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Showing 1 to 15 of 31 results Save | Export
Mosher, Margaret A – ProQuest LLC, 2023
The extent to which an intervention is perceived as socially valid significantly influences whether the intervention is selected, implemented, and maintained (Kern & Manz, 2004). Social skill interventions and evidence-based practices are often ranked with low social validity by adolescents (McCoy et al., 2016). Interventions delivered through…
Descriptors: Middle School Students, Interpersonal Communication, Intervention, Computer Simulation
Ukera-Kajoh, Betty – ProQuest LLC, 2023
Foreign language education in the United States has historically produced poor outcomes, with very few language learners achieving communicative competence. The increasing global demand for multilingual professionals makes the issue a salient one. The purpose of this basic qualitative study was to explore the perspectives of U.S. middle school…
Descriptors: Second Language Instruction, Middle School Teachers, Language Teachers, Spanish
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
Otoo, Stella – ProQuest LLC, 2022
The implementation of computer-based simulations by teachers in the classroom can have a significant and varied impact on students' learning outcomes and engagement. In meta-analyses of the use of computer simulation in the classroom, several studies show a significant impact on students' learning and achievement outcomes. However, the…
Descriptors: Experiential Learning, Learning Strategies, Computer Simulation, Curriculum Implementation
Salvatore G. Garofalo – ProQuest LLC, 2022
This study examined the effectiveness of three instructional and assessment strategies on conceptual understanding of the DNA molecule. Specifically, a model building task was utilized to determine if physical model construction, digital model construction with a touchscreen tablet computer, or paper worksheet activity effected conceptual…
Descriptors: Concept Formation, Geometric Concepts, Models, Computer Simulation
Lindsay Nicole Weirich – ProQuest LLC, 2024
This research study focuses on providing professional development for teachers using virtual reality in secondary social studies classrooms. Literature surrounding virtual reality for education focuses on the effects of virtual reality on student motivation and engagement. However, there are no current studies available to help instructional…
Descriptors: Social Studies, Secondary Schools, Computer Simulation, Faculty Development
Ana Maria Villanueva – ProQuest LLC, 2022
Emerging technologies in the classroom are paving the way towards high-quality, hands-on distance learning. Augmented Reality (AR), which overlays virtual information into the physical world, provides a promising solution for the development and delivery of collaborative educational content. Frameworks such as ARkit, ARCore, have enabled AR…
Descriptors: Computer Simulation, Educational Technology, Barriers, Robotics
Aakash Kumar – ProQuest LLC, 2022
Many efforts to reform science educational standards and structure have placed an emphasis on directing learners to communicate about concepts using external representations (ERs). Techniques to develop competencies with ERs often ask learners to develop understanding outside of a physical context while concurrently making connections back to the…
Descriptors: Magnets, Scientific Concepts, Science Instruction, Computer Simulation
Drake, Eric W. – ProQuest LLC, 2022
This study was designed to identify the impact of virtual reality (VR) and the virtual reality learning environment (VRLE) on the assessment outcomes of students in a middle school life sciences unit of study. The experiment was a quantitative 2 x 3 repeated measure mixed group quasi-experimental design with three variables. The two independent…
Descriptors: Educational Technology, Computer Simulation, Middle School Students, Science Instruction
Alrmuny, Dalal Za'al Ali – ProQuest LLC, 2022
To deliver successful integration of virtual reality (VR) technology into chemistry education, it is essential that students have clear and positive perceptions about the purpose and the value of such integration. An important part of establishing a plan for integrating virtual reality technology into chemistry education is to explore the current…
Descriptors: Middle School Students, Student Attitudes, Student Experience, Student Behavior
Julie Tomczak – ProQuest LLC, 2023
This action research study aimed to find ways to adjust my practice by incorporating inquiry-based, science activities and virtual simulations to improve student conceptual understanding of physical and chemical changes. A multi-lesson, curricular intervention combining inquiry-based activities and virtual simulations was developed using…
Descriptors: Computer Simulation, Grade 5, Science Instruction, Active Learning
Scott Sutherland – ProQuest LLC, 2022
The purpose of this study was to determine how a particular technology program, Gizmos, would impact English language learner students in demonstrating their verbal and written comprehension of science content at a proficient level. Gizmos were incorporated as an intervention to facilitate the teaching of two different topics, convection cells and…
Descriptors: English Language Learners, English (Second Language), Academic Achievement, Middle School Students
Wallon, Robert C. – ProQuest LLC, 2020
There has been recent interest in how the body can be used as a resource for learning challenging concepts in science and mathematics. This dissertation contributes to this conversation in the literature by focusing on a learning environment that engages students in using their bodies as a resource for learning a particularly challenging science…
Descriptors: Astronomy, Science Education, Human Body, Nonverbal Communication
Katherine T. Horlock – ProQuest LLC, 2020
Statement of Purpose and Method of Study: Oculus Rift immersive virtual reality includes a headset and a computer and immerses the user into a three-dimensional experience. Immersive virtual reality learning experiences with classroom discussions are emergent, novel instructional methods. This standard exploratory study investigated an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Conventional Instruction
Long He – ProQuest LLC, 2023
Achieving an in-depth understanding of unfamiliar science concepts has been found to be difficult when learners can not index science language to relevant sensorimotor experiences. Ongoing research in embodied cognition highlights the importance of relevant sensorimotor experiences in understanding and learning new information. Aiming to foster…
Descriptors: Computer Simulation, Learning Activities, Instructional Design, Instructional Effectiveness
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