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Torres, D. Diego – Houston Independent School District, 2019
Despite its promise to help teachers meet the needs of diverse learners, district usage of Achieve3000® among most students with access to it remains far below the optimal level necessary for them to realize literacy growth and college and career readiness. Only a tiny minority of students (402 out of about 111,000) seem to be engaging Achieve3000…
Descriptors: Pretests Posttests, Individualized Instruction, Middle School Students, High School Students
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Chang, Yu-Liang; Huang, Yu-I – International Education Studies, 2014
The intention of this study was to improve the learning deficiency in algebraic learning and to enhance Taiwanese middle students' learning achievement and interest in algebra. By using a grade skipping experimental design, the research team intended to find out an effective way to benefit these students' leaning in abstract algebraic concepts.…
Descriptors: Foreign Countries, Algebra, Mathematics Instruction, Middle School Students
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Strunk, Catherine M.; Sorter, Michael T.; Ossege, Julianne; King, Keith A. – Journal of School Nursing, 2014
Many school-based suicide prevention programs do not show a positive impact on help-seeking behaviors among emotionally troubled teens despite their being at high risk for suicide. This study is a secondary analysis of the Surviving the Teens® program evaluation to determine its effect on help-seeking behaviors among troubled youth. Results showed…
Descriptors: Help Seeking, Suicide, Prevention, Adolescents
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Hedrick, Jason; Light, Mark; Dick, Jeff – Journal of Extension, 2013
College Readiness for Rural Youth is an innovative, postsecondary education bridge program that gives youth the opportunity to explore college attainability, admissions, financial aid, and application processes. The initiative aims to support academic success and transition to college for rural youth.
Descriptors: College Preparation, Rural Youth, Youth Programs, Transitional Programs
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Dexter, Douglas D.; Hughes, Charles A. – Learning Disability Quarterly, 2011
This meta-analysis reviews experimental and quasi-experimental studies in which upper-elementary, intermediate, and secondary students with learning disabilities learned from graphic organizers. Following an exhaustive search for studies meeting specified design criteria, 55 standardized mean effect sizes were extracted from 16 articles involving…
Descriptors: Learning Disabilities, Instructional Materials, Meta Analysis, Elementary School Students
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Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin – European Journal of Engineering Education, 2013
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Descriptors: Elementary School Students, Middle School Students, High School Students, Computer Simulation
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Strunk, Catherine M.; King, Keith A.; Vidourek, Rebecca A.; Sorter, Michael T. – Health Education & Behavior, 2014
Youth suicide is a serious public health issue in the United States. It is currently the third leading cause of death for youth aged 10 to 19. School-based prevention programs may be an effective method of educating youth and enhancing their help-seeking. Most school-based suicide prevention programs have not been rigorously evaluated for their…
Descriptors: Program Effectiveness, Adolescents, Suicide, Prevention
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Chung, C. J. ChanJin; Cartwright, Christopher; Cole, Matthew – Journal of STEM Education: Innovations and Research, 2014
Robotics competitions for K-12 students are popular, but are students really learning and improving their STEM scores through robotics competitions? If not, why not? If they are, how much more effective is learning through competitions than traditional classes? Is there room for improvement? What is the best robotics competition model to maximize…
Descriptors: STEM Education, Robotics, Competition, Teaching Methods
Vendlinski, Terry P.; Chung, Greg K. W. K.; Binning, Kevin R.; Buschang, Rebecca E. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Understanding the meaning of rational numbers and how to perform mathematical operations with those numbers seems to be a perennial problem in the United States for both adults and children. Based on previous work, we hypothesized that giving students more time to practice using rational numbers in an environment that enticed them to apply their…
Descriptors: Feedback (Response), Intervention, Educational Research, Video Games