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Chavasse, Amy – Arts Education Policy Review, 2015
Returning to the classroom each year is an act of radical repositioning. Even as I return to the knowledge, experience, and accumulated memories of my teaching and creative practice, I look to ways to restructure how I deliver information and search for new methodologies of learning. Acknowledging the fluid conditions that define teaching movement…
Descriptors: Dance Education, Constructivism (Learning), Empowerment, College Instruction
Modell, Harold – HAPS Educator, 2018
A successful active learning community in which students engage in meaningful learning is characterized by a number of critical elements. These include a safe learning environment in which both instructor and students are willing to take intellectual risks and share their thoughts about content being discussed. Although many instructors recognize…
Descriptors: Active Learning, Teaching Methods, Music, Communities of Practice
Calp, Sükran – Online Submission, 2020
The need for relatedness is seen as the need for human connection. Relatedness refers to the social nature of human beings and the connectedness with others. It can be stated that the person meets the needs of being related with sensitivity, warmth, emotional sensitivity and social acceptance. People need to interact with other people socially. In…
Descriptors: Interpersonal Relationship, Interpersonal Competence, Student Attitudes, Sense of Community
Yetzke, Angela – Journal of Dance Education, 2016
Many dancers enter college with plans to join a professional company after graduation. However, if for dancers that have already sketched out their post-college professional career on paper and it looks pretty similar to their high school or studio dance experience, then college is going to be a long four years. Choreographers today are searching…
Descriptors: Dance, Dance Education, Creativity, Creative Thinking
Valls, Rebecca; Black, Carolyn; Lee, Mimi Miyoung – Research in Dance Education, 2019
What can we learn from K-5 science teachers who have integrated science and creative dance for a five-year period? In this paper, the preliminary findings of the qualitative research conducted by a constructivist elementary charter school principal, a university dance professor, and an educational researcher is presented.This research highlights…
Descriptors: Dance Education, Science Education, Elementary School Teachers, Constructivism (Learning)
Stapleton, Suzanne C.; Royster, Melody; Bharti, Neelam; Birch, Stephanie; Bossart, Jean; Butts, Shannon; Tobin Cataldo, Tara; Gonzalez, Sara Russell; Minson, Valrie; Putnam, Samuel R.; Yip, Christine – Issues in Science and Technology Librarianship, 2019
Motivated by a desire to encourage girls to pursue science, technology, engineering and math (STEM) studies, librarians at the Marston Science Library (Marston) at the University of Florida (UF) developed Girls Tech Camp (GTC), a summer camp designed to introduce middle-school girls to creative technologies used in these fields. This week-long…
Descriptors: Females, Adolescents, Librarians, STEM Education
Hung, Shao-Ting Alan – Educational Technology & Society, 2019
Creating digital stories refers to the practice of combining narrative with digital content, including images, sound, animation and video, to create a short movie. Although studies on digital storytelling abound in the literature, few focus on English as a Foreign Language (EFL) students' story development process or explore the skills they employ…
Descriptors: English Language Learners, English (Second Language), Story Telling, Video Technology
Fattal, Laura; An, Heejung – Journal of Dance Education, 2019
STEAM (Science, Technology, Engineering, Arts, and Mathematics) lessons have leaned heavily on the visual arts in interdisciplinary preservice learning. For preservice teachers, the application of STEAM pedagogies encourages complexity of thought connecting with their past and new experiences as well as greater self-awareness and risk-taking.…
Descriptors: STEM Education, Art Education, Teamwork, Interdisciplinary Approach
Bosco, Alejandra; Santiveri, Noemí; Tesconi, Susanna – Center for Educational Policy Studies Journal, 2019
Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not…
Descriptors: Creative Activities, Cooperative Learning, Active Learning, Student Projects
Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
Williams, Wendy R. – Journal of Visual Literacy, 2019
Visual storytelling comes in many forms (e.g. films, comics, photographs, commercials) and is used for a range of purposes (e.g. to entertain, inform, persuade). Technological advances are enabling non-specialists to be consumers and producers of these works. Although many people are growing up surrounded by visual works, this does not mean that…
Descriptors: Visual Aids, Story Telling, Personal Narratives, Design
Hartel, Jenna; Noone, Rebecca; Oh, Christie – Journal of Education for Library and Information Science, 2017
This paper encourages educators in library and information science (LIS) to adopt the "creative deliverable," that is, an assignment that gives students the freedom to display their understanding of course material in an almost unrestricted range of alternative formats and genres, while retaining some key features of traditional…
Descriptors: Library Education, Assignments, Creative Activities, Information Science Education
Verhaeghen, Paul; Trani, Alexandra N.; Aikman, Shelley N. – Creativity Research Journal, 2017
This study on 138 undergraduate students used path analysis to investigate the relationship between creativity (interest, measured by a creative activities survey; and ability: fluency, originality, and elaboration) and different aspects of thought patterns presumed to influence the preparation and illumination phase of the creative process:…
Descriptors: Creativity, Path Analysis, Undergraduate Students, Correlation
Fernández-Sánchez, María Rosa; Silva-Quiroz, Juan – Problems of Education in the 21st Century, 2021
Universities are living in a time of major transitions regarding the challenge of rethinking and transforming the current pedagogical models so they can respond to the needs of the global knowmad society. In this study, the Design-Based Research (DBR) approach is used to address the improvements of two emerging pedagogical designs in e-learning in…
Descriptors: Instructional Design, Teaching Methods, Online Courses, Universities
Zakirova, Venera G.; Purik, Elza E. – International Journal of Environmental and Science Education, 2016
The current interest to the issue of this work lies in the fact that a professional competence of a designer needs highly developed abilities to create new and different projects of high aesthetic value in compliance with the current regulations. Image visualization abilities development needs special conditions encouraging personal creativity.…
Descriptors: Creativity, Creative Activities, Creative Development, Professional Training