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Croes, Jo-Anne V.; Visser, Melina M. – Journal of Information Systems Education, 2015
The Google Online Marketing Challenge (GOMC) is a global, online student competition sponsored by Google. It is a prime example of an experiential learning activity that includes using real money ($250 sponsored by Google) with a real client. The GOMC has yielded compelling results in student engagement and learning objectives related to the…
Descriptors: Internet, Search Engines, Experiential Learning, Marketing
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Kafyulilo, Ayoub; Fisser, Petra; Pieters, Jules; Voogt, Joke – Australasian Journal of Educational Technology, 2015
Currently, teacher education colleges in Tanzania are being equipped with computers to prepare teachers who can integrate technology in teaching. Despite these efforts, teachers are not embracing the use of technology in their teaching. This study adopted Technological Pedagogical Content Knowledge (TPACK) as a framework for describing the…
Descriptors: Foreign Countries, Technological Literacy, Pedagogical Content Knowledge, Mathematics Education
Shea, Kathleen – ProQuest LLC, 2015
Nursing students are expected to apply knowledge from lectures and laboratories to the clinical setting. One major challenge of nursing educators is facilitating the transfer of knowledge to the clinical-practice setting. Simulation-based education provides students with an experiential-learning activity within the context of a simulated clinical…
Descriptors: Nursing Students, Nursing Education, Clinical Experience, Simulation
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Pocock, Tristan M.; Sanders, Tom; Bundy, Christine – Bioscience Education, 2010
Aims: An important characteristic of group work is the ability of members to evaluate each other's performance. We sought to examine the strategies deployed by students to assess the individual performance and contributions of colleagues. The exercise sought to promote collaboration between members, whilst rewarding individual contributions.…
Descriptors: Teamwork, Peer Evaluation, Medical Students, Medical Schools
Arendale, David R., Comp. – Online Submission, 2017
This 2017 annotated bibliography reviews seven postsecondary peer cooperative learning programs that have been implemented nationally to increase student achievement. An extensive literature search was conducted of published journal articles, newspaper accounts, book chapters, books, ERIC documents, thesis and dissertations, online documents, and…
Descriptors: Cooperative Learning, Annotated Bibliographies, Academic Achievement, Peer Groups
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Vivian, Rebecca; Falkner, Katrina; Falkner, Nickolas; Tarmazdi, Hamid – ACM Transactions on Computing Education, 2016
Although teamwork has been identified as an essential skill for Computer Science (CS) graduates, these skills are identified as lacking by industry employers, which suggests a need for more proactive measures to teach and assess teamwork. In one CS course, students worked in teams to create a wiki solution to problem-based questions. Through a…
Descriptors: Cooperative Learning, Collaborative Writing, Web 2.0 Technologies, Computer Science Education
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Carta, Jungbauer – Chemical Engineering Education, 2011
We describe an intensive course that integrates graduate and continuing education focused on the development and scale-up of chromatography processes used for the recovery and purification of proteins with special emphasis on biotherapeutics. The course includes lectures, laboratories, teamwork, and a design exercise and offers a complete view of…
Descriptors: Chemistry, Chemical Engineering, Engineering Education, Graduate Study
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Caton, Hope; Greenhill, Darrel – International Journal of Game-Based Learning, 2014
This paper describes how a gamified rewards and penalties framework was used to increase attendance and engagement in a level six undergraduate computing module teaching game production. The framework was applied to the same module over two consecutive years: a control year and a trial year. In both years the tutor, assignments and assessment…
Descriptors: Undergraduate Students, Computer Science Education, Learning Modules, Attendance
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Elliott, Carole Jane; Reynolds, Michael – Studies in Higher Education, 2014
The focus of the paper is to consider the ways in which the cultural complexity inherent in multinational student groups is thrown into relief when participative methods are used. Participative approaches are a means of encouraging students to learn from each other's ideas and experience and, from a critical perspective, as supporting…
Descriptors: Student Experience, Teaching Experience, Teamwork, Global Approach
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Alon, Ilan; Herath, Ruwanthi Kumari – Journal of Teaching in International Business, 2014
The purpose of this study is to evaluate the outcomes of an experiential learning technique coupled with social media in an international marketing course. It was conducted among 155 students placed in groups that were assigned to develop a YouTube video for use as a country branding marketing tool. Measured evaluations of the students'…
Descriptors: International Trade, Business Administration Education, Social Networks, Teaching Methods
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Michaelsen, Larry K.; Davidson, Neil; Major, Claire Howell – Journal on Excellence in College Teaching, 2014
The authors address three questions: (1) What are the foundational practices of team-based learning (TBL)? (2) What are the fundamental principles underlying TBL's foundational practices? and (3) In what ways are TBL's foundational practices similar to and/or different from the practices employed by problem-based learning (PBL) and…
Descriptors: Cooperative Learning, Teamwork, Educational Principles, College Instruction
Kröber, Cindy; Münster, Sander – International Association for Development of the Information Society, 2014
This project seminar aims at creating and evaluating a manual for interdisciplinary projects as part of a learning process. Working together, pedagogies and students from different disciplines assess tools and recommendations for successful collaborations while developing an app for the cathedral in Freiberg. As part of the project the students…
Descriptors: Interdisciplinary Approach, Seminars, Learning Processes, Cooperative Learning
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Gibson, Fay Y.; Kincade, Doris H.; Frasier, Pamela Y. – Journal of Effective Teaching, 2013
This paper describes how a university, collaborating with industry, integrated research with active learning (e.g., collaboration in teams and competitions) for fashion majors. The redesigned introductory course uses two strategies: team competitions and a genius bar to guide students, give ongoing feedback, and judge final competitions. Active…
Descriptors: Competition, Class Activities, Classroom Techniques, Active Learning
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Srougi, Melissa C.; Miller, Heather B.; Witherow, D. Scott; Carson, Susan – Biochemistry and Molecular Biology Education, 2013
Providing students with assignments that focus on critical thinking is an important part of their scientific and intellectual development. However, as class sizes increase, so does the grading burden, prohibiting many faculty from incorporating critical thinking assignments in the classroom. In an effort to continue to provide our students with…
Descriptors: Undergraduate Study, College Science, Science Instruction, Molecular Biology
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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