NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Cantrell, Susan C.; Carter, Janis C.; Rintamaa, Margaret – Collaborative Center for Literacy Development, 2012
This Striving Readers evaluation examined the impact of a targeted intervention for struggling adolescent readers in participating schools. This study was conducted in nine high schools in nine school districts serving large percentages of at-risk students in Kentucky. The targeted intervention for struggling readers was the Kentucky Cognitive…
Descriptors: Intervention, Program Evaluation, Program Effectiveness, At Risk Students