced the operation of school education. In teaching processes, computers could attract students' attention through vivid images, bright colors and characters, and sound to further promote their learning concentration and interests. Research on…
Descriptors: Reciprocal Teaching, Multimedia Instruction, Teaching Methods, Adventure Education
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Davidson, Curt; Ewert, Alan; Chang, Yun – Journal of Experiential Education, 2016
The purpose of this study was to provide insight into what occurs in moments of high challenge within participants during an outdoor adventure education (OAE) program. Given the inherent risk and remote locations often associated with OAE programs, it has remained challenging to measure selected psychological constructs while the program is taking…
Descriptors: Adventure Education, Difficulty Level, Outcomes of Education, Outcome Measures
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Reyneke, Roelof P. – Research on Social Work Practice, 2017
Purpose: To investigate how an adventure-based activity could help facilitate dialogue and enable a safe process where students could engage in a difficult topic such as diversity without feeling threatened. Method: A qualitative study was used in which 89 social work students who took part in diversity training gave permission that their…
Descriptors: Social Work, Adventure Education, Controversial Issues (Course Content), Qualitative Research
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Collins, Rachel H.; Sibthorp, Jim; Gookin, John – Journal of Experiential Education, 2016
In a society that is becoming more dynamic, complex, and diverse, the ability to solve ill-structured problems (ISPs) has become an increasingly critical skill. Students who enter adult roles with the cognitive skills to address ISPs will be better able to assume roles in the emerging economies. Opportunities to develop and practice these skills…
Descriptors: Outdoor Education, Adventure Education, Problem Solving, Skill Development
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Paquette, Linda; Brassard, Audrey; Guérin, Audrey; Fortin-Chevalier, Justine; Tanguay-Beaudoin, Laurence – Journal of Experiential Education, 2014
This study examines the effects of outdoor developmental adventure programming (ODA) on college students' self-esteem. Although some previous studies have shown that outdoor adventure programming has positive effects on self-esteem, others did not find any effect. A quasi-experimental study was conducted over 5 months, which included two pretests…
Descriptors: Self Esteem, College Students, Adventure Education, Quasiexperimental Design
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