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Kurt, Cemile; Karabag, S. Gülin – African Educational Research Journal, 2021
This research aimed to present how using the drama method in high school history courses affected student achievement. The descriptive study utilized data collected with quasi-experimental design in quantitative method and made use of data based on content analysis in qualitative method. The study group of the research consisted of 59 students in…
Descriptors: Academic Achievement, Teaching Methods, Dramatic Play, History Instruction
Keles, Pinar Ural; Çepni, Salih – Universal Journal of Educational Research, 2019
In this study, it is aimed to evaluate the drama activities conducted in fifth grade science subjects with a developed analytical rubric. The study was conducted using case study. The sample of the study consists of 26 students attending 5th grade in a public school located in the Akçaabat district of Trabzon province. In the study, four groups…
Descriptors: Grade 5, Scoring Rubrics, Drama, Elementary School Students
Bravo, Flor A.; Hurtado, Jairo A.; González, Enrique – Education Sciences, 2021
Storytelling and drama are well-known teaching tools that can be used throughout the curriculum for the active participation of students in their own learning process. The introduction of robots in storytelling and drama activities provides students with a meaningful, multisensory, hands-on learning experience. This paper explores the potential…
Descriptors: Robotics, Story Telling, Dramatic Play, Teaching Methods
Ioannou, Andri – Educational Technology Research and Development, 2019
Building on established pedagogy and technological advancement, this article presents a model of gameful design for learning using interactive tabletops, enacted and evaluated in the context of socio-emotional education. Based on the proposed model, we detail the design of a technology-enhanced learning experience in which a series of traditional…
Descriptors: Game Based Learning, Technology Uses in Education, Grade 5, Elementary School Students
Hubley, Sam; Moldow, Erika; Robbins, Curtis; Harper, Brian; Martin, Carmen; Zhou, Shuo – American Journal of Health Education, 2020
Background: Educational Entertainment (EE) is a promising delivery method for Social and Emotional Learning interventions focused on mental illness stigma reduction. Purpose: The purpose of this study was to evaluate the changes in students' self-reported empathy and mental illness stigma after participating in an EE intervention about coping with…
Descriptors: Social Emotional Learning, Elementary School Students, Mental Disorders, Consciousness Raising
Liu, Yi-Fan; Hwang, Wu-Yuin; Liu, Zi-Yan – Journal of Educational Computing Research, 2021
Teaching English in a classroom setting where EFL learners were usually sitting at desks and doing English learning tasks using paper and pencil is inefficient. It has considerable potential problems that could lead to students learning in a passive state. More specifically, the teaching materials are inconsistent with students' authentic…
Descriptors: Electronic Learning, Handheld Devices, Dramatic Play, Authentic Learning