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Dallacqua, Ashley K.; Low, David E. – Gender and Education, 2021
Given the growing interest and representation of superheroes in comics and other media, we are interested in the ways young people read superhero texts and how those readings influence their conceptualisations of gender within and outside educational spaces. In this article we explore students' responses to (re)presentations of gender in superhero…
Descriptors: Cartoons, Novels, Gender Issues, Popular Culture
Erim, Gonca; Aydin, Derya – European Journal of Educational Research, 2020
This study aims to identify students' approaches toward courses lectured by visual arts teachers with elements of popular culture with a view to enabling students to attain 7th grade targeted achievements. To this end, the multiple-case design, one of the qualitative research methods, was utilized in the study. The sample of the study comprised 11…
Descriptors: Visual Arts, Popular Culture, Grade 7, Academic Achievement
Del Nero, Jennifer – Reading Improvement, 2019
This conceptual article explores early adolescent students' responses to an experimental Gothic reading unit (including popular culture and traditional texts). The Gothic genre was selected due to both its prevalence in youth culture and lack of representation in reading classrooms. This hybrid curriculum increased academic reading engagement in…
Descriptors: Popular Culture, Adolescent Literature, Classics (Literature), Reading Instruction
Amaral, Mônica Guimarães Teixeira do; Hetti, Maria Patrícia Cândido – Educational Philosophy and Theory, 2020
This article seeks to explore the theoretical contributions of Axel Honneth, particularly in his works, "The Struggle for Recognition and Reification," aiming at diving deep into the debate on the contemporary ideological expressions and their incidence in the process of subjective constitution in teenage years. This particular interest…
Descriptors: Adolescents, Foreign Countries, Self Concept, Cultural Influences
Bal, Mazhar – Journal of Education and Learning, 2018
The aim of this study was to associate popular culture texts with Turkish language lessons of middle school students. For this purpose, a model was proposed and a suitable curriculum was prepared for this model. It was aimed to determine how this program, which was the result of associating popular culture texts with Turkish language lesson…
Descriptors: Popular Culture, Native Language, Turkish, Middle School Students
Bayri, N.; Koksal, M. S.; Ertekin, P. – Science Education International, 2016
The purpose of this study is to investigate gifted middle school students' images about scientists in terms of cultural similarity. Sample of the study is 64 gifted middle school students taking courses from a formal school for gifted students. The data were collected by using Draw-a-scientist (DAST) instrument and was analysed by two researchers…
Descriptors: Academically Gifted, Middle School Students, Scientists, Freehand Drawing
Ashley K. Dallacqua; David E. Low – English Journal, 2019
Located in the suburbs of a large midwestern city, Trail Middle School serves a predominantly middle-class population. The data the authors feature in this article include group discussions and interviews with students, as well as recordings of in-class lessons, student work, and fieldnotes. The authors focus on the theme of gender as it emerged…
Descriptors: Cartoons, Gender Issues, Gender Bias, Student Attitudes
Law, Wing-Wah; Ho, Wai-Chung – International Journal of Music Education, 2015
This empirical study investigates Chinese students' popular music preferences in daily life and to what extent and in what ways they prefer learning popular music in school in Shanghai, China. Data were drawn from questionnaires completed by 1,730 secondary students (aged 12-17) and interviews with 60 students from 10 secondary schools, between…
Descriptors: Music Education, Popular Culture, Student Attitudes, Questionnaires
Mathers, Brandi Gribble; Stern, Amanda J. – Reading Horizons, 2012
The 160 third, seventh, and eleventh-graders involved in this study agreed, almost unanimously, that reading was "important." Participants cited the empowering benefits of reading as they justified this opinion. However, with regards to the enjoyment of reading, fewer middle and high school participants reported "liking"…
Descriptors: Adolescents, Literacy, Student Empowerment, Grade 3
Hagood, Margaret C. – Voices from the Middle, 2012
New literacies are affecting the ways that we choose to spend our time in teaching and learning. In this article, Hagood describes the work of nine middle grades teachers' explorations of new literacies, including digital technologies and pop culture, and their implementations in their content area instruction. She also highlights some of the…
Descriptors: Popular Culture, Content Area Reading, Risk, Rewards
Ward, Amber E. – Art Education, 2010
The author has been deeply committed to shaping an art curriculum that offers students a more meaningful and authentic experience. In addition, she has been interested in the notion of students as victims of their popular culture. She questioned the ways in which cultural sources might impact their aesthetic choices with regard to personal…
Descriptors: Sculpture, Portraiture, Popular Culture, Aesthetics
Turner-Musa, Jocelyn O.; Rhodes, Warren A.; Harper, P. Thandi Hicks; Quinton, Sylvia L. – Journal of Drug Education, 2008
Substance use and HIV risk behaviors are increasing among African-American youth. Interventions that incorporate youth values and beliefs are needed to reduce this trajectory. Hip-hop plays an important role in the lives of many African-American youth and provides a context within which to prevent risky behaviors. The current study examines the…
Descriptors: Intervention, Sexually Transmitted Diseases, Youth, Acquired Immunodeficiency Syndrome (AIDS)
Kadakia, Maya – TechTrends: Linking Research & Practice to Improve Learning, 2005
During the 2004-2005 school year, Maya Kadakia conducted a pilot study of her master's project which focuses on how student engagement is affected by a curriculum that incorporates popular culture. She created a Language Arts unit which incorporates the video game Morrowhid. Maya teaches seventh grade Language Arts and Social Studies at a diverse…
Descriptors: Grade 7, Educational Needs, Video Games, Popular Culture