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Çer, Erkan; Sahin, Ertugrul – Journal of Education and Practice, 2016
The purpose of this study was to develop a checklist whose validity has been tested in assessing children's books. Participants consisted of university students who had taken a course in children's literature. They were selected through convenience sampling and randomly assigned into experimental and control groups. Participants in the…
Descriptors: Check Lists, Childrens Literature, Books, Instructional Effectiveness
Designing Informal Learning Experiences for Early Career Academics Using a Knowledge Ecosystem Model
Miller, Faye; Partridge, Helen; Bruce, Christine; Hemmings, Brian – Journal of Further and Higher Education, 2017
This article presents a "knowledge ecosystem" model of how early career academics experience using information to learn while building their social networks for developmental purposes. Developed using grounded theory methodology, the model offers a way of conceptualising how to empower early career academics through (1) agency…
Descriptors: Learning Experience, Informal Education, Career Academies, Models
Barros, Joana – Journal of Geography in Higher Education, 2017
The paper proposes a strategy for designing introductory GIS modules at Birkbeck, University of London. Seven design aspects or elements (content, practical exercises, assessment, pace, mode, level of support, and level of difficulty) for tailoring modules at appropriate levels and for diversity are introduced and their application in Birkbeck's…
Descriptors: Introductory Courses, Curriculum Design, Learning Modules, Design Preferences
Rum, Siti Nurulain Mohd; Ismail, Maizatul Akmar – Educational Technology & Society, 2017
Computer programming is a part of the curriculum in computer science education, and high drop rates for this subject are a universal problem. Development of metacognitive skills, including the conceptual framework provided by socio-cognitive theories that afford reflective thinking, such as actively monitoring, evaluating, and modifying one's…
Descriptors: Metacognition, Computer Assisted Instruction, Programming, Novices
Bradley, Janice; Rorrer, Andrea; McKinney, Ashley; Groth, Cori – Learning Professional, 2017
What happens when a university-based education policy center uses the Standards for Professional Learning to design purposeful professional learning experiences for teachers, community members, principals, central office administrators, superintendents, and university faculty to re-engage in the meaning and creation of equitable and excellent…
Descriptors: State Standards, Educational Policy, Educational Improvement, Educational Practices
Paolucci, Catherine; Wessels, Helena – Journal of Teacher Education, 2017
This study examined preservice teachers' (PSTs) capacity to create mathematical modeling problems (MMPs) for grades 1 to 3. PSTs created MMPs for their choice of grade level and aligned the mathematical content of their MMPs with the relevant mathematics curriculum. PSTs were given criteria adapted from Galbraith's MMP design principles to guide…
Descriptors: Preservice Teachers, Mathematical Models, Elementary School Mathematics, Questioning Techniques
Zseby, Tanja; Iglesias Vázquez, Félix; King, Alistair; Claffy, K. C. – IEEE Transactions on Education, 2016
This paper presents a network security laboratory project for teaching network traffic anomaly detection methods to electrical engineering students. The project design follows a research-oriented teaching principle, enabling students to make their own discoveries in real network traffic, using data captured from a large IP darkspace monitor…
Descriptors: Teaching Methods, Information Security, Information Networks, Computer Networks
Stark, Johnnie; Park, Jin Gyu – International Journal of Sustainability in Higher Education, 2016
Purpose: This longitudinal study assessed student perceptions of sustainable design issues in the context of an accredited interior design program. Although literature exists documenting the integration of sustainable strategies into interior design curriculum, more analysis is needed to determine the impact of program experiences on students'…
Descriptors: Interior Design, Student Attitudes, Sustainability, Longitudinal Studies
Flores, René Pedroza – Higher Education Studies, 2016
The purpose of this article is to study the personality dominant values in Graphic Design students from the Autonomous University of the State of Mexico. A scale developed by Allport, Vernon and Lindsey called: "Study of values. A scale for the measuring of personality dominant interests" was used. The sample was applied to 124 students,…
Descriptors: Foreign Countries, College Students, Personality Measures, Values
Willness, Chelsea; Bruni-Bossio, Vince – Journal of Higher Education Outreach and Engagement, 2017
Integrating literature on entrepreneurial business models and community-based experiential learning, we propose a new framework to advance the practice of curriculum innovation. Grounded in principles of design thinking, the curriculum innovation canvas provides a human-centered, collaborative, and holistic platform for instructors, curriculum…
Descriptors: Curriculum Design, Curriculum Development, Design Preferences, Entrepreneurship
Pombo, Fátima; Bervoets, Wouter; De Smet, Henk – Design and Technology Education, 2015
As a consequence of fruitful discussions about joining theory and practice both in design research and educational design programmes, this article aims to explore phenomenological parameters in the framework of an exercise for Engineer-architecture students from the University of Leuven in Belgium. Relying upon the arguments of recognised…
Descriptors: Phenomenology, Architecture, Design Crafts, Design
Martz, Ben; Hughes, Jim; Braun, Frank – Journal of Learning in Higher Education, 2016
This paper looks at and assesses the development and implementation of a problem solving and creativity class for the purpose of providing a basis for a Business Informatics curriculum. The development was fueled by the desire to create a broad based class that 1. Familiarized students to the underlying concepts of problem solving; 2. Introduced…
Descriptors: Creativity, Problem Solving, Information Systems, Business Administration Education
Bartsch, Robert A. – New Directions for Teaching and Learning, 2013
This chapter suggests solutions to common practical problems in designing SoTL studies. In addition, the advantages and disadvantages of different types of designs are discussed. [Part I available at EJ1029363.]
Descriptors: Educational Practices, Change Strategies, Performance Factors, Design Preferences
Khoo, Michael J.; Rozaklis, Lily; Hall, Catherine; Kusunoki, Diana – College & Research Libraries, 2016
This article describes a qualitative mixed-method study of students' perceptions of place and space in an academic library. The approach is informed by Scott Bennett's model of library design, which posits a shift from a "book-centered" to a technology supported "learning centered" paradigm of library space. Two surveys…
Descriptors: Academic Libraries, Library Research, Library Automation, Library Administration
Delise, Lisa A.; Mello, Abby L. – Management Teaching Review, 2017
The Widget design task is an in-class, experiential exercise that affords students the opportunity to develop interpersonal skills in group negotiation. Students engage in new product design in committees of two dyads where one dyad represents Consumer Research and the other represents Strategic Management. Task information creates different…
Descriptors: Experiential Learning, Interpersonal Competence, Skill Development, Conflict Resolution