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Chi-Jung Sui; Miao-Hsuan Yen; Chun-Yen Chang – Education and Information Technologies, 2024
This study examined the effects of a technology-enhanced intervention on the self-regulation of 262 eighth-grade students, employing information and communication technology (ICT) and web-based self-assessment tools set against science learning. The data were analyzed using Bayesian structural equation modeling to unravel the intricate…
Descriptors: Technology Uses in Education, Independent Study, Middle School Students, Grade 8
Degar, Katherine Shirley – ProQuest LLC, 2023
Districts and schools are spending millions of dollars on technology, training, and professional development each year; however, a disconnect between technology use and good pedagogy remains. The one-shot, sit-and-get professional development model has not provided CrossRoads Intermediate School's teachers the necessary skills and knowledge to…
Descriptors: Electronic Learning, Faculty Development, Self Efficacy, Teacher Attitudes
Theresa A. Goltermann – ProQuest LLC, 2023
This study explored correlations between Virginia K-8 teachers' confidence in computer science (CS) teaching and their confidence in technology teaching using a quantitative, nonexperimental, explanatory research design. Two constructs of the Teacher Efficacy and Attitudes Toward STEM Survey (Friday Institute for Educational Innovation, 2012b)…
Descriptors: Elementary School Teachers, Middle School Teachers, Self Efficacy, Computer Science Education
Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
Kealy, Michael Thomas – ProQuest LLC, 2022
The purpose of this study was to measure teacher self-efficacy--that is, teachers' confidence in implementing one-to-one learning with Chromebooks and creating engaging lessons--to discover what training and/or materials, if any, are required to successfully implement a one-to-one Chromebook program at a middle school in Dutchess County, New York.…
Descriptors: Self Efficacy, Middle School Teachers, Teacher Effectiveness, Educational Technology
Gratani, Francesca; Giannandrea, Lorella; Rossi, Pier Giuseppe – Research on Education and Media, 2023
In today's world, technology and digital media are no longer separate, "other" than "natural" human and social life. Technology has become pervasive, transparent, reaching a "stable" form, no longer revolutionary. A new concept, "the post-digital," is emerging and gradually taking hold in a wide range of…
Descriptors: STEM Education, 21st Century Skills, Student Attitudes, Self Efficacy
Saad, Simone – ProQuest LLC, 2023
Using technology in the 1:1 classroom has been a focus of scholars and has become the educational standard for many schools, especially those in the United Arab Emirates (UAE). However, researchers have demonstrated that even though access to laptops is no longer an issue in many schools, there remains low integration of engaging activities in the…
Descriptors: Foreign Countries, Technology Uses in Education, Laptop Computers, Technology Integration
Deborah Anne Irwin – ProQuest LLC, 2022
One-to-one devices provide the opportunity to develop 21st century skills, improve academic learning, access information, and increase student independence. Prior to the one-to-one initiative, device use among the teachers of students with dyslexia had included low-level integration. The administration at this site made the decision to implement a…
Descriptors: Dyslexia, Technology Integration, Teacher Attitudes, 21st Century Skills
Tuba Ketenci; Brendan Calandra; Jonathan Cohen; Maggie Renken; Nurjamal Chonoeva – Journal of Research on Technology in Education, 2023
The goal of this study was to examine how two groups of middle school students' self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT's App Inventor, a computational practice that Brennan and Resnick (2012) identified as…
Descriptors: Middle School Students, Coding, Computer Science Education, Self Efficacy
Williams, Rodney W., Jr. – ProQuest LLC, 2022
This phenomenological research study explored how teachers perceive technology integration in their classrooms and examined factors contributing to teacher reluctance and apprehension toward technology integration. This study centered on teachers' perceptions of the learning management system (LMS) Google Classroom. The problem that this study…
Descriptors: Teacher Attitudes, Educational Technology, Technology Integration, Integrated Learning Systems
Nicholas Graham Mitchell – ProQuest LLC, 2022
Schools increasingly use educational technology, such as laptop computers, as tools to enhance learning. However, the introduction of educational technology in the classroom can also interfere with the learning process by distracting students through multitasking. Multitasking, or switching back and forth between two different tasks, distracts the…
Descriptors: Grade 6, Educational Technology, Time Management, Executive Function
Yoon, Jiyoon; Olsen, Amanda – International Journal of Education in Mathematics, Science and Technology, 2023
Lack of awareness about the interconnections between Science, Technology, and Society and students' dislike of studying science have led to many environmental and social problems. During the COVID-19 Pandemic, students experienced difficulties accessing educational resources and demanded new programs to support their academic science experiences.…
Descriptors: Science and Society, Science Teachers, Teacher Education, Technology
Irina Kuznetcova – ProQuest LLC, 2020
Visuospatial (VS) skills, or one's ability to mentally manipulate information about objects' positions, relations, orientation, and transformations in space, are one of the cornerstones of STEM enrollment, retention, and achievement. Low level of visuospatial skills may deter some people from joining the STEM workforce or complicate their learning…
Descriptors: Video Games, Middle School Students, Self Efficacy, Spatial Ability
Kwon, Kyungbin; Ottenbreit-Leftwich, Anne T.; Sari, Annisa R.; Khlaif, Zuheir; Zhu, Meina; Nadir, Hamid; Gok, Fatih – TechTrends: Linking Research and Practice to Improve Learning, 2019
How can teachers be inspired to integrate technology properly into their teaching? As technology has been playing a more crucial role in classrooms, it is highly necessary to investigate how teachers perceive the benefit of technology and feel confident to use it. The present study focused on teachers' self-efficacy and belief regarding mobile…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Self Efficacy
Walan, Susanne – Journal of Science Education and Technology, 2020
The aim of this case study was to investigate what happens in science classrooms when teaching is almost entirely based on the use of digital technology. Two secondary school science teachers participated, together with their seventh grade classes. Data were collected through eight observation sessions (altogether about 9.5 h) and 9 h of…
Descriptors: Science Instruction, Secondary School Science, Secondary School Teachers, Educational Technology