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Hung, Jeng-Fung; Tsai, Chun-Yen – Journal of Baltic Science Education, 2020
Previous studies on the effectiveness of virtual laboratories for learning have shown inconsistent results over the past decade. The purpose of this research was to explore the effects of a virtual laboratory and meta-cognitive scaffolding on students' data modeling competences. A quasi-experimental design was used. Three classes of eighth graders…
Descriptors: Metacognition, Computer Simulation, Comparative Analysis, Science Laboratories
Nese, Rhonda N. T.; Santiago-Rosario, Maria Reina; Triplett, Danielle; Austin, Sean C. – Center on Positive Behavioral Interventions and Supports, 2021
In this practice brief, we explore feedback from a group of eighth and ninth grade students, families, and educators on what has been challenging, what has been missing, and what is needed during the transition from middle to high school for students with emotional and behavioral disorders. We also discuss the process for gathering stakeholder…
Descriptors: Grade 8, Grade 9, Transitional Programs, Emotional Disturbances
Yahya, Muhammad; Wijoyo, Hadion – Online Submission, 2020
This research aims to develop a student data management system at 9 Tapung Junior High School (SMP) Negeri 9 Tapung, which has not documented using a computer or school web using text-based programming languages like HTML, JavaScript, CSS, and PHP. The student information system design at SMP Negeri 9 Tapung in its manufacture uses a literacy…
Descriptors: Junior High Schools, Information Systems, Student Records, Student Characteristics
Ching, Cynthia Carter; Hagood, Danielle – Journal of Science Education and Technology, 2019
This paper connects the technological practice of activity monitor gaming to the Next Generation Science Standards (NGSS) science and engineering practice of "analyzing and interpreting data," and to the foundational constructionist idea of personal meaning. In our larger study, eighth-grade students, ages 12-14, wore physical activity…
Descriptors: Middle School Students, Grade 8, Educational Games, Academic Standards
Duppong Hurley, Kristin; Farley, Jennifer; Huscroft D'Angelo, Jacqueline – School Mental Health, 2022
Assessing treatment integrity is essential to understanding how well school-based interventions are delivered. The assessment of treatment integrity is especially challenging for interventions that provide one-on-one peer support over the phone. To address this gap, we explored treatment integrity approaches used for the "Parent…
Descriptors: Outcomes of Treatment, Program Implementation, Delivery Systems, Fidelity
Guo, Hongwen; Zhang, Mo; Deane, Paul; Bennett, Randy E. – Journal of Educational Data Mining, 2020
This study investigates the effects of a scenario-based assessment design on students' writing processes. An experimental data set consisting of four design conditions was used in which the number of scenarios (one or two) and the placement of the essay task with respect to the lead-in tasks (first vs. last) were varied. Students' writing…
Descriptors: Instructional Effectiveness, Vignettes, Writing Processes, Learning Analytics
Ferguson, Sarah – Mathematics Teaching in the Middle School, 2019
Building sets, video games, and scatterplots may seem unrelated, but when they are combined into a problem-based learning (PBL) lesson, these elements join to create a unique learning experience. PBL lessons drive instruction by focusing learning and activities around a central challenge or question while providing a relevant, captivating, and…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Based Learning, Problem Solving
Chang, Hedy N.; Gee, Kevin; Hennessy, Briana; Alexandro, David; Gopalakrishnan, Ajit – Attendance Works, 2021
This report describes how Connecticut took steps to collect consistent attendance data by learning mode -- remote, in-person and hybrid -- and publicly released data in a timely manner during the pandemic. For example, the Connecticut State Department of Education (CSDE) agreed upon a standard definition of attendance -- showing up to school for…
Descriptors: Attendance, COVID-19, Pandemics, Data Collection
Martin, Andrew J.; Mansour, Marianne; Malmberg, Lars-Erik – Educational Psychology, 2020
Using mobile technology and experience sampling in junior high school, real-time motivation and engagement were explored at four-levels: between lessons (up to 2 lessons per day; Level 1), between days (5 days per week; L2), between weeks (4 weeks; L3), and between students (113 students; L4). Findings for a 'random effects' model revealed…
Descriptors: Student Motivation, Learner Engagement, Computer Use, Behavior Patterns
Tate, Tamara P.; Warschauer, Mark – Technology, Knowledge and Learning, 2019
The quality of students' writing skills continues to concern educators. Because writing is essential to success in both college and career, poor writing can have lifelong consequences. Writing is now primarily done digitally, but students receive limited explicit instruction in digital writing. This lack of instruction means that students fail to…
Descriptors: Writing Tests, Computer Assisted Testing, Writing Skills, Writing Processes
Zhu, Mengxiao; Zhang, Mo; Deane, Paul – ETS Research Report Series, 2019
The research on using event logs and item response time to study test-taking processes is rapidly growing in the field of educational measurement. In this study, we analyzed the keystroke logs collected from 761 middle school students in the United States as they completed a persuasive writing task. Seven variables were extracted from the…
Descriptors: Keyboarding (Data Entry), Data Collection, Data Analysis, Writing Processes
Boote, Stacy K.; Boote, David N. – Elementary School Journal, 2017
Students often struggle to interpret graphs correctly, despite emphasis on graphic literacy in U.S. education standards documents. The purpose of this study was to describe challenges sixth graders with varying levels of science and mathematics achievement encounter when transitioning from interpreting graphs having discrete independent variables…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Students, Grade 6
Hackmann, Donald G.; Malin, Joel R.; Fuller Hamilton, Asia N.; O'Donnell, Laura – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Individualized Learning Plans (ILPs), an effective strategy to promote students' college and career readiness, are increasingly used in US school systems as a mechanism to encourage students' career exploration and identification of career goals. After describing features of ILPs, we provide an example of the ILP process developed and implemented…
Descriptors: Individualized Education Programs, Individualized Instruction, Career Readiness, College Readiness
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology