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Showing 1 to 15 of 44 results Save | Export
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Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Matti Tedre – IEEE Transactions on Learning Technologies, 2025
The rapid advancement of artificial intelligence and its increasing societal impacts have turned many computing educators' focus toward early education in machine learning (ML). Limited options for educational tools for teaching novice learners about the mechanisms of ML and data-driven systems presents a recognized challenge in K-12 computing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science Education, Grade 4
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Carina Büscher – International Journal of Science and Mathematics Education, 2025
Computational thinking (CT) is becoming increasingly important as a learning content. Subject-integrated approaches aim to develop CT within other subjects like mathematics. The question is how exactly CT can be integrated and learned in mathematics classrooms. In a case study involving 12 sixth-grade learners, CT activities were explored that…
Descriptors: Mathematics Instruction, Thinking Skills, Teaching Methods, Computer Science Education
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Hatice Yildiz Durak – Education and Information Technologies, 2024
Examining middle school students' computational identity development, personal, situational variables and programming experiences through the lens of identity may offer an opportunity to explore the dynamic relationship between individual, academic and social influences in computer science and CI. The aim of this study is to examine the variables…
Descriptors: Middle School Students, Computation, Thinking Skills, Self Concept
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Monika Mladenovic; Žana Žanko; Goran Zaharija – Journal of Educational Computing Research, 2024
The use of a pedagogical approach mediated transfer with the bridging method has been successful in facilitating the transitions from block-based to text-based programming languages. Nevertheless, there is a lack of research addressing the impact of this transfer on programming misconceptions during the transition. The way programming concepts are…
Descriptors: Programming, Misconceptions, Teaching Methods, Computer Science Education
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Debora Lui; Deborah A. Fields; Yasmin B. Kafai – Cognition and Instruction, 2024
Debugging (or troubleshooting) provides a rich context to foster problem-solving. Yet, while we know much about some problems and strategies that novices face in programming on-screen, we know far less about debugging and troubleshooting in the context of physical computing, where coding issues may overlap with materially embedded problems. In…
Descriptors: Grade 9, STEM Education, Troubleshooting, Public Schools
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Muhammed Murat Gümüs; Volkan Kukul; Özgen Korkmaz – Informatics in Education, 2024
This study aims to explain the relationships between secondary school students' digital literacy, computer programming self-efficacy and computational thinking self-efficacy. The study group consists of 204 secondary school students. A relational survey model was used in the research method and three different data collection tools were used to…
Descriptors: Correlation, Middle School Students, Thinking Skills, Digital Literacy
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Mariyam Abdulhadi; Fred Awaah; Deborah Agbanimu; Emmanuel Okyere Ekwam; Emmanuella Sefiamor Heloo – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The lecture method has been compared with teaching methods such as flip learning, cooperative learning and simulations to establish which holds the key to students' understanding of concepts. What is bereft in the education literature is its comparative efficiency with the culturo-techno contextual approach (CTCA) in the teaching of…
Descriptors: Foreign Countries, Developing Nations, Computer Science Education, Cultural Context
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Lukas Höper; Carsten Schulte – Information and Learning Sciences, 2024
Purpose: In today's digital world, data-driven digital artefacts pose challenges for education, as many students lack an understanding of data and feel powerless when interacting with them. This paper aims to address these challenges and introduces the data awareness framework. It focuses on understanding data-driven technologies and reflecting on…
Descriptors: Information Literacy, Elementary Secondary Education, Data, Grade 6
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Tyler S. Love – Interactive Learning Environments, 2024
Providing greater access to computer science (CS) education for K-12 students in the United States (U.S.) has increased interest in integrating CS concepts within authentic science, technology, engineering, and mathematics (STEM) contexts. Physical computing is one method that has demonstrated promising results in other countries (e.g. England)…
Descriptors: Middle School Students, Student Attitudes, Computer Science Education, STEM Education
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Ramon Mayor Martins; Christiane G. Von Wangenheim; Marcelo F. Rauber; Adriano F. Borgatto; Jean C. R. Hauck – ACM Transactions on Computing Education, 2024
As Machine Learning (ML) becomes increasingly integrated into our daily lives, it is essential to teach ML to young people from an early age including also students from a low socioeconomic status (SES) background. Yet, despite emerging initiatives for ML instruction in K-12, there is limited information available on the learning of students from…
Descriptors: Artificial Intelligence, Computer Science Education, Socioeconomic Status, Correlation
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Nursel Ugur; Ünal Çakiroglu – International Journal of Technology in Education and Science, 2024
Facilitating Computer Science Unplugged (CS-unplugged) activities with reflective thinking activities lead students to in-depth reviews of their decisions and think of ways to solve the CS-unplugged problems. This study aims to evaluate the instruction enriched with reflective thinking activities to develop computational thinking skills. The study…
Descriptors: Reflection, Thinking Skills, Computer Science Education, Computation
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Sevinç Parlak; Neriman Tokel; Ünal Cakiroglu – International Journal of Computer Science Education in Schools, 2024
This study explores the impact of robotics activities on the creativity and problem-solving performances of secondary school students. The participants consisted of 10 students from a computer science class at a secondary school. The robotics activities utilized Lego Ev3 kits and incorporated reverse engineering principles. Data were gathered…
Descriptors: Engineering Education, Robotics, Creative Thinking, Problem Solving
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Allison Master; Taylor Alexander; Jennifer Thompson; Weihua Fan; Andrew N. Meltzoff; Sapna Cheryan – Journal of Research on Technology in Education, 2025
Motivating girls to enroll in computer science (CS) courses is critically important. Stereotypes that girls are less interested than boys in CS may deter girls. Three preregistered experimental studies (N = 1,053) examined causal links between gender-interest stereotypes and middle school students' CS motivation. Experiment 1 showed that…
Descriptors: Females, Womens Education, Middle School Students, Computer Science Education
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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