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Showing 1 to 15 of 34 results Save | Export
Zachry William Warren – ProQuest LLC, 2024
The purpose of this research is to better understand how perceived usefulness (PU) and perceived ease of use (PEU) predict how frequently science teachers use digital learning tools in the physical classroom. The research was based on the widely used Technology Acceptance Model (TAM), originally developed by Davis (1989). The research is…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Value Judgment
Michelle A. Zgombic – ProQuest LLC, 2023
The purpose of this study was to determine if teachers are currently providing screencast video feedback for students as a means of formative assessment while they develop digital content. If this approach was already in place, the benefits of the practice were explored to support existing research on the method. If they did not use the…
Descriptors: Formative Evaluation, Educational Technology, Video Technology, Visual Aids
Connie L. Sanchez – ProQuest LLC, 2024
New Jersey consistently ranks as one of the top-performing states in the country when it comes to education. Most recently, it was ranked third in the nation. A look at the state's standards in any subject shows the state works diligently to vertically align standards while also challenging students in order to better prepare them for the future…
Descriptors: Artificial Intelligence, Social Studies, Technology Uses in Education, Thinking Skills
Slusher, Adam J. – ProQuest LLC, 2018
Teachers' self-efficacy has been identified as one of the most important factors in determining the success of new initiatives. With the rapid technological changes of the 21st century, it's imperative to have teachers that are adaptive to change. This study was designed to determine the extent of teachers' self-efficacy in the classroom when it…
Descriptors: Self Efficacy, Technological Literacy, Technology Uses in Education, Educational Technology
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Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
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Brenner, Corinne; DesPortes, Kayla; Ochoa Hendrix, Jessica; Holford, Mandë – Information and Learning Sciences, 2021
Purpose: This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology…
Descriptors: Computer Simulation, Web Sites, Cooperative Learning, Middle School Students
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Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design
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Caccavale, Frank – Technology and Engineering Teacher, 2016
Any parent, teacher, or coach who works with students today will admit there is a lot of competition for a student's time and attention. After school dismisses, video games, homework, sports, extracurricular activities, and more occupy students' time. It is equally as challenging to compete for their attention during the school day. New electives…
Descriptors: STEM Education, Technology Education, Engineering Education, Learner Engagement
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Madden, Marjorie E.; Lee, Valarie G. – AERA Online Paper Repository, 2016
Quad Blogging was implemented to connect students beyond classroom walls to explore social issues. Four middle school classrooms in New Jersey, Vermont, California and Qatar served as the research sites. Students engaged in collaborative inquiry around social issues, identifying a social issue specific to their context. Final products included…
Descriptors: Foreign Countries, Middle School Students, Electronic Publishing, Web Sites
Maffia, Gulay – ProQuest LLC, 2019
Skills such as information literacy, global awareness, critical thinking, and problem solving have always been part of human development. Today's local and global economies necessitate having these skills for success. The purpose of this study was to gain an overall understanding of teacher perceptions of how their districts' one-to-one (1:1)…
Descriptors: Teacher Attitudes, 21st Century Skills, Telecommunications, Access to Computers
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What Works Clearinghouse, 2017
"Odyssey® Math" is a web-based program developed by Compass Learning® for mathematics instruction in grades K-8. The online program includes a mathematics curriculum and formative assessments designed to support differentiated and data-driven instruction. Based on assessment results, the program generates an individualized sequence of…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Individualized Instruction
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Alqahtani, Muteb M.; Powell, Arthur B. – International Journal of Education in Mathematics, Science and Technology, 2016
To understand learners' appropriation of technological tools and geometrical understanding, we draw on the theory of instrumental genesis (Lonchamp, 2012; Rabardel & Beguin, 2005), which seeks to explain how learners accomplish tasks interacting with tools. To appropriate a tool, learners develop their own knowledge of how to use it, which…
Descriptors: Technology Uses in Education, Computer Software, Geometric Concepts, Geometry
Tetreault, Steven G. – ProQuest LLC, 2014
Technology has become an essential part of the world, both in people's personal and professional lives. Digital assessments such as those being implemented in New Jersey as part of the Partnership for Assessment of Readiness for College and Careers (PARCC) will soon be instituted on a large scale; these require students to be able to utilize…
Descriptors: Technology Uses in Education, Technology Integration, Educational Technology, School Districts
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Olsen, Edward B.; Tsuda, Emi; Sato, Masanobu; Wyant, James D. – Journal of Physical Education, Recreation & Dance, 2020
The purpose of this article is to introduce a collaborative online international exchange unit for physical education called CULTURE (Cultural Unit of Learning To Understand, Respect, and Empathize). The cultural unit occurred in the Fall of 2019 between an elementary school in New Jersey, U.S., and two elementary schools near Tokyo, Japan.
Descriptors: Cultural Awareness, Physical Education, Units of Study, Empathy
Wisnicki, Stephanie Kraft – ProQuest LLC, 2014
When the Soviet Union launched Sputnik in 1957, it forced Americans to examine the state of science and technology at home. Almost ten years later in 1983, the A Nation at Risk Report showed that schools were still failing in many areas including technology. The No Child Left Behind Report released in the early 2000s confirmed that educational…
Descriptors: Middle Schools, Technology Uses in Education, Educational Technology, Technology Integration
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