NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 61 to 75 of 656 results Save | Export
Soren Rousseau Rosier – ProQuest LLC, 2022
Article 1: One-on-one tutoring is the most effective teaching arrangement. Most schools and families, however, cannot afford to provide each child with a tutor. Peer tutoring in classrooms, a more feasible and scalable learning arrangement, increases learning for both tutors and tutees, but peer tutors' efficacy is often limited by their didactic…
Descriptors: Middle School Mathematics, Middle School Students, Student Centered Learning, Tutoring
Peer reviewed Peer reviewed
Direct linkDirect link
Pi-Sui Hsu; Reva Freedman; Darin Brockmann; Zachary Hueneke; Dean LaBarbera; Ben Kluga; Rui Zhang; Ian Sullivan; Margot Van Dyke – International Journal of Designs for Learning, 2022
The objective of this project was to address design gaps in previous programs that address scientific argumentation in middle schools. We adopted gamification mechanics (e.g., stimulus and response and progression) to design a computer-assisted program to better support students' development of scientific argumentation. In this paper, we describe…
Descriptors: Game Based Learning, Middle School Students, Persuasive Discourse, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Soon, Tan Chee; Caleon, Imelda S.; Shaik Kadir, Munirah Binte; Chua, Jenny; Ilham, Nur Qamarina – Educational and Developmental Psychologist, 2023
Objectives: This study explores the experiences and coping strategies of secondary students as they engaged in learning activities during the pandemic. It investigated the sources of student stress during the pandemic, and the extent to which the pandemic influenced the stress that they usually experience. Method: Semi-structured interviews were…
Descriptors: COVID-19, Pandemics, Barriers, Student Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Chia-Yu; Horikoshi, Izumi; Li, Huiyong; Majumdar, Rwitajit; Ogata, Hiroaki – Smart Learning Environments, 2023
The development of technology enables diverse learning experiences nowadays, which shows the importance of learners' self-regulated skills at the same time. Particularly, the ability to allocate time properly becomes an issue for learners since time is a resource owned by all of them. However, they tend to struggle to manage their time well due to…
Descriptors: Foreign Countries, Grade 7, Independent Study, Time Factors (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Stohlmann, Micah S. – School Science and Mathematics, 2023
Escape rooms have been receiving more attention for use in education. Escape rooms are games in which teams solve multiple puzzles and challenges using clues, hints, and strategy to determine how to escape from a locked room. The implementation of escape rooms has the potential for increasing students' mathematical understanding and engagement.…
Descriptors: Mathematics Education, Electronic Learning, Problem Solving, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Iannacchione, Alisionna; Ottmar, Erin; Ngo, Vy; Mason, Craig A.; Chan, Jenny Yun-Chen; Smith, Hannah; Drzewiecki, Kathryn C.; Shaw, Stacy T. – Instructional Science: An International Journal of the Learning Sciences, 2023
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Mathematics Anxiety, Prior Learning, Prompting, Mathematics Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Peer reviewed Peer reviewed
Direct linkDirect link
Cone, Lucas – Learning, Media and Technology, 2023
Spanning parent-communication and administration to content delivery and student monitoring, platforms have become an integral part of contemporary schooling. Building on two ethnographic episodes occurring in a Danish primary school in January 2020, this article engages in an analysis and discussion of how the ongoing "platformization"…
Descriptors: Foreign Countries, Elementary School Students, Learning Management Systems, Grade 2
Williams, Mark Allen – ProQuest LLC, 2023
There is a problem in the state of Michigan's evaluation system regarding the training received by those conducting classroom teacher observations. A performance gap between teachers and students and provides training solutions for classroom observers was identified. The purpose of this basic qualitative study was to explore the perceptions of…
Descriptors: Observation, Administrators, Classroom Observation Techniques, Administrator Education
Salewski, Tanya – ProQuest LLC, 2023
Issues of teacher support, retention and recruitment are not new phenomena. However, the COVID-19 pandemic has added layers of uncertainty to the industry. Fearful of exposure, infection, and not identified as an essential industry, educators across the nation were impacted. The problem of practice is couched in the wake of the COVID-19 pandemic…
Descriptors: COVID-19, Pandemics, Teaching Conditions, Catholic Schools
Japari Zachary Ganama – ProQuest LLC, 2023
Children of today are gaining exposure to electronic reading environments at earlier ages and in greater frequencies than prior generations, as evidenced by the ubiquity of modern technologies. Such technologies provide affordances beyond basic text by supporting the screen-based rendering of aural, visual, and gestural elements. This research…
Descriptors: Meta Analysis, Reading Comprehension, Electronic Learning, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Menglin Zhang; Xiaoshu Xu; YunFeng Zhang – International Journal of Virtual and Personal Learning Environments, 2023
This study designed and implemented a personal learning environment platform for spoken English teaching in a junior high school in China to improve students' spoken English narrative competence. Altogether, 83 junior high school year one students took part in this study. The participants were divided into experimental and control classes for the…
Descriptors: English (Second Language), Communicative Competence (Languages), Foreign Countries, Learning Motivation
Mo, Yanping – ProQuest LLC, 2023
Technology development is shifting teaching modality and online education has become a normal teaching mode. This shift informed teachers of changes in instructional planning. To help teachers better understand planning for online instruction, this study investigates Mid-Atlantic State Virtual Program K-12 teachers' online instructional planning…
Descriptors: Elementary School Teachers, Educational Planning, Teacher Attitudes, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Jake McMullen; Antti Koskinen; Tomi Kärki; Antero Lindstedt; Saku Määttä; Hilma Halme; Erno Lehtinen; Minna M. Hannula-Sormunen; Kristian Kiili – Mathematical Thinking and Learning: An International Journal, 2024
Adaptive expertise is a highly sought after, but difficult to achieve, outcome of mathematics education. Many teaching methods appear to support the development of adaptive expertise only in a small proportion of students. Game-based learning environments may be useful for supporting adaptive expertise. Therefore, we carried out a…
Descriptors: Game Based Learning, Number Concepts, Knowledge Level, Intervention
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  44