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Madeline R. Shellgren – ProQuest LLC, 2024
This dissertation is positioned as asynchronous educator professional development and is designed and written to be an "experience" (spotlighting the rhetorical potentials of text-based asynchronous engagement). It attempts to call attention to, through its design, the very things it discusses. In this way, this dissertation is…
Descriptors: Asynchronous Communication, Electronic Learning, Faculty Development, Rhetoric
Jiahui Du; Khe Foon Hew; Long Zhang – Education and Information Technologies, 2025
Self-regulated learning (SRL) is a prerequisite for successful learning. However, studies have reported that many students struggle with self-regulation in online learning, indicating the need to provide students with additional support for SRL. This study adopted a design-based research methodology to iteratively design, implement, and evaluate…
Descriptors: Independent Study, Artificial Intelligence, Electronic Learning, Graduate Students
Hamilton, Nancy J.; Heddy, Benjamin C.; Goldman, Jacqueline A.; Chancey, John B. – Teaching of Psychology, 2023
Background: College instruction has experienced a significant movement toward increased online learning course options. Without appropriate supports, students in virtual learning environments often face greater challenges with self-regulation, motivation, and recognizing the personal relevance of course content. Objective: The current study…
Descriptors: Electronic Learning, Learning Experience, Distance Education, Student Satisfaction
Harry Budi Santoso; Oenardi Lawanto; Setiasih; Srisiuni Sugoto; Ni Putu Adelia Kesumaningsari; Ariana Yunita – Knowledge Management & E-Learning, 2024
Transitions in learning implementation have occurred at various levels of education during the COVID-19 pandemic. Learning that previously took place in conventional, face-to-face formats has been adjusted to fully online learning. Not all educational institutions are equally prepared for a pandemic, necessitating the study of student learning…
Descriptors: Undergraduate Students, Learning Experience, Electronic Learning, COVID-19
Jason Power; Paul Conway; Ciarán Ó. Gallchóir; Ann-Marie Young; Michaela Hayes – Irish Educational Studies, 2024
Framed from a socio-cognitive perspective, and the contemporary increased salience of digital learning readiness and competence, the purpose of this study was two-fold: to validate Online Learner Readiness Scale in a new context and to explore potential variances in online readiness within a student-teacher population between less (pre-COVID) and…
Descriptors: Learning Readiness, Electronic Learning, Distance Education, COVID-19
Grace Ngai; Ka-Hing Lau; Kam-Por Kwan – Journal of Experiential Education, 2024
Background: The COVID-19 pandemic resulted in strict social distancing and lockdown measures to contain the spread of the disease. These measures significantly impacted experiential pedagogies, including service-learning. Many teachers pivoted to e-service-learning. While past literature suggests that e-service-learning is as, or even more…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Pandemics
Jian-Wei Lin; Hong-Ren Chen – Journal of Computer Assisted Learning, 2024
Background: Team-based learning (TBL) is a widely recognised pedagogical strategy used in diverse fields and courses. Despite the success of TBL, certain concerns have arisen regarding social loafing within group collaboration contexts; this loafing can reduce the overall effectiveness of learning. Objectives: This study addressed the…
Descriptors: Teamwork, Group Instruction, Consciousness Raising, Electronic Learning
Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
Bokolo Anthony Jr. – Technology, Knowledge and Learning, 2024
Institutions of higher education are implementing Blended Learning (BL) approaches to supplement traditional courses in enhancing students' learning experiences. However, only fewer studies have examined BL acceptance based on the determinants that influence students' perception towards BL integration in improving learning performance.…
Descriptors: Blended Learning, Higher Education, Technology Uses in Education, Academic Achievement
Lisa-Maria Norz; Eva Kaczko; Michael Netzer; Elske Ammenwerth – Online Learning, 2024
Social presence is one key factor for successful learning in socio-constructivist learning environments, such as in online-courses based on the Community of Inquiry Framework. Teachers need easily interpretable and pedagogically relevant information to monitor social presence and to intervene if needed while a course is running. Social network…
Descriptors: Electronic Learning, Interpersonal Relationship, Graduate Study, Communities of Practice
Almås, Håvard; Pinkow, Felix; Giaever, Fay – Smart Learning Environments, 2023
While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players' individual experiences can, however, contribute to a more nuanced utilization of learning games and to…
Descriptors: Game Based Learning, Learning Experience, College Students, Cooperative Learning
Jamin D. Speer – Education Economics, 2024
The switch to remote classes disrupted higher education during the COVID-19 pandemic. Online courses have the potential to be especially disruptive in health fields, where more of the learning is hands-on and practice-based. Using detailed pre-COVID administrative data from a large, diverse public university, I study how online course delivery can…
Descriptors: Academic Achievement, Online Courses, Health, Electronic Learning
Wenhao Li; Xiaotong Ren; Li Qian; Heng Luo; Bowen Liu – Interactive Learning Environments, 2024
A virtual classroom constructed with virtual reality technology enables a more intuitive and immersive experience for learners. The classroom climate is an important factor affecting students' learning experience and performance in a virtual environment. However, there is a lack of research on the role of climate on learning experience and…
Descriptors: Classroom Environment, Learning Experience, Academic Achievement, Electronic Learning
Ross Pollack – ProQuest LLC, 2024
The problem addressed in this study was the lack of consistency among United States (U.S.) Army instructors' support for students with low self-efficacy in a U.S. Army online blended learning course, which has a negative impact on deep learning. The purpose of this qualitative phenomenological study was to gain a better understanding of the…
Descriptors: Military Personnel, Teacher Attitudes, Self Efficacy, Blended Learning
Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation