NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 31 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Te-Sheng; Sinaga, Romi Aswandi; Chou, Hou-Ting – RMLE Online: Research in Middle Level Education, 2023
English-language learning in rural Taiwan has been targeted by government policy for two decades, yet little research has investigated students' motivation and support in these rural communities. This study investigated the effects of students' gender, grade, parental support (PS), and teacher support (TS) on their English learning motivation…
Descriptors: Rural Schools, Junior High School Students, Student Motivation, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Hao, Kuang-Chung – Interactive Learning Environments, 2023
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group…
Descriptors: Video Games, Game Based Learning, Student Motivation, Animation
Peer reviewed Peer reviewed
Direct linkDirect link
Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Tan-I Chen; Hung-Chang Chung; Shih-Kai Lin – SAGE Open, 2023
The research nature of this study is to examine the priority of English as a foreign language in many non-English speaking countries in the context of globalization with a focus on the importance of English for cross-linguistic communication and interpersonal communication. The research purpose is to understand the effects of language picture…
Descriptors: Picture Books, Reciprocal Teaching, Student Motivation, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Chia-Yi – Gifted Education International, 2023
This study examined Cho's dynamic system model of creative problem-solving ability in a sample of 112 gifted and non-gifted students. The cluster analysis and t-test results indicated that students should be categorized into high and low performance groups. Students who scored three points or more across all attributes also had a higher likelihood…
Descriptors: Creativity, Problem Solving, Academic Ability, Academically Gifted
Peer reviewed Peer reviewed
Direct linkDirect link
Min Pan; Wei-Ting Hsu – Measurement in Physical Education and Exercise Science, 2025
Constraints-led approach (CLA) is widely used in physical education (PE). This four-phased study aimed to develop a self-report measurement of students' perceived constraints support in PE. The relationships among students' perceived constraints support, competence and novelty need satisfaction, motivation, effort, and engagement in PE were also…
Descriptors: Physical Education, Student Attitudes, Test Construction, Test Validity
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tsai, Liang-Ting; Chang, Cheng-Chieh; Cheng, Hao-Ti – Journal of Baltic Science Education, 2021
In recent years, marine science education has received increasing attention around the world, but the integration of STEM education into the marine curriculum is rarely applied to lower-secondary schools. The purpose of this research was to determine the effect of a teaching module on the topic of marine science, developed using a STEM approach,…
Descriptors: STEM Education, Student Interests, Foreign Countries, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Chung-Kai – Education and Information Technologies, 2023
The purpose of this study was to deploy digital technology in ways that would help mathematics teachers in a remote rural Taiwanese middle school construct a differentiated classroom aligned with students' needs. We attempted to develop seventh-grade mathematics course modules that could meet quality educational requirements and equal…
Descriptors: Foreign Countries, Educational Technology, Mathematics Instruction, Mathematics Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yuh-Show Cheng – Malaysian Journal of Learning and Instruction, 2024
Purpose: Given the research gaps identified in a literature review, this study aims to uncover how the intensity of learners' motivational behavior and its predictors vary with grade level. Methodology: A large-scale survey was conducted to examine motivational behavior and its predictors among EFL learners across three education levels and ten…
Descriptors: Student Motivation, Predictor Variables, Elementary School Students, Junior High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Journal of Interactive Learning Research, 2020
This study explored the effects of an organiser-supported learning game on ninth graders' science concept learning, perceptions of learning, enjoyment, and willingness to learn. A learning game (Force Hero) was modified from a commercial game, and a pre-test, a post-test, and a questionnaire were employed. In the game, students used their avatars'…
Descriptors: Grade 9, High School Students, Science Education, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Pai, Kai-Chih; Kuo, Bor-Chen; Liao, Chen-Huei; Liu, Yin-Mei – Educational Psychology, 2021
The present study aims to examine the pedagogical effectiveness of a Chinese mathematical dialogue-based intelligent tutoring system used for teaching mathematics. The mathematical unit 'multiplication and division of time expressions' was taught to 134 fifth-grade students in three types of instruction conditions: the intelligent tutoring system…
Descriptors: Dialogs (Language), Intelligent Tutoring Systems, Remedial Mathematics, Multiplication
Peer reviewed Peer reviewed
Direct linkDirect link
Liou, Pey-Yan; Wang, Cheng-Lung; Lin, John J. H.; Areepattamannil, Shaljan – Journal of Experimental Education, 2021
This study investigated whether students' motivational beliefs about learning science (i.e., self-concept in science and intrinsic value of science) varied significantly across grade levels and genders. The study also examined the relations between students' motivational beliefs about learning science and their science achievement by grade level…
Descriptors: Student Motivation, Beliefs, Student Attitudes, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Ya-Ling; Tsai, Chin-Chung – Research in Science Education, 2019
Students' conceptions of learning science and their relations with motive for learning may vary as the education level increases. This study aimed to compare the quantitative patterns in students' conceptions of learning science (COLS) and motives for learning science (MLS) across grade levels by adopting two survey instruments. A total of 768…
Descriptors: High School Students, Student Motivation, Instructional Program Divisions, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Yi-Fan; Hwang, Wu-Yuin; Liu, Zi-Yan – Journal of Educational Computing Research, 2021
Teaching English in a classroom setting where EFL learners were usually sitting at desks and doing English learning tasks using paper and pencil is inefficient. It has considerable potential problems that could lead to students learning in a passive state. More specifically, the teaching materials are inconsistent with students' authentic…
Descriptors: Electronic Learning, Handheld Devices, Dramatic Play, Authentic Learning
Previous Page | Next Page ยป
Pages: 1  |  2  |  3