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Showing all 8 results Save | Export
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Isikoglu Erdogan, Nesrin; Johnson, James E.; Dong, Pool Ip; Qiu, Zhihui – Early Childhood Education Journal, 2019
Recently play environments and materials have changed with digital materials becoming increasingly available for young children. Parents' preferences about the importance and appropriateness of digital play may influence the quality and the quantity of digital play opportunities children receive at home. The purpose of this research is to examine…
Descriptors: Foreign Countries, Parents, Play, Information Technology
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Dong, Pool Ip – Global Studies of Childhood, 2018
This study is about contemporary Korean parents' social tensions and the cultural meanings around digital play. Through interviews with 13 middle-class Korean parents, they discussed their perspectives on digital play, including their views of popular culture, high-technology, and learning, which created inner conflicts and negotiations with their…
Descriptors: Foreign Countries, Middle Class, Parents, Kindergarten
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Jeong, Hye In; Kim, Yeolib – Interactive Learning Environments, 2017
This study investigated kindergarten teachers' decision-making process regarding the acceptance of computer technology. We incorporated the Technology Acceptance Model framework, in addition to computer self-efficacy, subjective norm, and personal innovativeness in education technology as external variables. The data were obtained from 160…
Descriptors: Teacher Attitudes, Technological Literacy, Self Efficacy, Guidelines
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Doll, Kathleen; Ragan, Moira; Calnin, Gerard; Mason, Sarah; House, Kevin – Journal of Research in International Education, 2021
With the outbreak of COVID-19 in early 2020, school buildings across the globe closed, leading educators, students and families to transition rapidly to online education. It is clear that schools will in the future continue to employ online learning, even as students and educators return to school buildings. While the education community has over…
Descriptors: International Education, Teacher Attitudes, COVID-19, Pandemics
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Fattal, Laura; Alon, Sandra – International Journal of Multidisciplinary Perspectives in Higher Education, 2020
During an eight month period in 2019 the researchers conducted case study classroom-based observations and pursued conversations with ten study abroad participants from four Fulbright-Hays study abroad programs (India, South Korea, Israel, SeneGambia). Observing, documenting and reflecting on the translation of global to local and local to global…
Descriptors: Teaching Methods, Global Approach, Study Abroad, Case Studies
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Kim, So Jung; Wee, Su-Jeong; Lee, Young Mi – Early Education and Development, 2016
Research Findings: This qualitative case study examines Korean kindergartners' literary discussions about racial/cultural diversity during a whole-group read-aloud. Using multiple sources of data, including observations, open-ended interviews, and written materials and children's artifacts, this study found that (a) the children exhibited a biased…
Descriptors: Foreign Countries, Kindergarten, Ethnic Diversity, Multicultural Education
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Han, Jeonghye; Jo, Miheon; Hyun, Eunja; So, Hyo-jeong – Educational Technology Research and Development, 2015
Amid the increasing interest in applying augmented reality (AR) in educational settings, this study explores the design and enactment of an AR-infused robot system to enhance children's satisfaction and sensory engagement with dramatic play activities. In particular, we conducted an exploratory study to empirically examine children's perceptions…
Descriptors: Simulated Environment, Play, Robotics, Satisfaction