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Spychalska, Maria; Kontinen, Jarmo; Noveck, Ira; Reimer, Ludmila; Werning, Markus – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
It is generally assumed that bare numerals (e.g., "three") have two readings: the "exactly" and the "at least" reading. It has been a matter of debate whether one of these two readings is derived from the other pragmatically. To shed light on this question research has aimed at characterizing the processing demands…
Descriptors: Sentences, Numbers, Prediction, Ambiguity (Context)
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Harima, Aki; Kroczak, Agnieszka; Repnik, Martina – Education & Training, 2021
Purpose: This study aims to explore expectation gaps concerning the roles between educators and students in the context of venture creation courses at higher education institutions by investigating their mutual perspectives. The authors seek to answer the following research questions: (1) how is the role expectation toward the entrepreneurship…
Descriptors: Role Perception, Ambiguity (Context), Entrepreneurship, Business Administration Education
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Klopp, Eric; Stark, Robin; Kopp, Veronika; Fischer, Martin R. – Journal of Education and Learning, 2013
The acquisition of diagnostic competence is seen as a major goal during the course of study in medicine. One innovative method to foster this goal is problem-based learning with erroneous worked examples provided in a computer learning environment. The present study explores the relationship of attitudinal, emotional and cognitive factors for…
Descriptors: Foreign Countries, Medical Students, Psychological Patterns, Problem Based Learning
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Jahnke, Isa – International Journal of Mobile and Blended Learning, 2013
Creativity is socially constructed and is not an objective fact at all. How do teachers perceive students' creativity and how can they foster students' creative learning? From two case studies, one in higher education and a second on iPad-classrooms in schools, the paper reflects on didactical concepts for creativity using mobile devices.…
Descriptors: Educational Practices, Handheld Devices, Alignment (Education), Instructional Design