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Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
List, Jonathan S. – ProQuest LLC, 2012
This study uses a bounded case to investigate how students engage in historical inquiry using digital historical sources. Drawing on research and theory related to historical thinking, digital history and new literacies, this study explores how students located historical documents in an online archive and then analyzed those documents given…
Descriptors: History, History Instruction, Thinking Skills, Internet
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Kulo, Violet; Bodzin, Alec – Journal of Science Education and Technology, 2013
Geospatial technologies are increasingly being integrated in science classrooms to foster learning. This study examined whether a Web-enhanced science inquiry curriculum supported by geospatial technologies promoted urban middle school students' understanding of energy concepts. The participants included one science teacher and 108 eighth-grade…
Descriptors: Science Instruction, Scientific Concepts, Science Curriculum, Science Teachers
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Skiba, Russell J.; Horner, Robert H.; Chung, Choong-Geun; Rausch, M. Karega; May, Seth L.; Tobin, Tary – School Psychology Review, 2011
Discipline practices in schools affect the social quality of each educational environment, and the ability of children to achieve the academic and social gains essential for success in a 21st century society. We review the documented patterns of office discipline referrals in 364 elementary and middle schools during the 2005-2006 academic year.…
Descriptors: Racial Differences, Ethnicity, Suspension, Academic Achievement
Hagevik, R.; Hales, D.; Harrell, J. – Online Submission, 2007
GIS Live is a live, interactive, web problem-solving (WPS) program that partners Geographic Information Systems (GIS) professionals with educators to implement geospatial technologies as curriculum-learning tools. It is a collaborative effort of many government agencies, educational institutions, and professional organizations. Problem-based…
Descriptors: Geographic Information Systems, Problem Based Learning, Partnerships in Education, Telecommunications
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Bodzin, Alec M.; Cirucci, Lori – Journal of Geography, 2009
This article describes a design partnership that investigated how to integrate Google Earth, remotely sensed satellite and aerial imagery, with other instructional resources to investigate ground cover and land use in diverse middle school classrooms. Data analysis from the implementation study revealed that students acquired skills for…
Descriptors: Educational Strategies, Land Use, Urban Areas, Data Analysis