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John Corry Werth; Peter Charles Sinclair Taylor; Elisabeth Taylor – Australian Mathematics Education Journal, 2024
Over the past 20 years, the authors have designed an interdisciplinary approach that integrates Arts-based methods into STEM education. This integrated STEAM education perspective is particularly useful for enabling students to develop (i) not only their traditional scientific (and mathematical) understanding of the outer world but also (ii) their…
Descriptors: Mathematics Instruction, Artificial Intelligence, Computer Software, STEM Education
Niyomsuk, Sasina; Polyiem, Titiworada – Journal of Educational Issues, 2022
The influence of social media on education has been glowing in the last decade, and it shows a potential path to develop learners' practical skills. The purposes of the study were to investigate the effectiveness of TikTok as a supportive activity on grade 7 students' Thai traditional dancing art learning achievement and to investigate the…
Descriptors: Grade 7, Foreign Countries, Dance, Social Media
Krauss, Sarah; LaRiviere, Mark – Art Education, 2022
For the past 10 years, Creative Classrooms has partnered with schools to develop learner-centered visual arts programs for students in kindergarten through 8th grade. This program is part of the Children's Arts Guild, a New York City nonprofit. The program works with schools to train art educators through monthly professional development…
Descriptors: Art Education, COVID-19, Pandemics, Visual Arts
Wang, Tingting Windy – Art Education, 2018
In 2013 David Hockney exhibited 147 pieces of his iPad artwork at the De young Museum in San Francisco, drawing attention to the creative possibilities the iPad could open for serious artwork (O'Brien, 2013). The iPad became a core part of Hockney's creative process, according to the audio tour of this exhibit. While that may surprise those…
Descriptors: Art Education, Handheld Devices, Telecommunications, Educational Technology
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Herro, Danielle; Quigley, Cassie; Jacques, Lorraine A. – Technology, Pedagogy and Education, 2018
This research draws on a longitudinal study in which middle school math and science teachers enacted STEAM (science, technology, engineering, art and mathematics) teaching in their classroom after participating in intensive STEAM professional development aimed at increasing effective STEAM teaching. The authors address one important aspect in…
Descriptors: STEM Education, Art Education, Technology Integration, Educational Technology
Euan M. S. Frew – ProQuest LLC, 2023
Technology integrated, flipped classroom design offers opportunities to engage students on various levels and through meaningful ways. Introducing this learning environment to students at an early age is likely to change their motivation for learning towards physical literacy and influence their lifelong participation in physical activity. The…
Descriptors: Educational Technology, Flipped Classroom, Physical Education, Grade 8
Ana Maria Villanueva – ProQuest LLC, 2022
Emerging technologies in the classroom are paving the way towards high-quality, hands-on distance learning. Augmented Reality (AR), which overlays virtual information into the physical world, provides a promising solution for the development and delivery of collaborative educational content. Frameworks such as ARkit, ARCore, have enabled AR…
Descriptors: Computer Simulation, Educational Technology, Barriers, Robotics
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Aghasafari, Sahar – Journal of Interdisciplinary Studies in Education, 2023
As educators, we are becoming increasingly aware that delivering effective education will likely change after the coronavirus pandemic. As a result, we have an opportunity to frame teaching differently and bring innovation to the forefront. In doing so, educators explored online tools and creative ways to connect with students and found new ways…
Descriptors: Visual Arts, Biology, Interdisciplinary Approach, Bilingual Students
Siregar, Yulia Elfrida Yanty; Rahmawati, Yuli; Suyono – Journal of Technology and Science Education, 2023
The aim of this research is to describe the impact of implementing an integrated STEAM Project in mobile technology on the Mathematical Reasoning ability of elementary school students and to describe the process of designing an integrated STEAM Project and mobile application. A quantitative descriptive and quasi-experimental research design was…
Descriptors: STEM Education, Art Education, Elementary School Students, Telecommunications
Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Kourkoulis, Linda – Art Education, 2021
In constructing a theoretical framework for an art education curriculum of the future, the primary objective is promoting awareness, mutual understanding, and collective responsibility to one another and the world in which we live. In arriving at this framework, the author found direction in the ethicist Kwame Appiah's (2017) suggestion that…
Descriptors: Art Education, Curriculum, Futures (of Society), Educational Trends
Mathes, Katy – Art Education, 2017
Student engagement and autonomy work to foster growth in students and increase the amount of time they spend creating artwork. Maximizing artmaking time for students is crucial. In elementary art, classroom management is key. In order to address her biggest struggle--classroom management at the beginning of class (student engagement, timing, and…
Descriptors: Learner Engagement, Personal Autonomy, Art Education, Art Activities
Melita Morales; Mya Franklin; Shirin Vossoughi; Sam Carroll; Onam Lansana; Megan Bang; Sahibzada Mayed – Reading Research Quarterly, 2024
The maker movement propagated throughout educational spaces alongside promises that technological and design literacies could be harnessed to shape equitable social futures. However, researchers have highlighted the ways makerspaces can reinforce hierarchies of race, gender, and class. This paper builds on research that seeks to support girls'…
Descriptors: STEM Education, Art Education, Middle School Students, Feminism