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Amanda Galbraith; Joy G. Bertling; Tabitha Wandell; Rita Swartzentruber; Lynn Hodge – Art Education, 2024
Data are storied, often with rich histories and powerful stories to tell, yet often presented in a format that belies these stories. The arts can help put the body back into seemingly disembodied data. Arts-based approaches can help students embrace the storied nature of data and leverage the power of stories to affect change. Rahul Bhargava et…
Descriptors: Visual Aids, Data, Art Education, STEM Education
William J. Sumrall – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
When educators started incorporating the letter A into the STEM acronym to form STEAM some science educators had reservations. Seen from a western, rationalistic way of knowing (Colucci-Gray et al. 2017, 23) the STEM community had detractors regarding the idea of integrating art into science. Hence, scientific language is often thought of as being…
Descriptors: Middle School Students, STEM Education, Art Activities, Art Education
Jaakko Hilppö; Reed Stevens – Cognition and Instruction, 2024
Choice and autonomy are central tenets of interest-driven learning. Yet, in most studies on interest in school, students' choice and autonomy have been confined within the boundaries of the curriculum and the subject matter in question. This limits our understanding of how schools can support interest-driven learning as well as students' interest…
Descriptors: Nontraditional Education, STEM Education, Art Education, Grade 6
W. Keith Burgess – ProQuest LLC, 2024
U.S. school achievement has been the subject of much discussion. In the case of science, technology, engineering, arts, and mathematics (STEAM), the national underperformance across the country, as well as the underrepresentation of minorities are key issues (Anderson et al., 2023; Handelsman & Smith, 2016; National Research Council, 2015; The…
Descriptors: STEM Education, Art Education, Underachievement, Disproportionate Representation
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Eva-Lena Forslind; Stefan Hrastinski; Ingrid Forsler – Interactive Learning Environments, 2024
This article focuses on developing the idea process in visual art education by using digital peer feedback. In the school subject visual art, the visual idea process, e.g. when students sketch their ideas, is an important phase in a project. When an idea takes form, there is the possibility for considering the idea in a new way, for others to…
Descriptors: Foreign Countries, Grade 8, Art Education, Visual Arts
Helen Arov; Edna Vahter; Erika Löfström – International Journal of Education & the Arts, 2024
This study focuses on supporting the key competences of 6th graders using an empathy-centred approach in visual art classes. The research represents the third cycle of pedagogical action research conducted during a 35-academic-hour course with 70 middle school students aged 12-13 in an Estonian comprehensive school. The data were collected through…
Descriptors: Grade 6, Empathy, Visual Arts, Art Education
Judith Dinham – Innovation in Language Learning and Teaching, 2024
Content and language integrated learning (CLIL) involves teaching an additional language through the study of a subject, and teaching the subject through the medium of the new language. CLIL approaches to additional language acquisition are widely adopted and broadly successful, though some content-subjects may be better suited than others. The…
Descriptors: Foreign Countries, Middle School Students, Middle School Teachers, English (Second Language)
Joy G. Bertling; Amanda Galbraith; Tabitha Wandell Doss; Rita Swartzentruber; Meredith Massey; Nikki Christen – International Journal of Education & the Arts, 2024
Over the past decade, the arts' potential role in advancing mainstream transdisciplinary curriculum models, like STEM, has been more overtly recognized, both within arts and STEM communities. In this study, we explored STEAM curricula centered around data visualization, a transdisciplinary practice commonly utilized in design and STEM fields and…
Descriptors: Middle School Students, Middle School Teachers, Grade 8, STEM Education
Arnie Novianti Zulkarnain; Eka Cahya Prima; Nanang Winarno; Bevo Wahono – Journal of Science Learning, 2024
Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students' creativity at the junior high school…
Descriptors: Electronic Equipment, Paper (Material), STEM Education, Creativity
Xiaohong Liu; Dan Yang; Jon-Chao Hong; Jianjun Gu; Haining You – International Journal of Technology and Design Education, 2024
STEAM contests play a pivotal role in maintaining students' interest and motivation in STEAM education. Finding factors that are related to students' continuance intention (CI) to participate in STEAM contests is important for promoting STEAM education. Previous studies mostly focused on exploring the relationships between students' behavioural…
Descriptors: Self Efficacy, STEM Education, Art Education, Student Motivation
Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
Christie L. Goodman Ed. – Intercultural Development Research Association, 2024
The "IDRA Newsletter" serves as a vehicle for communication with educators, school board members, decision-makers, parents, and the general public concerning the educational needs of all children across the United States. The focus of this issue is "Welcoming School Climates." Contents include: (1) Welcoming and Safe Schools…
Descriptors: Desegregation Litigation, School Desegregation, Educational Environment, Safety
Sevcan Saribas; Necla Coskun – Education 3-13, 2024
This study focuses on the local environment activity process, conducted within the context of place-based art education. The research was designed as a holistic single-case study and was conducted with 25 middle school students aged 10-11, who were studying in the 5th grade in Turkey. Criterion sampling was used to determine the study group. The…
Descriptors: Art Education, Place Based Education, Holistic Approach, Teaching Methods
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