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Cheng, Cho Kin; Pare, Dwayne E.; Collimore, Lisa-Marie; Joordens, Steve – Computers & Education, 2011
The purpose of this study was to evaluate the effectiveness of voluntary discussion forums in a higher education setting. Specifically, we examined intrinsic forum participation and investigated its relation to course performance across two experiments. In Experiment 1 (N = 1284) an online discussion forum was implemented at the beginning of an…
Descriptors: Writing Assignments, Writing Exercises, Credits, Program Effectiveness
Zheng, Lanqin; Yang, Kaicheng; Huang, Ronghuai – Educational Technology & Society, 2012
This study proposes a new method named the IIS-map-based method for analyzing interactions in face-to-face collaborative learning settings. This analysis method is conducted in three steps: firstly, drawing an initial IIS-map according to collaborative tasks; secondly, coding and segmenting information flows into information items of IIS; thirdly,…
Descriptors: Foreign Countries, Computer Uses in Education, Program Effectiveness, Research Methodology
Andres, Hayward P.; Shipps, Belinda P. – Journal of Information Systems Education, 2010
This study examines technological, educational/learning, and social affordances associated with the facilitation of project-based learning and problem solving in technology-mediated distributed teams. An empirical interpretive research approach using direct observation is used to interpret, evaluate and rate observable manifested behaviors and…
Descriptors: Student Projects, Active Learning, Interaction, Social Environment
Chu, Yun; Li, Zheng; Su, Yong; Pizlo, Zygmunt – Journal of Problem Solving, 2010
Isomorphs of a puzzle called m+m resulted in faster solution times and an easily reproduced solution path in a labeled version of the problem compared to a more difficult binary version. We conjecture that performance is related to a type of heuristic called direction that not only constrains search space in the labeled version, but also…
Descriptors: Heuristics, Problem Solving, Puzzles, Navigation
Chen, Su-Chang – American Journal of Business Education, 2010
This study aims to conduct experimental instruction on the human resource management unit of business management in practical competencies-oriented business program developed by Chen (2005). This study is based on the quasi-experiment method and the subjects are two classes of students in a four-year technical university who have completed the…
Descriptors: Business Administration Education, Educational Experiments, Competency Based Education, Instructional Materials
Tsai, Chia-Wen; Lee, Tsang-Hsiung – International Journal of Distance Education Technologies, 2012
Vocational education in Taiwan is highly competitive in that it must attract sufficient student enrollment in the environment with a rapidly increasing number of schools. Many students in this context tend to have lower levels of academic achievement, and do not adequately get involved in their schoolwork. Under such constraints but moving toward…
Descriptors: Foreign Countries, Electronic Learning, Blended Learning, Problem Based Learning
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
Weiss, Michael J.; Visher, Mary; Weissman, Evan – Society for Research on Educational Effectiveness, 2012
Community college stakeholders are searching with increasing urgency for approaches with the potential to improve the success rates for community college students, particularly those in need of developmental education. "Learning communities," which place cohorts of students together in two or more courses for one semester, are a popular…
Descriptors: Outcomes of Education, Community Colleges, Educational Objectives, Developmental Studies Programs
Matthews, Kevin; Janicki, Thomas; He, Ling; Patterson, Laurie – Journal of Information Systems Education, 2012
This research focuses on the development and implementation of an adaptive learning and grading system with a goal to increase the effectiveness and quality of feedback to students. By utilizing various concepts from established learning theories, the goal of this research is to improve the quantity, quality, and speed of feedback as it pertains…
Descriptors: Computer System Design, Computer Software, Management Information Systems, Grading
de-Marcos, Luis; Hilera, Jose Ramon; Barchino, Roberto; Jimenez, Lourdes; Martinez, Jose Javier; Gutierrez, Jose Antonio; Gutierrez, Jose Maria; Oton, Salvador – Computers & Education, 2010
Mobile learning is considered an evolution of e-learning that embraces the ubiquitous nature of current computational systems in order to improve teaching and learning. Within this context it is possible to develop mobile applications oriented to learning, but it is also important to assess to what extent such applications actually work. In this…
Descriptors: Academic Achievement, Educational Experiments, Self Evaluation (Individuals), Educational Technology
Poitras, Eric; Trevors, Gregory – Canadian Journal of Learning and Technology, 2012
Planning, conducting, and reporting leading-edge research requires professionals who are capable of highly skilled reading. This study reports the development of an empirically informed computer-based learning environment designed to foster the acquisition of reading comprehension strategies that mediate expertise in the social sciences. Empirical…
Descriptors: Foreign Countries, Expertise, Reading Comprehension, Design Requirements
Conn, Samuel S.; English, John; Scheffler, Fred; Hall, Simin – Information Systems Education Journal, 2011
Various Web 2.0 technologies can be used to support pedagogy. Examples include wikis, blogs, and social media including forum discussions. Online class forum discussions involving electronic text can result in robust strings of data containing meta-knowledge, inherent meaning, themes and patterns. Based on instructional design, learning outcomes…
Descriptors: Instructional Effectiveness, Information Systems, Computer Science Education, Web 2.0 Technologies
Hoffman, Bobby; Spatariu, Alexandru – Journal of Interactive Learning Research, 2011
A grounded theory approach was employed to explore the variation in strategies used by students when solving mental multiplication problems. Metacognitive prompts, externally generated stimuli that activate thoughtful cognition, were automatically generated via computer during the solving of mental multiplication problems to elicit awareness,…
Descriptors: Grounded Theory, Prompting, Multiplication, Preservice Teachers
Hsu, Pi-Shan; Chang, Te-Jeng – International Journal of Distance Education Technologies, 2011
The objective of this research is to validate the algorithm of learning effort which is an indicator of a new real-time and non-interfering based diagnostic technique. IC3 Mentor, the adaptive e-learning platform fulfilling the requirements of intelligent tutor system, was applied to 165 university students. The learning records of the subjects…
Descriptors: Foreign Countries, Distance Education, Mathematics, Educational Diagnosis
Lin, Yu-Tzu; Yen, Bai-Jang; Chang, Chia-Hu; Lee, Greg C.; Lin, Yu-Chih – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to propose an indexing and teaching focus mining system for lecture videos recorded in an unconstrained environment. Design/methodology/approach: By applying the proposed algorithms in this paper, the slide structure can be reconstructed by extracting slide images from the video. Instead of applying…
Descriptors: Video Technology, Lecture Method, Indexing, Educational Experiments