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Showing 1 to 15 of 26 results Save | Export
Alterman, Emma; Balu, Rekha; Haider, Zeest – MDRC, 2019
Around the country, high school teachers are being called upon to improve student writing, but they often lack the tools and requisite know-how to make a difference. An ambitious new program called Drive to Write is attempting to change that. This report describes an evaluation of the program's implementation in 11 public high schools in New York…
Descriptors: Writing Instruction, Educational Technology, Technology Uses in Education, Coaching (Performance)
Lauren E. Decker-Woodrow; Craig A. Mason; Ji-Eun Lee; Jenny Yun-Chen Chan; Adam Sales; Allison Liu; Shihfen Tu – Grantee Submission, 2023
The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge.…
Descriptors: Educational Technology, Algebra, COVID-19, Pandemics
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Wolf, Rebecca; Cook, Michael; Reid, Alan; Neitzel, Amanda; Ross, Steven; Risman, Kelsey – Grantee Submission, 2021
The purpose of this study was to evaluate the Literacy-Infused Science Using Technology Innovation Opportunity (LISTO) validation project (Valid 45). LISTO was funded by the Investing in Innovation (i3) Fund and involved a multi-year intervention that provided virtual professional development and coaching, and literacy-infused science curricula to…
Descriptors: Grade 5, Science Teachers, Rural Schools, Elementary School Teachers
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Cheng, Ivan; Ainsworth, Andrew T.; Appelrouth, Scott A.; Xie, Jimmy; Moreno, Callie – AERA Online Paper Repository, 2018
This paper discusses the implementation and evaluation of an innovative professional development program that supported 8th grade mathematics teachers in designing learning activities that assisted students in developing a conceptual understanding of mathematics. Funded by an Investing in Innovation (i3) grant from the U.S. Department of…
Descriptors: Mathematics Instruction, Grade 8, Faculty Development, Mathematics Teachers
William Blake Ford – ProQuest LLC, 2017
Appropriate and effective classroom management skills are critical in supporting students' academic, social, and behavior development in schools; however, teachers often cite needing help with classroom management as their greatest need. Given this concern, school psychologists need effective and efficient strategies to offer to teachers and…
Descriptors: Classroom Techniques, Student Behavior, Technology Uses in Education, Gamification
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Lai, Mark H. C. – Grantee Submission, 2021
In 2016, McREL and the University of Southern California (USC) were awarded a grant from the U.S. Department of Education's Investing in Innovation (i3) Fund (Award Number U411C150011) to develop a translation of the identity-based motivation (IBM) in vivo program "Pathways to Success" to a digital platform to deliver IBM to middle and…
Descriptors: Middle School Students, High School Students, Student Motivation, School Districts
Cowley, Kimberly S.; Uekawa, Kazuaki – ICF International, 2020
The Rural Math Innovation Network (RMIN) is a 4-year project that launched in January 2017 after receiving a $2.9 million Investing in Innovation (i3) development grant from the U.S. Department of Education (ED) and matching funds from the private sector. Virginia Ed Strategies and rural local education agencies (LEAs) in Virginia are implementing…
Descriptors: Rural Education, Mathematics Education, Teacher Competencies, Middle School Teachers
ICF International, 2020
Purpose: The purpose of this two-year study was to assess the impact of the CORE program, a model that integrates technology and active learning modules in high schools by providing multi-disciplinary teams of teachers and administrators with professional development and resources to support the development of students' non-cognitive skills and…
Descriptors: High School Students, Program Effectiveness, Technology Integration, Active Learning
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Nagle, Katherine; Pratt-Williams, Jaunelle; Schmidt, Rebecca; Swantek, Cara; Lyulchenko, Marianna; McGhee, Raymond – Grantee Submission, 2016
This is the final external evaluation report prepared by SRI International for the Rural Math Excel Partnership (RMEP) project, an investing in innovation (i3) development project funded by the U.S. Department of Education. Operated by Virginia Advanced Study Strategies, Inc. (VASS), the RMEP project included six rural school districts (LEAs) in…
Descriptors: Rural Schools, Mathematics Education, Family Involvement, Mathematics Teachers
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Meyers, Coby; Molefe, Ayrin; Brandt, Chris – Society for Research on Educational Effectiveness, 2015
Despite years of implementing standards-based accountability systems, many teachers today lack the necessary preparation to develop standards-based instructional strategies and to inform decisions utilizing student assessments. The eMINTS ("Enhancing Missouri's Instructional Networked Teaching Strategies") National Center at the…
Descriptors: Accountability, Educational Strategies, Educational Technology, Professional Development
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Fogarty, Melissa; Clemens, Nathan; Simmons, Deborah; Anderson, Leah; Davis, John; Smith, Ashley; Wang, Huan; Kwok, Oi-man; Simmons, Leslie E.; Oslund, Eric – Journal of Research on Educational Effectiveness, 2017
In this experimental study we examined the effects of a technology-mediated, multicomponent reading comprehension intervention, Comprehension Circuit Training (CCT), for middle school students, the majority of whom were struggling readers. The study was conducted in three schools, involving three teachers and 228 students. Using a within-teacher…
Descriptors: Adolescents, Reading Comprehension, Reading Difficulties, Special Needs Students
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Bottge, Brian A.; Ma, Xin; Gassaway, Linda; Toland, Michael D.; Butler, Mark; Cho, Sun-Joo – Exceptional Children, 2014
A pretest-posttest cluster-randomized trial involving 31 middle schools and 335 students with disabilities tested the effects of combining explicit and anchored instruction on fraction computation and problem solving. Results of standardized and researcher-developed tests showed that students who were taught with the blended units outscored…
Descriptors: Teaching Methods, Mathematics Instruction, Disabilities, Computation
Schenck, Allen; Jurich, Sonia; Frye, Michael; Lammert, Jill; Sayko, Sarah – RMC Research Corporation, 2012
By the end of school year (SY) 2008-2009, Virginia Department of Education (VDOE) applied for and was awarded a four-year Striving Readers grant to implement the "Virginia Striving Readers Intervention Initiative" (VSRII). VSRII proposed to implement a supplemental reading intervention with students in seventh and eighth grades at nine…
Descriptors: Intervention, Reading Programs, Grade 7, Grade 8
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