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Jiang, Shiyan; Shen, Ji; Smith, Blaine E.; Kibler, Kristin Watson – Educational Technology Research and Development, 2020
Science identity has been widely discussed in recent years; however, research on its development in multimodal composing environments, especially in formal classroom settings, has yet to be fully investigated. This qualitative study unraveled the science identity development of sixth-grade students as they created multimodal science fiction…
Descriptors: Elementary School Students, Elementary School Science, Identification (Psychology), Science Fiction
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
Khasnabis, Debi; Upton, Kevin – Voices from the Middle, 2013
Advances in technology have aggravated the generations-old problem of bullying in schools. In this article, the authors attend to the impact of social media on bullying and advocate an approach to teaching anti-bullying that incorporates a project-based learning approach for young adolescents. Process drama as a model of learning and the use of…
Descriptors: Active Learning, Intervention, Teaching Methods, Bullying
Cooper, Sarah – Stenhouse Publishers, 2009
Middle school history teachers confront the same challenge every day: how to convey the breadth and depth of a curriculum that spans centuries, countries, and cultures. In "Making History Mine", Sarah Cooper shows teachers how to use thematic instruction to link skills to content knowledge. By combining thought-provoking activities and rich…
Descriptors: Current Events, Role Playing, National Standards, Service Learning
Catterall, James S. – Research in Drama Education, 2007
This article explores the study of learning through drama in light of contemporary theories of knowledge acquisition. The learning explored includes acquiring content knowledge represented in the topics of dramatization, interpersonal and personal understandings gained through enacting situations, and the development of attitudes and motivations…
Descriptors: After School Programs, Conflict Resolution, Peer Relationship, Drama
Pracana, Clara, Ed. – Online Submission, 2014
We are delighted to welcome you to the International Psychological Applications Conference and Trends 2014, taking place in Porto, Portugal, from 4 to 6 of April. Psychology, in our time, offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and behavioral…
Descriptors: Educational Psychology, Foreign Countries, Intervention, Prevention
Wilhelm, Jeffrey D. – Educational Leadership, 2006
Role-plays and other dramatic activities fulfill tweens' urge to try out different life roles, to explore the world beyond their own reality, and to learn new areas of competence. Wilhelm's research into reading and motivation has shown that students value learning that they can see as immediately meaningful. He argues that drama strategies bring…
Descriptors: Grade 8, Drama, Literature, Ethics
Corum, Brad – National Middle School Association (NJ3), 2004
Students can avoid poor choices if educators teach them to stop and ask themselves, "Is this the right thing to do?" To be effective, schools must create a climate of high expectations, not only in terms of academic performance, but also to elevate the levels of students' decision-making processes. Educators can do this through coaching, modeling,…
Descriptors: Role Playing, Decision Making Skills, Decision Making, High Risk Students