Publication Date
In 2025 | 0 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 20 |
Since 2016 (last 10 years) | 47 |
Since 2006 (last 20 years) | 67 |
Descriptor
Source
Author
Goggins, Sean | 2 |
Sadler, Troy | 2 |
Sigoloff, Justin | 2 |
Wulff, Eric | 2 |
Admiraal, Wilfried | 1 |
Ahmed, Zaiboenisha | 1 |
Albiladi, Waheeb S. | 1 |
Albright, Glenn | 1 |
Alice Kaiser | 1 |
Annetta, Leonard A. | 1 |
Anwar, Khoirul | 1 |
More ▼ |
Publication Type
Education Level
Junior High Schools | 67 |
Middle Schools | 67 |
Secondary Education | 64 |
Elementary Education | 29 |
Grade 7 | 15 |
High Schools | 14 |
Grade 8 | 13 |
Intermediate Grades | 7 |
Grade 9 | 6 |
Higher Education | 6 |
Postsecondary Education | 6 |
More ▼ |
Audience
Teachers | 2 |
Counselors | 1 |
Location
Indonesia | 4 |
California | 2 |
North Carolina | 2 |
South Africa | 2 |
Taiwan | 2 |
Thailand | 2 |
Australia | 1 |
Canada | 1 |
China | 1 |
Colombia | 1 |
Florida | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Elliott-Johns, Susan E.; Booth, David; Rowsell, Jennifer; Puig, Enrique; Paterson, Jane – Voices from the Middle, 2012
A collaborative team of five international teacher educators/researchers examine the importance of student voice for authentic discourse and instructional design in contemporary classrooms. Excerpts from their perspectives on teaching, research, and innovative programs are woven together and include suggested Actions/Reflections for the reader.…
Descriptors: Student Empowerment, Instructional Design, Teacher Educators, Researchers
Rector-Aranda, Amy; Raider-Roth, Miriam – Research in Learning Technology, 2015
This article presents an educational action research study examining how one online, classroom-based role-play simulation offers middle school students the opportunity to strengthen their agency and voice. The Jewish Court of All Time (JCAT) is a web-mediated simulation designed for middle school classrooms where students take on roles of various…
Descriptors: Action Research, Role Playing, Simulation, Middle School Students
Burrow-Sanchez, Jason – Ancora Publishing, 2013
ADAPT (Advancing Decision Making and Problem Solving for Teens) is a small-group intervention for middle and high school students who are at risk for substance use, aggression, truancy, poor school performance, and depressive moods. The ADAPT program's 12 sessions teach fundamental skills such as: (1) Effective problem solving; (2) Decision…
Descriptors: Decision Making, Problem Solving, Adolescents, Middle School Students
Diamond, James – ProQuest LLC, 2012
"Historical empathy" connotes "perspective taking-in-historical-context," or explaining the intentions that motivated behavior within a framework of beliefs, values, and institutions, among other factors, as they existed at some time and in some place, rather than through contemporary norms and perspectives. As a construct,…
Descriptors: Games, History, Empathy, Perspective Taking
Yonamine, Moe – Rethinking Schools, 2010
This article describes how the author teaches 8th graders to imagine the experiences of people from another time in history and make connections to today. Through a role play, the author teaches the hidden story of Japanese Latin Americans during WWII. The role play engages students in exploration of a little-known piece of history--the…
Descriptors: Latin Americans, Asians, Japanese Americans, History Instruction
Gómez Palacio, Claudia – HOW, 2010
This article examines a qualitative study carried out at a middle school in North Carolina, the United States of America. The main purpose of the study was to find effective strategies that teachers can use to help ESL students improve their speaking skills and class participation. Results indicated that both communicative and social strategies as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Strategies
Annetta, Leonard A.; Murray, Marshall R.; Laird, Shelby Gull; Bohr, Stephanie C.; Park, John C. – EDUCAUSE Quarterly, 2006
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between student interest and how lessons are taught, graduate students in science education at North Carolina…
Descriptors: Graduate Students, Video Games, Distance Education, Student Interests