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Lim, Jae Hoon; Chae, Jeong-Lim; Schinck-Mikel, Amelie G.; Watson, Jimmy – School Science and Mathematics, 2013
This paper presents an in-depth cross-case analysis of three high-achieving young adolescent girls who had contrasting mathematics learning experiences during the first year of middle school. In particular, this study examines the foundation for their motivation, as well as the dominant mode of learning and academic engagement in relation to three…
Descriptors: Females, Middle School Students, Learning Experience, Student Motivation
Theodoulou, Photini; Avraamidou, Lucy; Vrasidas, Charalambos – Educational Media International, 2015
Drawing on the theories of symbolic interactionism, social constructivism, and flow, this research examines the integration of the electronic game of the World Food Programme of the UN "Food Force" in a unit on active citizenship and poverty eradication. The research was conducted in two ninth-grade classes of an urban high school in…
Descriptors: Foreign Countries, Computer Games, Affordances, Case Studies
Yang, Daihu; Wang, Ziying; Xu, Di; Wang, Chuanbing; Deng, Zhengzheng – Journal of Geography, 2013
After nearly ten years of implementation of the first junior high school geography standards, Chinese geography educators have been increasingly incorporating fieldwork into their geography teaching. This study examined student perceptions of fieldwork from an international perspective by reviewing student fieldwork reports and administering a…
Descriptors: Student Attitudes, Geography, Junior High School Students, Geography Instruction
Svanbjörnsdóttir, Birna M.; Macdonald, Allyson; Frímannsson, Guðmundur H. – Professional Development in Education, 2016
In schools the participation of students, parents and paraprofessionals is important because it increases ownership and improves performance. Here the focus is on students' and paraprofessionals' learning and a sense of community when leaders try to develop a professional learning community in a new school in Iceland. An action research project…
Descriptors: Sense of Community, Paraprofessional School Personnel, Parent Attitudes, Student Attitudes
Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
Laine, Teemu H.; Nygren, Eeva – Technology, Pedagogy and Education, 2016
Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process. In active integration, the technology integrates learning resources into a learning space, making it…
Descriptors: Technology Integration, Educational Technology, Influence of Technology, Learning Experience
Francis, Marj; Paige, Kathy; Lloyd, David – Teaching Science, 2013
Increasingly, children today are becoming disconnected from the natural environments resulting in a diminished sense of self, place and community. In an attempt to find out their perceptions, attitudes and values about the natural world, twenty-five Year 6 and 7 students from a northern Adelaide primary school participated in a nature-play case…
Descriptors: Student Experience, Case Studies, Grade 6, Grade 7
Lewis, Matthew; Steele, Jennifer L.; Santibañez, Lucrecia; Stecher, Brian M.; Hamilton, Laura; Faxon-Mills, Susannah; Rudnick, Mollie – Society for Research on Educational Effectiveness, 2013
Proficiency-based or competency-based approaches to education are undergoing a resurgence in both K-12 and higher education settings, spurred in part by advances in digital learning technologies. These approaches allow students to progress at their own pace through a diverse range of personalized learning experiences aligned to students'…
Descriptors: Pilot Projects, Learning Experience, Outcomes of Education, Program Implementation
Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
Birmingham, Daniel J. – ProQuest LLC, 2013
School science continues to fail to engage youth from non-dominant communities (Carlone, Huan-Frank & Webb, 2011). However, recent research demonstrates that informal science learning settings support both knowledge gains and increased participation in science among youth from non-dominant communities (Dierking, 2007; Falk et al., 2007; HFRP,…
Descriptors: Informal Education, Science Education, Females, Learner Engagement
Thone, Jaime L. – ProQuest LLC, 2013
As educational professionals strive to help students become efficient and effective learners, they must assist in the development of student learning strategies and a greater understanding of the learning process. The purpose of this study was to analyze and compare the learning pattern preferences of middle and high school students in general…
Descriptors: Special Education, Preferences, Study Habits, Cognitive Style
Baytak, Ahmet; Tarman, Bülent; Ayas, Cemalettin – International Electronic Journal of Elementary Education, 2011
The purpose of this phenomenological study was to explore the experiences of six children using technologies in their education. Data were collected via in-depth interviews, classroom observations, and home observations. The results showed that students have common perceptions toward their experience with technology integration. Furthermore, the…
Descriptors: Technology Integration, Phenomenology, Technology Uses in Education, Interviews
Terrell, Karen L. – ProQuest LLC, 2012
Researchers have found that as students progress through school, the importance of language grows due to the content specificity that emerges, especially in the secondary grades, and due to the preparation of these students to enter adulthood once their schooling is completed. Even as students' instruction in various content areas becomes…
Descriptors: Preservice Teacher Education, Preservice Teachers, Secondary School Teachers, Secondary School Mathematics
Shaffer, Cheryl Ann – ProQuest LLC, 2012
The purpose of this research was to understand the development of teachers' perception of self-efficacy as a result of reflective conversations conducted between a principal/school administrator and a teacher. Self-efficacy, based on social cognitive theory, is dependent upon the perceived level of competency or mastery of the individual and their…
Descriptors: Self Efficacy, Principals, Learning Experience, Emotional Response
Viewing Michigan's Digital Future: Results of a Survey of Educators' Use of Digital Video in the USA
Mardis, Marcia A. – Learning, Media and Technology, 2009
Digital video is a growing and important presence in student learning. This paper reports the results of a survey of American educators in Michigan (n = 426) conducted in spring 2008. The survey included questions about educators' attitudes toward the streaming and downloadable video services available to them in their schools. The survey results…
Descriptors: Instructional Innovation, Internet, Information Technology, Teacher Attitudes