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Dara Tafazoli – Journal for Multicultural Education, 2024
Purpose: This research paper aimed to investigate the affordances of using virtual reality (VR) in teaching culture among in-service teachers of teaching Persian to speakers of other languages (TPSOL) in Iran. Design/methodology/approach: This qualitative case study, conducted at two Iranian universities, used purposeful sampling to select 34…
Descriptors: Foreign Countries, Indo European Languages, Universities, College Faculty
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Lorenzo-Alvarez, Rocio; Rudolphi-Solero, Teodoro; Ruiz-Gomez, Miguel J.; Sendra-Portero, Francisco – Anatomical Sciences Education, 2020
Game-based learning can have a positive impact on medical education, and virtual worlds have great potential for supporting immersive online games. It is necessary to reinforce current medical students' knowledge about radiological anatomy and radiological signs. To meet this need, the objectives of this study were: to design a competition-based…
Descriptors: Game Based Learning, Simulated Environment, Virtual Classrooms, Medical Education
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Ucok-Sayrak, Ozum; Brazelton, Nichole – Educational Philosophy and Theory, 2022
In response to the interruption of all levels of education following COVID-19, we start by underlining the difference between emergency remote teaching and online learning. Next, we inquire into the question of presence in physical and virtual classrooms, and offer a discussion of presence as "being-here-now," a "movement toward…
Descriptors: Online Courses, Educational Change, COVID-19, Pandemics
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Tapalova, Olga; Zhiyenbayeva, Nadezhda – Electronic Journal of e-Learning, 2022
Artificial intelligence is the driving force of change focusing on the needs and demands of the student. The research explores Artificial Intelligence in Education (AIEd) for building personalised learning systems for students. The research investigates and proposes a framework for AIEd: social networking sites and chatbots, expert systems for…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Electronic Learning
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Boisadan, Andréa; Viazzi, Céline; Bourgognon, Christophe; Blandin, Bernard; Buisine, Stéphanie – Interdisciplinary Journal of Problem-based Learning, 2022
During the first lockdown due to COVID-19 pandemic, project-based learning (PBL) had to be implemented remotely. To gain knowledge on this learning context, we monitored motivation (in Self-Determination Theory framework), flow, social identification and self-rated performance during a 10-day project conducted with 281 engineering students. Final…
Descriptors: Distance Education, Student Projects, Student Motivation, COVID-19
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Joshi, Omkar; Chapagain, Binod; Kharel, Gehendra; Poudyal, Neelam C.; Murray, Bryan D.; Mehmood, Sayeed R. – Interactive Learning Environments, 2022
Many land-grant institutions with agriculture and natural resource programs in the United States offer online courses to meet student demand. The goal of this study was to understand how major educational stakeholders, including instructors and students, perceive the benefits and limitations of online teaching and learning in agriculture and…
Descriptors: Online Courses, Distance Education, Electronic Learning, Web Based Instruction
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Park, Sanghoon; Ryu, Jeeheon; McChesney, Kristen – TechTrends: Linking Research and Practice to Improve Learning, 2019
Virtual classroom simulations can offer pre-service teachers unlimited opportunities for teaching practice that help them sensitize to classroom diversity. The purpose of this case study was to describe a collaborative simulation design studio initiated between two universities in South Korea and U.S.A. while American pre-service teachers visited…
Descriptors: Foreign Countries, Preservice Teachers, Virtual Classrooms, Computer Simulation
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Acosta-Medina, Julieth Katherin; Torres-Barreto, Martha Liliana; Cárdenas-Parga, Andrés Felipe – Australasian Journal of Educational Technology, 2021
Virtual education faces tremendous challenges such as lack of motivation and high dropout rates. However, one solution to this problem is the incorporation of digital pedagogical strategies based on gamification, which promote interest, facilitate the learning process, and contribute to reducing dropout. In this sense, we evaluated the student's…
Descriptors: Student Motivation, Preferences, College Students, Game Based Learning
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Yap, Wei Hsum; Teoh, Ming Li; Tang, Yin Quan; Goh, Bey-Hing – Biochemistry and Molecular Biology Education, 2021
This study presents an evaluation of integrating virtual laboratory simulations in assessment design of a biotechnology course at Taylor's University in Malaysia before, during and post-COVID recovery phases. The purpose was to investigate how virtual laboratory simulations were integrated as part of the assessments of a practical-embedded…
Descriptors: Virtual Classrooms, Computer Simulation, COVID-19, Pandemics
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Somera dos Santos, Fernanda; Osako, Mariana Kiomy; Perdoná, Gleici da Silva Castro; Alves, Márcia Gaião; Sales, Katiuchia Uzzun – Anatomical Sciences Education, 2021
Virtual microscopy (VM) is a widely used teaching method in Medical Education in many developed countries. In Brazil, however, this is not the case for most medical schools, considering Brazilian social inequality and uneven access to technology. Recently, the Covid-19 pandemic has also challenged Universities to seek and make a transition toward…
Descriptors: Electronic Learning, Virtual Classrooms, Technology Integration, Laboratory Equipment
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Bosch, Chancey; Ellis, Trevor – Journal of Global Education and Research, 2021
Technology-enhanced learning continues to provide opportunities for increased interventions in educational programing. For teacher education programs, novelty pales in comparison to providing meaningful instruction and enduring outcomes. The use of avatars has provided integration of research evidence that increases intended behaviors; however,…
Descriptors: Computer Simulation, Simulated Environment, Self Efficacy, Technology Integration
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Al-Khataybeh, Majid Mohammad – Journal of Language and Linguistic Studies, 2022
Almost every aspect of life has been disrupted due to the erupting of COVID-19 pandemic; education is arguably one of the most effected fields. The shift towards online education had become the focus of many studies to examine the students' perceived learning outcomes as well as their satisfaction in virtual learning settings. This study…
Descriptors: Graduate Students, COVID-19, Pandemics, Outcomes of Education
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Anastasakis, Marinos; Lerman, Stephen – International Journal of Science and Mathematics Education, 2022
Research exploring undergraduates' tool preferences in tertiary mathematics is currently limited. In this paper, we explore the tools mathematics and engineering students use when studying mathematics and the ways undergraduates combine these tools. Results from our survey (N = 628) showed that students in our sample use mostly their notes, the…
Descriptors: Undergraduate Students, College Mathematics, Engineering Education, Study Habits
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Celdran, Alberto Huertas; Clemente, Felix J. Garcia; Saenz, Jacobo; de la Torre, Luis; Salzmann, Christophe; Gillet, Denis – IEEE Transactions on Learning Technologies, 2020
A smart campus provides students who are geographically scattered with online tools to get access to learning resources and laboratories. Although these remote laboratories have the potential and capabilities to implement different learning experiments, most of them are configured in a static fashion, being able to serve only one experiment for a…
Descriptors: Educational Technology, Technology Uses in Education, Virtual Classrooms, Laboratories
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Abedini, Yasamin – Electronic Journal of e-Learning, 2020
The present study aims to compare the creativity of students in virtual and classroom courses at University of Isfahan and study its prediction based on the personality traits of these students. The statistical population of the study consisted of all faculty members and students at University of Isfahan in academic year 2017-2018. Among them, 150…
Descriptors: Creativity, Personality Traits, Undergraduate Students, Student Characteristics
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