Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 6 |
Descriptor
Kindergarten | 6 |
Role Playing | 6 |
Teacher Attitudes | 4 |
Literacy Education | 3 |
Metacognition | 3 |
Teaching Methods | 3 |
Elementary School Students | 2 |
Emergent Literacy | 2 |
Foreign Countries | 2 |
Imagination | 2 |
Action Research | 1 |
More ▼ |
Source
European Journal of… | 1 |
Journal of Early Childhood… | 1 |
Journal of Educational… | 1 |
Journal of Language and… | 1 |
Journal of Online Learning… | 1 |
NABE Journal of Research and… | 1 |
Author
Ana María Hernández Segura | 1 |
Bridi, Julia | 1 |
Castillo, Jennifer | 1 |
Chiu, Ming M. | 1 |
Clara Amador-Lankster | 1 |
Cui, Yunhuo | 1 |
Currie, Cailin | 1 |
Elsie N. Solis | 1 |
Fuji, Shohei | 1 |
Gabriela Solís Sánchez | 1 |
Garrity, Sarah M. | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
California | 1 |
Costa Rica | 1 |
Japan | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fuji, Shohei; Sugimura, Shinichiro – European Journal of Developmental Psychology, 2023
Studies have found a relationship between pretend play and self-regulation both during and outside pretend play; however, very few have investigated these three variables simultaneously. Therefore, this study examined the relationship between the frequency of role-play (a type of pretend play), self-regulatory behaviour during role-play, and…
Descriptors: Role Playing, Metacognition, Imagination, Play
Lu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao – Journal of Educational Computing Research, 2023
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval…
Descriptors: Game Based Learning, Computation, Thinking Skills, Meta Analysis
Kotas, Jacqueline; Bridi, Julia; Garrity, Sarah M. – Journal of Early Childhood Literacy, 2023
Using data from a 2-year empirical project in an urban school within the United States, this article describes how educators of preschool, transitional-kindergarten and kindergarten (PreK-TK-K) altered perceptions and practices as a result of participating in a purposefully crafted professional learning community using collaborative enquiry.…
Descriptors: Preschool Teachers, Kindergarten, Urban Schools, Teacher Attitudes
Nirmla Griarte Flores; Elsie N. Solis; Clara Amador-Lankster; Isabel Badilla Zamora; Ana María Hernández Segura; Sylvia Segura Esquivel; Gabriela Solís Sánchez; Margarita Urdaneta Benavides – NABE Journal of Research and Practice, 2023
This transnational comparative study between Costa Rica and the United States provides an in-depth understanding of the similarities and differences of the early literacy practices of educators in the Pre-Kindergarten to Kindergarten classroom settings. Drawing upon Costa Rica's curricular approach to Early Childhood Education, based upon the…
Descriptors: Foreign Countries, Cultural Differences, Emergent Literacy, Literacy Education
Currie, Cailin; Rajanbabu, Poojashree; King, Danara – Journal of Online Learning Research, 2022
The COVID-19 pandemic exposed students to increased social-emotional stressors and instigated an emergency pivot to online teaching and learning. In doing so, it highlighted the need for effective social-emotional learning (SEL) programming in online learning environments. In response, this study explored how to adapt a widely used, traditional,…
Descriptors: Guides, Online Courses, Role Playing, Social Emotional Learning
Jones, Karis; Storm, Scott; Castillo, Jennifer; Karbachinskiy, Sasha – Journal of Language and Literacy Education, 2021
We explore our experiences with roleplaying games across learning environments, chasing communal questions such as: how can teachers engage with the possibilities of roleplaying in classroom spaces, and how can we leverage such practices to open up spaces for youth to bodily experience texts, express identities, and imagine new worlds? This…
Descriptors: Role Playing, Educational Games, Teaching Methods, Self Concept