ERIC Number: EJ1365539
Record Type: Journal
Publication Date: 2023-Mar
Pages: 22
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0735-6331
EISSN: EISSN-1541-4140
Effects of Game-Based Learning on Students' Computational Thinking: A Meta-Analysis
Journal of Educational Computing Research, v61 n1 p235-256 Mar 2023
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval 0.532-0.821) with significant heterogeneity among effect sizes. Among game types, role-playing yielded the largest GBL effect size, followed by action, puzzles, and adventures. Moreover, the effect of GBL on CT was weaker among students in countries that were more individualistic than others. Lastly, interventions between four hours and one week showed the largest GBL effect size, followed by those over four weeks, up to four hours, and between one week and four weeks.
Descriptors: Game Based Learning, Computation, Thinking Skills, Meta Analysis, Effect Size, Role Playing, Intervention, Elementary School Students, Middle School Students, High School Students, College Students, Kindergarten, Individualism
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Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Junior High Schools; Middle Schools; Secondary Education; High Schools; Higher Education; Postsecondary Education; Early Childhood Education; Kindergarten; Primary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A