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Irina Malinina – Research in Drama Education, 2024
Higher education in pedagogy is abundant in theoretical courses and knowledge, whereas practicum in schools in Russia, for example, only takes place in the 3rd or 4th year of the bachelor's degree programme, with a maximum length of 4 weeks, thus leaving the theoretical propositions without proper application. The gap between theory and real life…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Role Playing
Cain, William; Henrikson, Danah – Educational Research: Theory and Practice, 2022
The following design case describes the introduction of two complementary pedagogical strategies to an EdD course on Instructional Design Application: student role play and negotiation between student design teams. The case describes the thinking behind, and implementation of, these strategies in relation to the overall redesign of an existing…
Descriptors: Instructional Design, Role Playing, Creative Thinking, College Students
Anthony J. Maher; Justin A. Haegele – Educational Review, 2024
In this article, we amplify the voices of visually impaired people to explore the authenticity of simulating visual impairment (VI) as a means of developing empathy among sighted student teachers. Participants were nine visually impaired adults who read vignettes narrating simulation experiences of student teachers in a university setting before…
Descriptors: Visual Impairments, Empathy, Perspective Taking, Student Teachers
Mochizuki, Toshio; Sasaki, Hiroshi; Wakimoto, Takehiro; Kubota, Yoshihiko; Eagan, Brendan; Hirayama, Ryoya; Yamaguchi, Yuta; Yuki, Natsumi; Funaoi, Hideo; Suzuki, Hideyuki; Kato, Hiroshi – International Journal of Computer-Supported Collaborative Learning, 2022
This study examined microteaching using computer-supported collaborative learning (CSCL) to assist student teachers in anticipating student voices and achieving authentic role-play. To achieve this, the design had two manipulatives: tangible puppets as "mediating manipulatives" that allow student teachers to elicit a variety of imaginary…
Descriptors: Microteaching, Computer Assisted Instruction, Cooperative Learning, Role Playing
Drewelow, Isabelle; Finney, Sara – Language Learning Journal, 2020
This article reports on using a strategy-based simulation designed to engage intermediate Spanish learners with issues of drug trafficking and violence at the US-Mexico border as an avenue to cultivate an empathetic frame of mind and global perspectives. Using self-reported responses on pre- and post-reflections as well as face-to-face and digital…
Descriptors: Cultural Awareness, Empathy, Simulation, Spanish
O'Connell, Christine; McCauley, Jennifer; Herbert, Lisa – Journal of Student Affairs Research and Practice, 2022
Strong mentoring relationships improve the success of students in academia and must be the foundation for increasing diversity in STEM. We developed an innovative skills-based training workshop to teach effective communication in mentoring and build awareness of diversity issues in STEM. The workshop was interactive and included open discussions,…
Descriptors: Empathy, Mentors, Interpersonal Relationship, STEM Education
Sacristan, Dolly; Martinez, Colleen D. – Journal of Teaching in Social Work, 2023
Social work educators are compelled to use reliable and valid methods to assess student learning outcomes. This study adapted a clinical simulation by integrating traditional role-play of case scenarios and elements of the Objective Structured Clinical Examination, which is often used to assess students' practice skills. Master of Social Work…
Descriptors: Graduate Students, Counselor Training, Masters Programs, Clinical Experience
Billiot, Theresa; Forbes, Lukas P. – Journal of International Education in Business, 2021
Purpose: The purpose of this paper is to use Fink's (2013) taxonomy of significant learning in a retail marketing class to help rural, price-sensitive students develop empathy toward high-end urban customers while becoming self-directed learners. Design/methodology/approach: Using a 16-week pilot course, students developed a gaming prototype and…
Descriptors: Empathy, Learning Processes, Socioeconomic Status, Marketing
Fulton, A. E.; Dimitropoulos, G.; Ayala, J.; McLaughlin, A. M.; Baynton, M.; Blaug, C.; Collins, T.; Elliott, G.; Judge-Stasiak, A.; Letkemann, L.; Ragan, E. – Journal of Teaching in Social Work, 2019
Field practicum plays a central role in social work education by socializing social work students to the profession and facilitating the integration of theoretical knowledge with skill development. Students can be apprehensive about beginning practicum and often lack adequate formal preparation for the practicum experience. This study evaluates…
Descriptors: Practicums, Field Experience Programs, Social Work, Masters Programs
Altay, Burçak; Ballice, Gülnur; Bengisu, Ebru; Alkan-Korkmaz, Sevinç; Paykoç, Eda – International Journal of Inclusive Education, 2016
This paper explores the process and outcome of using learner-centred methods to develop students' empathic design abilities during an educational workshop on inclusive design. In the first section of the paper, we suggest the significance of incorporating inclusive design within the education of design disciplines. Then, we introduce a workshop on…
Descriptors: Inclusion, Educational Experience, Workshops, Interior Design
Robbie, Sheila; Warren, Bernie – Discourse: Studies in the Cultural Politics of Education, 2021
The digital economy and the global pandemic, together with the effects of climate change, have taken a human toll affecting the pace of everyday life, creating an exponential increase in anxiety and stress related diseases. Today's complex, globalised world creates a need to challenge and reconceptualise educational priorities. In an increasingly…
Descriptors: Teaching Methods, Art Education, Empathy, Stress Management
Rao, Deepa; Stupans, Ieva – Innovations in Education and Teaching International, 2012
Role-play, in which learners act out roles in case scenarios, appears to be used across a broad range of discipline areas to address learning across the cognitive, psychomotor and affective domains. This paper describes the development of a prospective typology of role-play learning opportunities derived from role-play scenarios used at one large…
Descriptors: Foreign Countries, College Instruction, College Faculty, Guidelines
Adcock, Amy B.; Duggan, Molly H.; Watson, Ginger S.; Belfore, Lee A. – British Journal of Educational Technology, 2010
This paper describes an assessment of a web-based interview simulation designed to teach empathetic helping skills. The system includes an animated character acting as a client and responses designed to recreate a simulated role-play, a common assessment method used for teaching these skills. The purpose of this study was to determine whether…
Descriptors: Educational Technology, Electronic Learning, Internet, Web Based Instruction
Stroessner, Steven J.; Beckerman, Laurie Susser; Whittaker, Alexis – Journal of Educational Psychology, 2009
Reacting to the Past is a pedagogy involving collaborative role playing in history-based games over a semester. This article presents results from a systematic assessment of this novel pedagogy conducted in 3 phases following student focus group interviews. Interviews indicated that the method was generally popular compared with traditional…
Descriptors: Role Playing, Undergraduate Students, Teaching Methods, Writing Skills
Stover, William James – Journal of Political Science Education, 2005
What pass for the study of international relations is often more an examination of foreign affairs, transnational interaction from ethnocentric perspectives. Many analysts accept the assumptions and values of their own political culture, then superimpose them on other nations. If another state does not act in accordance with those values, its…
Descriptors: International Relations, Interaction, Foreign Countries, Empathy