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Sutherland, Moria – Teaching Artist Journal, 2016
An examination of the American school system through the case study of a kindergarten classroom.
Descriptors: Kindergarten, Young Children, Art Education, Integrated Activities
Huang, Yujia; Li, Hui; Fong, Ricci – Early Child Development and Care, 2016
Innovation in pedagogy by technology integration in kindergarten classroom has always been a challenge for most teachers. This design-based research aimed to explore the feasibility of using Augmented Reality (AR) technology in early art education with a focus on the gains and pains of this innovation. A case study was conducted in a typical…
Descriptors: Simulated Environment, Art Education, Case Studies, Teaching Methods
Vangsnes, Vigdis; Økland, Nils Tore Gram – Technology, Pedagogy and Education, 2015
In computer gaming situations in kindergartens, the pre-school teacher's function can be viewed in a continuum. At one extreme is the teacher who takes an intervening role and at the other extreme is the teacher who chooses to restrict herself/himself to an organising or distal role. This study shows that both the intervening position and the…
Descriptors: Kindergarten, Computer Games, Educational Technology, Preschool Teachers
Dulama, Maria Eliza; Alexandru, Diana; Vanea, Cornelia – Acta Didactica Napocensia, 2010
Our purpose is to offer children tasks so they can make drawings as diverse and different from each other whilst trying to avoid imitation. Achieving this goal involves the increase of children's creativity. The paper is theoretically based on the consideration of creativity as the ability to create "something new, original, and in accordance…
Descriptors: Preschool Children, Creativity, Childrens Art, Freehand Drawing