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Juan Du; Dorothy Dewitt – Journal of Pedagogical Research, 2024
Concepts related to molecular structure are often challenging for students to visualize and comprehend. Augmented reality has emerged as a promising solution to this problem, providing students with opportunities to manipulate and visualize chemical molecular structures to improve their understanding. Furthermore, collaborative learning…
Descriptors: Educational Technology, Computer Simulation, Chemistry, Junior High School Students
Anna Keune – International Journal of Computer-Supported Collaborative Learning, 2024
A key commitment of computer-supported collaborative learning research is to study how people learn in collaborative settings to guide development of methods for capture and design for learning. Computer-supported collaborative learning research has a tradition of studying how the physical world plays a part in collaborative learning. Within the…
Descriptors: Design Crafts, Visual Arts, Algorithms, Cooperation
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Kenneth E. Barron; Chris S. Hulleman; Thomas A. Hartka; R. Bryce Inouye – Journal of Experimental Education, 2024
In this article, we describe a researcher-practitioner partnership (RPP) that used a networked improvement community (NIC) approach to translate social-psychological interventions into educational practices to enhance student motivation and learning. Specifically, we highlight one of our first collaborative projects to develop and scale up an…
Descriptors: Researchers, Middle School Teachers, Interpersonal Relationship, Networks
Shayna Duncan – ProQuest LLC, 2023
The purpose of this Action Research study was to investigate professional development, specifically related to technology, which has not provided teachers with adequate 21st century learning opportunities. This study sought to investigate a possible solution to ineffective professional development. Participants and data collected in Cycle 1…
Descriptors: Technology Integration, Middle School Teachers, 21st Century Skills, Faculty Development
Manabe, Kinnosuke; Hwang, Wu-Yuin; Chuang, Yan-Wen – Interactive Learning Environments, 2023
Under the traditional English learning context, English as a Foreign Language (EFL) learners have few opportunities to apply their knowledge to a real-life setting. According to situated learning theory, different contexts hold different concepts related to learners' real experiences. The researchers, therefore, integrated drama activity into EFL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Drama
Sofkova Hashemi, Sylvana – Designs for Learning, 2022
Drawing on experiences from a large-scale Nordic co-design research project, this paper explores the development of cross-border blended education with the aim to strengthen students' Nordic identity and knowledge of neighboring Nordic languages illuminating the flow of didactical designs students were offered to engage in, i.e. the knowledge…
Descriptors: Foreign Countries, Instructional Design, Blended Learning, Educational Development
Banks, Rebecca; Porchia, Starian; McCallum, Jasmine; Schiner, Nick – Childhood Education, 2023
In the wake of all that educators are navigating these days, they've proven to be not only resilient, but also innovative. They continue intentionally finding new and exciting ways to create powerful learning opportunities for all students. Reinvent the Classroom, an initiative by Digital Promise, HP, Microsoft, and Intel, supports, celebrates,…
Descriptors: Educational Innovation, Educational Technology, Technology Uses in Education, Writing (Composition)
Pods in Action: Hyde Park Neighborhood Club. A Community Organization Treats Students as Individuals
Lawrence, Rebecca – Center on Reinventing Public Education, 2022
Hyde Park Neighborhood Club (HPNC) is a small, hyper-local community-based organization that, before the pandemic, provided after-school care and enrichment to children living on the South Side of Chicago. During the pandemic, HPNC created a learning pod for children in grades K-8 to provide parents in the community with childcare and students…
Descriptors: Community Organizations, COVID-19, Pandemics, Elementary School Students
Nichole Danielle Viderman – ProQuest LLC, 2021
The purpose of this qualitative descriptive study is to examine how 3rd-8th grade teachers describe their use of educational technology for experiential learning in mathematics in the Southwestern United States. David Kolb et al. (2001) experiential learning theory guided the two research questions on the level of use and how teachers described…
Descriptors: Mathematics Instruction, Experiential Learning, Grade 3, Grade 4
Eisenbach, Brooke B.; Greathouse, Paula; Acquaviva, Caroline – Middle Grades Review, 2020
COVID-19 challenged teacher educators and teacher candidates in ways we could have never imagined. Colloquialisms regarding the move from educator preparation to practice shifted from common truths to dynamic considerations in light of the pandemic and transition to emergency remote teaching and learning. In this essay, we share our experiences…
Descriptors: Middle School Teachers, Preservice Teachers, Preservice Teacher Education, Educational Technology
Adapt and They Shall Come: Case Studies of Online Teacher-Parent Collaboration with At-Risk Students
Kofteros, Alexandros; Hadzilacos, Thanasis – Journal of Interactive Learning Research, 2019
This paper describes an unexpected collateral finding from an educational intervention with at-risk primary school pupils in which parents worked regularly with their children's teacher to leverage his adaptive teaching methods for their children. Efficient parent-teacher communication and effective collaboration are prerequisites, but not given;…
Descriptors: Case Studies, Parent Teacher Cooperation, Educational Technology, Cooperative Learning
Hawera, Ngaarewa; Herewini, Leeana – Teaching and Learning Research Initiative, 2020
The proponents of Modern Learning Environments (MLE) or Innovative Learning Environments (ILE) are from largely non-indigenous backgrounds. In Aotearoa New Zealand, research about learning mathematics in an MLE is limited and focuses almost exclusively on English-Medium (EM) settings (Bisset, 2014; Murphy, 2016; Osborne, 2013). In contrast, this…
Descriptors: Foreign Countries, Indigenous Knowledge, Pacific Islanders, Malayo Polynesian Languages
Yazcayir, Gulcihan; Gurgur, Hasan – Pedagogical Research, 2021
In this study, the aim is to examine how special education provided for students within inclusive education has continued at home during the pandemic. This study has employed phenomenology as the research method because this design enables researchers to make in-depth analysis and description. Purposeful sampling method was utilized to determine…
Descriptors: Foreign Countries, COVID-19, Pandemics, Students with Disabilities
Davis, Katie; Boss, Julian A.; Meas, Perry – International Journal of Game-Based Learning, 2018
Researchers, teachers, and the news media have touted Minecraft as an effective, engaging way to promote students' 21st century skills, including collaboration. However, little is known about what collaboration looks like in Minecraft, including what factors support and undermine high quality collaboration. The current exploratory study…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Middle School Students