Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Gwo-Jen Hwang | 3 |
Danqing Li | 1 |
Darmawansah Darmawansah | 1 |
Di Zhang | 1 |
Lailin Hu | 1 |
Shih-Ting Chu | 1 |
Xinli Zhang | 1 |
Yuchen Chen | 1 |
Yun-Fang Tu | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Elementary Education | 3 |
Grade 6 | 3 |
Intermediate Grades | 3 |
Middle Schools | 3 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Location
China | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xinli Zhang; Yuchen Chen; Danqing Li; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – Journal of Educational Computing Research, 2024
Robotics education has received widespread attention in K-12 education. Studies have pointed out that in robotics courses, learners face challenges in learning abstract content, such as constructing a robot with a good structure and writing programs to drive a robot to complete specific learning tasks. The present study proposed the embodied…
Descriptors: Robotics, Teaching Methods, Academic Achievement, Student Motivation
Darmawansah Darmawansah; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Low-stakes assessment has gained attention in recent years due to its link to enhancing learning effects and its essential role in learning evaluation. Unlike high-stakes assessments, low-stakes assessments have little or no consequences for learners' academic performance, and are designed to support the feedback-oriented learning process.…
Descriptors: Robotics, Student Evaluation, Academic Achievement, Technology Uses in Education
Di Zhang; Gwo-Jen Hwang; Shih-Ting Chu – Interactive Learning Environments, 2024
When encountering difficulties in conventional educational games, learners seldom self-regulate to discover and organize the learning content in the game environment. With the development of the human-computer interaction technology, computer agents are gradually being applied to educational games to provide personalized guidance or support to…
Descriptors: Intelligent Tutoring Systems, Educational Games, Technology Uses in Education, Academic Achievement