Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Art Education | 2 |
Females | 2 |
Preservice Teacher Education | 2 |
Active Learning | 1 |
Adolescents | 1 |
Adult Students | 1 |
African American Students | 1 |
Animation | 1 |
Barriers | 1 |
Biotechnology | 1 |
Business Administration… | 1 |
More ▼ |
Source
IGI Global | 2 |
Publication Type
Books | 2 |
Collected Works - General | 2 |
Education Level
Elementary Education | 2 |
Elementary Secondary Education | 2 |
Higher Education | 2 |
Middle Schools | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Adult Education | 1 |
Grade 4 | 1 |
Grade 7 | 1 |
Junior High Schools | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning