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Colin Madland; Valerie Irvine; Chris DeLuca; Okan Bulut – OTESSA Journal, 2024
The purpose of this paper is to explore the nature of the scholarly literature between 2016 and 2023 on the impact of classroom technology on higher education instructors' assessment practices through the lens of the assessment design in a digital world framework (Bearman et al., 2022). Specifically, the paper focuses on (a) describing the…
Descriptors: Technology Uses in Education, Technology Integration, Influence of Technology, Educational Technology
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Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
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Yuk Ming Tang; Ka Yin Chau; Yui-yip Lau; G. T. S. Ho – Asia Pacific Journal of Education, 2025
Mathematics is one of the core subjects in engineering education and forms the foundation of all disciplines in engineering. In Hong Kong, a significant number of students are admitted to engineering programmes without sufficient mathematical background. Engineering mathematics is essential for teaching and learning many fundamental and advanced…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Engineering Education
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Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
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Michelle W. T. Cheng; Iris H. Y. Yim – Discover Education, 2024
Since late November 2022, generative AI ChatGPT has drawn waves of attention in society, and its impacts certainly extend to the higher education setting. Although ChatGPT has not been officially released for registration in Hong Kong, the higher education setting has been responding differently. The article conducted a systematic review of local…
Descriptors: Public Colleges, Universities, Foreign Countries, Artificial Intelligence
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Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
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Zhang, Xiaotian; Zhou, Mingming – Education and Information Technologies, 2023
A growing body of research has examined the relations of dispositions toward information and communication technology (ICT) to intercultural competence among university students. However, there is little research exploring the associations between ICT-related dispositions and intercultural competence among adolescent students. The mechanism of…
Descriptors: Adolescents, Educational Technology, Technology Uses in Education, Personal Autonomy
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Pengjin Wang; James Ko – Asia Pacific Journal of Education, 2024
Along with the global trend of developing students' 21st-century skills, teacher education must enable preservice teachers (PSTs) to improve students' learning outcomes with Information and Communications Technology (ICT), and school practicum plays an essential role in the process. This study investigated Hong Kong PSTs' ICT competency with or…
Descriptors: Preservice Teachers, Technological Literacy, Practicums, Preservice Teacher Education
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Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
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Louise Lee; Xianliang Dong; Jenny Yee; Stella Lau – Journal of Dance Education, 2024
Archiving is a process of organizing and creating content for sustainable, long-term access. However, the "archivists" actively shape the content in the realm of the performing arts, which often involves adding a new layer of knowledge to the original artform. This article explores the archiving of a ballet repertory course conducted in…
Descriptors: Archives, Dance Education, Course Content, COVID-19
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Barakina, Elena Y.; Popova, Anna V.; Gorokhova, Svetlana S.; Voskovskaya, Angela S. – European Journal of Contemporary Education, 2021
The current stage of society development is very closely related to the digitalization of all spheres of public life without exception. Education in this regard should become the starting point or the basis for the competent and conscious application of Artificial Intelligence (AI) technologies, neural networks, and other cyber-physical systems…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Robotics
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Yeung, Matthew W. L.; Yau, Alice H. Y.; Lee, Crystal Y. P. – Journal of Computer Assisted Learning, 2023
Background: The existing literature has predominantly focused on instructor social presence in videos in an asynchronous learning environment and little is known about student social presence on webcam in online learning in the context of COVID-19. Objectives: This paper therefore contrasts students' and teachers' perspectives on student social…
Descriptors: Video Technology, Electronic Learning, COVID-19, Pandemics
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Chan, Cecilia Ka Yuk – International Journal of Educational Technology in Higher Education, 2023
This study aims to develop an AI education policy for higher education by examining the perceptions and implications of text generative AI technologies. Data was collected from 457 students and 180 teachers and staff across various disciplines in Hong Kong universities, using both quantitative and qualitative research methods. Based on the…
Descriptors: Artificial Intelligence, Educational Policy, College Instruction, Higher Education
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Li, Ken W. – Journal of Pedagogical Research, 2022
There has been much attention given to the use of technology in education; mostly concentrating on physical artifacts of technology to facilitate teaching delivery but little mentioning technology as a cultural resource to organize the learning environment promoting social interaction among students and between teacher and students. This paper…
Descriptors: Technology Integration, Statistics Education, Teaching Methods, Technology Uses in Education
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Liu, Justina Yat Wa; Kor, Patrick Pui Kin; Kwan, Rick Yiu Cho – Innovations in Education and Teaching International, 2022
This was a multi-method study employing pre- and post-course questionnaires and focus groups to explore nursing students' learning experiences with a technology-mediated learning approach guided by the Substitution, Augmentation, Modification, and Redefinition (SAMR) model in the course Gerontological Nursing. 144 undergraduate nursing students…
Descriptors: Nursing Students, Student Attitudes, Learning Experience, Technology Uses in Education
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