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Halbach, Till; Solheim, Ivar – International Association for Development of the Information Society, 2018
This work investigates in how far gamification and micro-learning, implemented by the novel technologies H5P and xAPI, are suitable to increase the motivation and learning performance of pupils with cognitive and behavioral challenges. The context for the field trials is the Norwegian SOL framework (short for Systematic Observation of Reading) in…
Descriptors: Foreign Countries, Middle School Students, Grade 6, Grade 7
Smith, Nicola – Online Submission, 2018
The purpose of this qualitative exploratory case study was to garner knowledge on how teachers perceive the effects of gamification on students' academic performance on mathematics standardized examination. Gamification is a developing pedagogy with limited studies exploring its effectiveness in the discipline of mathematics. The 2 research…
Descriptors: Game Based Learning, Educational Games, Mathematics Instruction, Elementary School Teachers
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Yannis, Hadzigeorgiou; Roland, Schulz M. – Online Submission, 2017
This paper reports on a mixed-methods study with high school students. The study focused on the reasons they give with regard to "what they find interesting about their physics lesson" and "what makes them want to study their physics lesson" during a school year. The sample consisted of 219 students, who attended public high…
Descriptors: Physics, Science Education, Junior High School Students, High School Students
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Sahin-Topalcengiz, Emine; Yildirim, Bekir – Journal of Turkish Science Education, 2020
This qualitative research aims to determine teachers' opinions about in-class web 2.0 practices after distance professional development involvement. Twelve teachers from different public schools were selected purposefully as a sample group. The Web 2.0 and Distance Training Interview Form (WDTIF) was used after implementing web 2.0 tools in the…
Descriptors: Teacher Attitudes, Preschool Teachers, Elementary School Teachers, Middle School Teachers
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Pladevall-Ballester, Elisabet – Language Teaching Research, 2019
Content and language integrated learning (CLIL) is often introduced in school settings in an attempt to increase exposure to the foreign language (FL) and promote motivation and positive language attitudes. The present study examines how language learning motivation develops over the course of two academic years in two types of instruction setting…
Descriptors: English (Second Language), Second Language Learning, Positive Attitudes, Student Attitudes
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Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
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Admiraal, Wilfried; Post, Lysanne; Lockhorst, Ditte; Louws, Monika; Kester, Liesbeth – European Educational Researcher, 2020
Personalizing learning with technology in secondary schools is a way to empower students to take control of their learning. The more learners can direct their own learning experiences, including path, pace and instructional approach, the more they may learn what they want and need to learn. In a quasi-experimental design, data about the…
Descriptors: Foreign Countries, Secondary School Students, Personal Autonomy, Learning Motivation
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Vallorani, Cecilia Maria; Gibert, Isabel; Tuffnell, Christopher – International Journal of Mobile and Blended Learning, 2022
This study examines the use of gamification as an innovative assessment approach to foreign language learning with 12-14-year-old students. A mixed methodology has been applied. Quantitative data have been collected from formative non-gamified and gamified assessments. Qualitative data was collected from a student questionnaire. The results were…
Descriptors: Second Language Learning, Second Language Instruction, Computer Games, Game Based Learning
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Awada, Ghada; Ghaith, Ghazi; Diab, Nuwar Mawlawi – Innovation in Language Learning and Teaching, 2021
We argue for a transformation in the current learning and literacy education of marginalized and nondominant groups of English-as-a-Foreign Language (EFL) refugee learners in Lebanon. This paper describes the process of combining Third Space (TS) and Literature Circles (LC) to develop an instructional model of a transformative pedagogy for…
Descriptors: Literature, Teaching Methods, Transformative Learning, Disadvantaged
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Nenthien, Sansanee; Loima, Jyrki – Journal of Education and Learning, 2016
The aims of this qualitative research were to investigate the level of motivation and learning of ninth grade students in mathematics classrooms in Thailand and to reveal how the teachers supported students' levels of motivation and learning. The participants were 333 students and 12 teachers in 12 mathematics classrooms from four regions of…
Descriptors: Foreign Countries, Qualitative Research, Student Motivation, Grade 9
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Desoete, Annemie; Baten, Elke; Vercaemst, Vera; De Busschere, Ann; Baudonck, Myriam; Vanhaeke, Jennis – ZDM: The International Journal on Mathematics Education, 2019
In this paper, we investigate the role of metacognitive postdiction skills, intrinsic motivation and prior proficiency in mathematics as Propensity factors within the opportunity-propensity (O-P) model of learning. We tested Belgian children from Grade 1 till 6 in January and June. The study revealed overlapping yet different predictors for…
Descriptors: Foreign Countries, Elementary School Students, Mathematics Achievement, Prior Learning
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Bracco, Elizabeth; Lodewyk, Ken; Morrison, Hayley – Curriculum Studies in Health and Physical Education, 2019
This case study served to investigate six adolescent girls', who were identified as disengaged in physical education (PE), feelings about their experiences in a Teaching Games for Understanding (TGfU) unit and how TGfU might support their engagement in PE. A two-week (6-lesson) TGfU territorial games unit was taught by a guest instructor. Data…
Descriptors: Case Studies, Females, Educational Experience, Physical Education
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Moser, Kelly M.; Ivy, Jessica; Hopper, Peggy F. – Middle School Journal, 2019
Education for young adolescents must be challenging, relevant, integrative, and exploratory. Integrative teaching (e.g., interdisciplinary, multidisciplinary, cross-disciplinary, etc.) benefits middle-level learners as it potentially increases student engagement, motivation, and achievement. It provides learners with the opportunity to synthesize…
Descriptors: Teaching Methods, Course Content, Interdisciplinary Approach, Learner Engagement
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Henry, Alastair; Thorsen, Cecilia – Studies in Second Language Learning and Teaching, 2019
L2 motivation is a relational phenomenon, shaped by teacher responsiveness (Lamb, 2017; Ushioda, 2009). Little, however, is known about the practices in which responsiveness is manifested. Drawing on research from the culturally responsive teaching paradigm (Petrone, 2013), and highlighting the role of empathy and perspective taking (Warren,…
Descriptors: Second Language Learning, Learning Motivation, Teacher Influence, Culturally Relevant Education
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