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Leinonen, Teemu; Virnes, Marjo; Hietala, Iida; Brinck, Jaana – International Journal of Art & Design Education, 2020
In recent years, digital fabrication, and especially its associated activities of 3D design and printing, have taken root in school education as curriculum-based and maker-oriented learning activities. This article explores the adoption of 3D design and printing for learning by fourth, fifth and sixth grade children (n=64) in multidisciplinary…
Descriptors: Visual Aids, Elementary School Students, Grade 4, Grade 5
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Marc T. Sager; Saki Milton; Candace Walkington – Discover Education, 2025
This study aimed to explore the implementation of project-based learning (PBL) principles in informal STEM education, focusing on the experiences of Underrepresented Racially Minoritized (UUREM) girls during a week-long residential STEM summer camp. Utilizing a single case study design, the researchers investigated how PBL facilitates engagement…
Descriptors: Females, STEM Education, Student Role, Discussion (Teaching Technique)
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Beason-Manes, Ashley D. – Gifted Child Today, 2018
Gifted middle school students in sixth, seventh, and eighth grades engaged with a community activism curriculum designed and implemented by the author, their gifted education facilitator, as part of their gifted programming. This authentic learning experience asked students to follow a creative problem-solving process that fostered thoughtful…
Descriptors: Activism, Educational Change, Gifted, Student Needs
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Sheri Cooke – Journal of Classroom Interaction, 2018
The purpose of this study was to describe the impact of a flexible classroom environment, including the teacher and student relationship, and its role in fostering creativity in middle school students. The case study design included gathering data through interviews and observations. It was determined that democratic, workshop-based classrooms are…
Descriptors: Classroom Environment, Creativity, Teacher Student Relationship, Middle School Students
Spencer, John – Educational Leadership, 2017
Genius Hour is a time built into the school day or week to enable students to actively create their learning rather than passively consume it. During the time set aside for Genius Hour, students choose what they will learn about, the strategies they will use to learn it, the pace of their work, the materials and resources they will use, and the…
Descriptors: Instructional Design, Learner Controlled Instruction, Learning Strategies, Pacing