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Jennifer D. Hooper – ProQuest LLC, 2022
My dissertation is a pre-mid-post-test, quantitative research design, including surveys and written assessments, to answer these research questions: 1. How do students' science mindset vary over time when engaged in science inquiry activities? Is there a difference between male and female students? 2. Is there a relationship between 7th grade…
Descriptors: Correlation, Gender Differences, Self Concept, Middle School Students
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Daus, Stephan; Nilsen, Trude; Braeken, Johan – Scandinavian Journal of Educational Research, 2019
This study offers curriculum developers, teachers, and science education researchers a fine-grained profile on strengths and weaknesses in specific science domains and topics. The study involved a representative sample of 3844 Norwegian pupils in grade 8. Their responses on 216 TIMSS items in 18 topics from 4 science domains were modelled in a…
Descriptors: Foreign Countries, International Assessment, Achievement Tests, Science Achievement
Price, Elizabeth Lamond – ProQuest LLC, 2017
The Next Generation Science Standards (NGSS) call upon K-12 science teachers to provide authentic science and engineering practices which deepen understanding of core ideas and crosscutting concepts (NGSS Lead States, 2013). Probeware technology provides exposure to these scientific practices; however, there is a disconnect between the frequency…
Descriptors: Science Instruction, Middle School Students, Outcomes of Education, Case Studies
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Bergey, Bradley W.; Ketelhut, Diane Jass; Liang, Senfeng; Natarajan, Uma; Karakus, Melissa – Journal of Science Education and Technology, 2015
The primary aim of the study was to examine whether performance on a science assessment in an immersive virtual environment was associated with changes in scientific inquiry self-efficacy. A secondary aim of the study was to examine whether performance on the science assessment was equitable for students with different levels of computer game…
Descriptors: Middle School Students, Inquiry, Self Efficacy, Computer Games
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Lin-Siegler, Xiaodong; Ahn, Janet N.; Chen, Jondou; Fang, Fu-Fen Anny; Luna-Lucero, Myra – Journal of Educational Psychology, 2016
Students' beliefs that success in science depends on exceptional talent negatively impact their motivation to learn. For example, such beliefs have been shown to be a major factor steering students away from taking science and math courses in high school and college. In the present study, we tested a novel story-based instruction that models how…
Descriptors: High School Students, Science Interests, Learning Motivation, Science Instruction
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Jacobson, Michael J.; Taylor, Charlotte E.; Richards, Deborah – Interactive Learning Environments, 2016
In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual world for students to experience virtual biological fieldwork in conjunction with using an agent-based…
Descriptors: Science Instruction, Scientific Research, Computer Simulation, Teaching Methods
National Assessment Governing Board, 2008
This document sets forth recommendations for the design of a new science assessment. The assessment resulting from this framework will start a new NAEP science trend (i.e., measure of student progress in science) beginning in 2009. This framework represents a unique opportunity to build on previous NAEP science work as well as key developments in…
Descriptors: Academic Achievement, Science Tests, National Competency Tests, Scoring