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Showing 1 to 15 of 19 results Save | Export
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Bülbül, Hacer; Özdinç, Fatih – Journal of Theoretical Educational Science, 2022
The research aims to examine augmented reality (AR) technology during the pre-school years. For this purpose, we created activities with AR cards and compared them to activities with other materials. We designed the study as a case study, a qualitative research model. We used the convenience sampling method to select the study group and the…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Zeynel Abidin Yilmaz; Ali Ibrahim Can Gözüm – Southeast Asia Early Childhood, 2023
This study aims to determine the learning outcomes of children in educational settings by using an AR (Augmented Reality) app for animals in classroom activities. To achieve this, the study used sequential exploratory research design, applied in both quantitative and qualitative research. The participants in the study are 2 teachers and 37…
Descriptors: Physical Environment, Simulated Environment, Information Technology, Computer Simulation
Murphy, Kristin M.; Cook, Amy L.; Fallon, Lindsay M. – Phi Delta Kappan, 2021
Although social-emotional learning is associated with long-term success in school and careers, it is often a missing link in U.S. public education. The COVID-19 pandemic has intensified the need for social-emotional supports for children. In this time of crisis, educators have also sought new ways to make connections and reimagined how students…
Descriptors: Social Emotional Learning, Computer Simulation, COVID-19, Pandemics
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Enrico Gandolfi; Richard E. Ferdig; Karl W. Kosko – British Journal of Educational Technology, 2024
Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use is promising overall, there are specific questions that have been left unanswered about the construct of presence in 360 videos. More specifically, research has yet to fully explore how…
Descriptors: Computer Simulation, Teacher Education Programs, Video Technology, Preservice Teachers
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Asma Margeni Hussien Ali; Ftimah Sabah Abdulaziz Alowais – International Electronic Journal of Elementary Education, 2023
The study aimed to reveal the effectiveness of virtual tours to the archaeological sites in Al-Ahsa in developing historical concepts among kindergarten children and to identify the differences between males and females in acquiring historical concepts. To achieve these objectives, a quasi-experimental approach based on one group design was used.…
Descriptors: Kindergarten, Young Children, Tourism, Field Trips
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Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
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Smith, Sara A.; Carlo, María Soledad; Park, Sanghoon; Kaplan, Howard – CALICO Journal, 2023
There is increasing evidence supporting the efficacy of augmented reality (AR) education applications, yet comparatively few reports exploring AR for early childhood. Augmented reality is uniquely suited to language instruction and the early elementary context, thus has potential to support the growing number of English language learners (ELLs) in…
Descriptors: Computer Simulation, Educational Technology, English Language Learners, English (Second Language)
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Akerson, Valarie, Ed.; Shelley, Mack, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 21-24, 2021, in Chicago, Illinois. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Hispanic American Students
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Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
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Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat – Interactive Learning Environments, 2014
This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.
Descriptors: Story Telling, Toys, Educational Technology, Blended Learning
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Safar, Ammar H.; Al-Jafar, Ali A.; Al-Yousefi, Zainab H. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This experimental research study scrutinized the effectiveness of using augmented reality (AR) applications (apps) as a teaching and learning tool when instructing kindergarten children in the English alphabet in the State of Kuwait. The study compared two groups: (a) experimental, taught using AR apps, and (b) control, taught using traditional…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Computer Oriented Programs
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Singer, Bethany; Shafer, Kathryn G. – Teaching Children Mathematics, 2018
Building physical models is a natural activity for children and provides a context for lessons on two-dimensional (2D) and three-dimensional (3D) shapes. However, children do not think of their models as prisms, cylinders, and pyramids. Their creations are spaceships, tunnels, castles, and nets on the floor. Creating these types of shapes with…
Descriptors: Kindergarten, Young Children, Mathematics Education, Mathematics Skills
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Lamanauskas, Vincentas, Ed. – International Baltic Symposium on Science and Technology Education, 2019
These proceedings contain papers of the 3rd International Baltic Symposium on Science and Technology Education (BalticSTE2019) held in Šiauliai, Lithuania, June 17-19, 2019. This symposium was organized by the Scientific Methodical Center "Scientia Educologica" in cooperation with the Institute of Education, Šiauliai University. The…
Descriptors: Science Education, Technology Education, Formative Evaluation, Chemistry
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Wen, Yun, Ed.; Wu, Yi-ju, Ed.; Qi, Grace, Ed.; Guo, Siao-Cing, Ed.; Spector, J. Michael, Ed.; Chelliah, Shobhana, Ed.; Kinshuk, Ed.; Lan, Yu-Ju, Ed. – Lecture Notes in Educational Technology, 2021
This book uncovers the important issues in language learning and teaching in the intelligent, digital era. "Social connectivity" is a contemporary style of learning and living. By engaging in the connectivity of physical and digital worlds, how essential parts of language learning and teaching can be achieved? How can the advanced…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Information Technology
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