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Lear, Ashley – CEA Forum, 2013
Supplementing classroom instruction with online materials and learning activities is becoming less avant-garde and more of an expectation for faculty members in higher education. The use of Blackboard, WebCT, or proprietary software, like Georgia Institute of Technology's Sakai installation (T-Square), has become a requirement, rather than an…
Descriptors: Assignments, College Students, Science Fiction, Sciences
Goldsmith, Judy; Mattei, Nicholas – ACM Transactions on Computing Education, 2014
The undergraduate computer science curriculum is generally focused on skills and tools; most students are not exposed to much research in the field, and do not learn how to navigate the research literature. We describe how fiction reviews (and specifically science fiction) are used as a gateway to research reviews. Students learn a little about…
Descriptors: Computer Science Education, Computer Science, Educational Research, Undergraduate Students
Wagner, Cassie – College & Research Libraries, 2010
This study examines the extent to which ARL academic libraries collect graphic novels. Using a core list of 176 titles developed from winners of major comics industry awards and a library-focused "best of" list, the holdings of 111 ARL academic libraries were searched using the libraries' online catalogs. Results suggest that most of the…
Descriptors: Novels, Cartoons, Picture Books, Academic Libraries
Dabney, Katherine P.; Tai, Robert H.; Almarode, John T.; Miller-Friedmann, Jaimie L. L.; Sonnert, Gerhard; Sadler, Philip M.; Hazari, Zahra – International Journal of Science Education, Part B: Communication and Public Engagement, 2012
Spurred by concerns about an inadequately sized science, technology, engineering, and mathematics (STEM) workforce, there has been a growing interest in out-of-school time (OST) science activities as a means to foster STEM career interest. This study examines the association between OST science activities and STEM career interest in university…
Descriptors: After School Programs, Extracurricular Activities, Science Activities, Vocational Interests
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, Teaching Methods
Alexander, Bryan – EDUCAUSE Review, 2009
Deciding which technologies to support for teaching and learning--and how to support them--depends, first, on the ability to learn about each emerging development. Selecting a platform without knowing what is coming right behind it can be risky. Similarly, it is folly to grasp onto a technology without seeing the variety of ways that the…
Descriptors: Information Technology, Educational Technology, Science Fiction, Teaching Methods
Gough, Noel – Australian Educational Researcher, 2010
This essay brings together two lines of inquiry. Firstly, I revisit research on futures in education conducted during the 1980s and re-examine some of the propositions and principles that this research generated about "the future" as an object of inquiry in education. Secondly, I argue that the language of complexity invites us to…
Descriptors: Foreign Countries, Educational Research, Science Fiction, Influence of Technology
Lloyd, Margaret – Journal of Learning Design, 2010
There is a "reality" to being online which we know to be false. We are simultaneously "there" but "not there" as we talk, work and play with others in online spaces. We move between physical and virtual spaces in ways that realise the predictions made for computers in the mid-20th Century and enact scenarios from science fiction. We are left…
Descriptors: Science Fiction, Social Change, Social Environment, Electronic Learning
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Badger, Robert L., Ed. – SUNY Press, 2007
As members of the faculty of the same college, the State University of New York at Potsdam, the fifteen contributors to this book have the unique experience of working from the same pool of students in order to explore how to improve teaching, enhance learning, and make the classroom more interesting. Together professors from thirteen different…
Descriptors: College Instruction, Introductory Courses, Sociology, Psychology