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Kyosuke Takami; Brendan Flanagan; Yiling Dai; Hiroaki Ogata – International Journal of Distance Education Technologies, 2024
Explainable recommendation, which provides an explanation about why a quiz is recommended, helps to improve transparency, persuasiveness, and trustworthiness. However, little research examined the effectiveness of the explainable recommender, especially on academic performance. To survey its effectiveness, the authors evaluate the math academic…
Descriptors: Bayesian Statistics, Epistemology, Mathematics Achievement, Artificial Intelligence
Aksu, Hasan Huseyin; Colak, Sadettin Okan – African Educational Research Journal, 2021
The purpose of this study is to answer if there is a reasonable difference on academical success of students who get education with traditional and RME approach question on "Teaching geometrical objects to 8th grade students" subject. Study group consists of 47 students which contains 21 experimental and 16 control group from "Ordu…
Descriptors: Teaching Methods, Mathematics Activities, Mathematics Achievement, Grade 8
Ceria, Emerson T. – Online Submission, 2021
The study aimed to determine the effects of classroom observation of parents to the performance of pupils in Pandayan Elementary School for the school year 2019-2020. A descriptive research method was utilized in this study. A research-made instrument for pre-test and post-test aligned with the given learning competencies in the K to 12 Curriculum…
Descriptors: Observation, Parents, Parent Participation, Classroom Environment
Basar, Tarik – International Journal of Progressive Education, 2021
This study was carried out to determine the efficacy of the 6th grade mathematics curriculum implemented in 2018 in Turkey using Tyler's model of curriculum evaluation. The study used the survey model and the stratified sampling method. Schools included in the sample were divided into three levels, an "upper group", "middle…
Descriptors: Middle School Students, Curriculum Evaluation, Mathematics Instruction, Grade 6
Tindog, Leah Rose Tirazona – Journal of Science and Mathematics Education in Southeast Asia, 2021
Purpose: This paper aimed to present the integration of contextualisation in the Department of Education (DepEd) existing module using mobile applications and to find out the influence of the contextualised module with mobile applications (CMMA) entitled Geometry Techy on learners' mathematics performance. Method: The module used…
Descriptors: Mathematics Achievement, Grade 10, Grade 9, Pretests Posttests
McDaniel, Jamie W. – Networks: An Online Journal for Teacher Research, 2020
This study examined the effect of implementing personal devices into a fifth-grade mathematics classroom. Thirty-eight fifth graders participated in this eight-week project with a focus on six students to track their growth. During this study, students engaged in technology-based stations that pertained to our geometry unit and coordinate unit.…
Descriptors: Technology Uses in Education, Grade 5, Elementary School Students, Geometry
Young, Laura K.; Booth, Julie L. – Journal of Educational Psychology, 2020
Numerical magnitude knowledge is related to current math abilities and predictive of future math learning. However, this relationship has previously been shown only for knowledge of positive magnitudes; the present study is the first, to our knowledge, to examine the connection between magnitude knowledge and math ability with negative integers.…
Descriptors: Algebra, Mathematics Instruction, Correlation, Mathematics Skills
White, Kyli; McCoy, Leah P. – Networks: An Online Journal for Teacher Research, 2019
Games-based learning involves instruction with realistic game experiences (Cicchino, 2015). This action research study explored game-based learning as fifth grade mathematics students completed a brief unit on ordered pairs utilizing game-based lessons. Attitude and achievement data were collected mainly by surveys, content tests, student…
Descriptors: Educational Games, Elementary School Mathematics, Mathematics Achievement, Mathematics Instruction
Joshi, Dirgha Raj; Singh, Kailash Bahadur – Mathematics Teaching Research Journal, 2020
GeoGebra is a dynamic geometric software developed for the support of mathematics teaching. The aim of this research was to study the effect of GeoGebra on mathematics achievement in relation to the linear equations and explore the perception of students towards the use of GeoGebra in teaching mathematics. Forty students were participating in this…
Descriptors: Mathematical Concepts, Equations (Mathematics), Computer Software, Teaching Methods
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Kandemir, Mehmet Ali; Demirbag-Keskin, Pelin – International Journal of Research in Education and Science, 2019
This research was carried out to investigate the effect of graphing calculator program supported problem solving instruction on mathematical achievement and attitude in transformation geometry subject. The study was carried out with 49 seventh grade students in a middle school in Balikesir province. A pre-test post-test quasi-experimental design…
Descriptors: Graphing Calculators, Problem Solving, Mathematics Achievement, Geometry
Aksu, Hasan Huseyin; Goksu, Murat – Educational Research and Reviews, 2020
The aim of this study is to observe the effect of Education and Informatics Net (EIN) supported math teaching on students' success in geometry teaching 5th grade level and to observe students' comments on EIN. This study was conducted in the 2nd term of 2018-2019 school year. Both qualitative and quantitative research methods were implemented.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Achievement Tests
Gutica, Mirela; Petrina, Stephen – International Journal of Game-Based Learning, 2021
Evaluating the subjective playing experience and engagement in learning is important in the design of advanced learning technologies (ALTs) that respond to the learners' cognitive and emotional states. This article addresses students' attitudes toward an educational game, Heroes of Math Island, and their responses to the emotional agent, an…
Descriptors: Educational Games, Mathematics Instruction, Student Attitudes, Grade 6
van Putten, Sonja; Blom, Nicolaas; van Coller, Angelique – International Journal of Mathematical Education in Science and Technology, 2022
This study investigated the developmental influence of collaborative games, in the form of game-based worksheets, on the performance and attitudes of sixth-graders in the mathematics classroom. It is posited that games have the potential to enhance learning through positive emotional experiences. Non-digital game-based learning methodologies are…
Descriptors: Grade 6, Cooperative Learning, Mathematics Instruction, Game Based Learning
Dyson, Nancy I.; Jordan, Nancy C.; Rodrigues, Jessica; Barbieri, Christina; Rinne, Luke – Remedial and Special Education, 2020
The efficacy of a research-based fraction sense intervention for sixth graders with or at risk for mathematics difficulties (N = 52) was examined. The intervention aimed to build understanding of fraction magnitudes on the number line. Key concepts were taught with a narrow range of denominators to develop deep understanding. The intervention was…
Descriptors: Fractions, Grade 6, Pretests Posttests, Intervention